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audacity/src/commands/DragCommand.cpp
James Crook e3ef968d57 Add DragCommand. Default Y/N on optional fields. Open/Save project items.
- More Y/N in Optional, making it easier to omit parameters.
- AT removed from Envelope, since T already gives it.
2018-02-24 14:20:29 -05:00

122 lines
3.8 KiB
C++

/**********************************************************************
Audacity - A Digital Audio Editor
Copyright 1999-2018 Audacity Team
License: wxwidgets
James Crook
******************************************************************//**
\file DragCommand.cpp
\brief Definitions for DragCommand
\class DragCommand
\brief Command that sets clip information
*//*******************************************************************/
#include "../Audacity.h"
#include "DragCommand.h"
#include "../Project.h"
#include "../Track.h"
#include "../TrackPanel.h"
#include "../WaveTrack.h"
#include "../ShuttleGui.h"
#include "CommandContext.h"
DragCommand::DragCommand()
{
}
enum kCoordTypes
{
kPanel,
kApp,
kTrack0,
kTrack1,
nCoordTypes
};
static const wxString kCoordTypeStrings[nCoordTypes] =
{
XO("Panel"),
XO("App"),
XO("Track0"),
XO("Track1"),
};
bool DragCommand::DefineParams( ShuttleParams & S ){
wxArrayString coords( nCoordTypes, kCoordTypeStrings );
S.OptionalN( bHasId ).Define( mId, wxT("Id"), 0.0, 11000.0, 1000000.0);
S.OptionalY( bHasWinName ).Define( mWinName, wxT("Window"), "Timeline");
S.OptionalY( bHasFromX ).Define( mFromX, wxT("FromX"), 200.0, 0.0, 1000000.0);
S.OptionalY( bHasFromY ).Define( mFromY, wxT("FromY"), 10.0, 0.0, 1000000.0);
S.OptionalN( bHasToX ).Define( mToX, wxT("ToX"), 400.0, 0.0, 1000000.0);
S.OptionalN( bHasToY ).Define( mToY, wxT("ToY"), 10.0, 0.0, 1000000.0);
S.OptionalN( bHasRelativeTo ).DefineEnum( mRelativeTo, wxT("RelativeTo"), kPanel, coords );
return true;
};
void DragCommand::PopulateOrExchange(ShuttleGui & S)
{
wxArrayString coords( nCoordTypes, kCoordTypeStrings );
S.AddSpace(0, 5);
S.StartMultiColumn(3, wxALIGN_CENTER);
{
S.Optional( bHasId ).TieNumericTextBox( _("Id:"), mId );
S.Optional( bHasWinName ).TieTextBox( _("Window Name:"), mWinName );
S.Optional( bHasFromX ).TieNumericTextBox( _("From X:"), mFromX );
S.Optional( bHasFromY ).TieNumericTextBox( _("From Y:"), mFromY );
S.Optional( bHasToX ).TieNumericTextBox( _("To X:"), mToX );
S.Optional( bHasToY ).TieNumericTextBox( _("To Y:"), mToY );
S.Optional( bHasRelativeTo ).TieChoice( _("Relative To:"), mRelativeTo, &coords );
}
S.EndMultiColumn();
}
bool DragCommand::Apply(const CommandContext & context)
{
wxWindow * pWin = context.GetProject();
wxWindow * pWin1 = nullptr;
wxMouseEvent Evt( wxEVT_MOTION );
Evt.m_x = mFromX;
Evt.m_y = mFromY;
if( bHasId )
pWin1 = pWin->FindWindowById( mId );
if( bHasWinName )
pWin1 = pWin->FindWindowByName( mWinName );
if( pWin1 )
pWin = pWin1;
// Process twice - possible bug in Audacity being worked around
// where we need an event to enter AND an event to move.
// AdornedRuler Quick-Play bug.
pWin->GetEventHandler()->ProcessEvent( Evt );
pWin->GetEventHandler()->ProcessEvent( Evt );
if( bHasToX ){
wxMouseEvent Evt2( wxEVT_LEFT_DOWN );
Evt2.m_leftDown = true;
Evt2.m_x = mFromX;
Evt2.m_y = mFromY;
Evt2.m_aux2Down = true;
pWin->GetEventHandler()->ProcessEvent( Evt2 );
wxMouseEvent Evt3( wxEVT_MOTION );
Evt3.m_leftDown = true;
Evt2.m_aux2Down = true;
Evt3.m_x = mToX;
Evt3.m_y = mToY;
// AdornedRuler Quick-Play bug again.
pWin->GetEventHandler()->ProcessEvent( Evt3 );
pWin->GetEventHandler()->ProcessEvent( Evt3 );
wxMouseEvent Evt4( wxEVT_LEFT_UP );
Evt2.m_aux2Down = true;
Evt4.m_x = mToX;
Evt4.m_y = mToY;
pWin->GetEventHandler()->ProcessEvent( Evt4 );
}
return true;
}