mirror of
https://github.com/cookiengineer/audacity
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116 lines
3.3 KiB
C++
116 lines
3.3 KiB
C++
/**********************************************************************
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Audacity: A Digital Audio Editor
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TruncSilence.h
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Lynn Allan (from DM's Normalize)
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//ToDo ... put BlendFrames in Effects, Project, or other class
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//ToDo ... Use ZeroCrossing logic to improve blend
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//ToDo ... BlendFrames on "fade-out"
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//ToDo ... BlendFrameCount is a user-selectable parameter
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//ToDo ... Detect transient signals that are too short to interrupt the TruncatableSilence
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Philip Van Baren (more options and boundary fixes)
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**********************************************************************/
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#ifndef __AUDACITY_EFFECT_TRUNC_SILENCE__
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#define __AUDACITY_EFFECT_TRUNC_SILENCE__
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#include "Effect.h"
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class ShuttleGui;
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class wxChoice;
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class wxTextCtrl;
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class wxCheckBox;
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class RegionList;
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class EffectTruncSilence final : public Effect
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{
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public:
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static const ComponentInterfaceSymbol Symbol;
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EffectTruncSilence();
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virtual ~EffectTruncSilence();
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// ComponentInterface implementation
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ComponentInterfaceSymbol GetSymbol() override;
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TranslatableString GetDescription() override;
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ManualPageID ManualPage() override;
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// EffectDefinitionInterface implementation
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EffectType GetType() override;
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// EffectClientInterface implementation
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bool DefineParams( ShuttleParams & S ) override;
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bool GetAutomationParameters(CommandParameters & parms) override;
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bool SetAutomationParameters(CommandParameters & parms) override;
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// Effect implementation
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double CalcPreviewInputLength(double previewLength) override;
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bool Startup() override;
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// Analyze a single track to find silences
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// If inputLength is not NULL we are calculating the minimum
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// amount of input for previewing.
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bool Analyze(RegionList &silenceList,
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RegionList &trackSilences,
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const WaveTrack *wt,
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sampleCount* silentFrame,
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sampleCount* index,
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int whichTrack,
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double* inputLength = NULL,
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double* minInputLength = NULL);
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bool Process() override;
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void PopulateOrExchange(ShuttleGui & S) override;
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bool TransferDataToWindow() override;
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bool TransferDataFromWindow() override;
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private:
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// EffectTruncSilence implementation
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//ToDo ... put BlendFrames in Effects, Project, or other class
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// void BlendFrames(float* buffer, int leftIndex, int rightIndex, int blendFrameCount);
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void Intersect(RegionList &dest, const RegionList & src);
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void OnControlChange(wxCommandEvent & evt);
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void UpdateUI();
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bool ProcessIndependently();
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bool ProcessAll();
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bool FindSilences
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(RegionList &silences, const TrackList *list,
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const Track *firstTrack, const Track *lastTrack);
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bool DoRemoval
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(const RegionList &silences, unsigned iGroup, unsigned nGroups, Track *firstTrack, Track *lastTrack,
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double &totalCutLen);
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private:
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double mThresholdDB {} ;
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int mActionIndex;
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double mInitialAllowedSilence;
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double mTruncLongestAllowedSilence;
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double mSilenceCompressPercent;
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bool mbIndependent;
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size_t mBlendFrameCount;
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wxTextCtrl *mThresholdText;
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wxChoice *mActionChoice;
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wxTextCtrl *mInitialAllowedSilenceT;
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wxTextCtrl *mTruncLongestAllowedSilenceT;
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wxTextCtrl *mSilenceCompressPercentT;
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wxCheckBox *mIndependent;
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DECLARE_EVENT_TABLE()
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};
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#endif
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