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The default is to use the system one if found. If the WXWIN environment variable is set and points to a valid wxWidgets tree, that will be used. Otherwise, it will search the platform specific locations. You can use a local library instead with: cmake -Duse_system_wxwigets=no ... In this case it will look for the WXWIN environment variable and use that or it will download the Audacity specific wxWidgets source. In both cases, wxWidgets will be built as part of the Audacity project.