mirror of
https://github.com/cookiengineer/audacity
synced 2025-04-30 15:49:41 +02:00
Ensures that all files that Git considers to be text will have normalized (LF) line endings in the repository. When core.eol is set to native (which is the default), Git will convert the line endings of normalized files in your working directory back to your platform's native line ending. See also https://git-scm.com/docs/gitattributes
118 lines
6.8 KiB
HTML
118 lines
6.8 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
|
|
<html>
|
|
<head>
|
|
<title>SoundTouch in Android</title>
|
|
<meta http-equiv="Content-Type"
|
|
content="text/html; charset=windows-1252">
|
|
<meta http-equiv="Content-Language" content="en-us">
|
|
<meta name="author" content="Olli Parviainen">
|
|
<meta name="description"
|
|
content="Readme file for SoundTouch library Android compilation">
|
|
<style> <!-- .normal { font-family: Arial }
|
|
--></style>
|
|
</head>
|
|
<body class="normal">
|
|
<hr>
|
|
<h1>SoundTouch in Android</h1>
|
|
<hr>
|
|
<h2>Compiling SoundTouch for Android</h2>
|
|
<p>SoundTouch source code package contains "Android-lib" example project that compiles SoundTouch
|
|
source codes into Android native library, and gives an example of JNI interface
|
|
for invoking
|
|
the native SoundTouch routines from an Android application written in Java.</p>
|
|
<p style="font-weight: 700">Software prerequisites:</p>
|
|
<ul>
|
|
<li>Android SDK environment for developing your own Android application. Visit the <a href="http://developer.android.com/index.html">Android developers' site</a>
|
|
for more information about the Android SDK and developing Android applications.</li>
|
|
<li>Android NDK compiler kit for compiling native library binaries. The Android NDK
|
|
is <a href="http://developer.android.com/tools/sdk/ndk/index.html">
|
|
available for download</a> at the Android developer tools site.</li>
|
|
<li>In case you're working in Windows environment, install
|
|
<a href="http://cygwin.com/install.html">
|
|
Cygwin</a> to run the Android NDK/SDK compiler scripts</li>
|
|
<li>Latest SoundTouch source code package available at <a href="http://soundtouch.surina.net/sourcecode.html">
|
|
soundtouch.surina.net</a>.</li>
|
|
</ul>
|
|
<p><b>Hint: </b>As installing and configuring all the components for an Android SDK/NDK
|
|
environment requires fair effort, it's good idea to create a dedicated Virtual
|
|
Machine environment for the Android development environment installation.
|
|
Having the Android developer environment setup in dedicated Virtual Machine
|
|
allows keeping all these settings isolated from your other PC operations, and
|
|
eases taking backup snapshots of your full development environment.</p>
|
|
<p><b>Compiling</b></p>
|
|
<p>
|
|
To compile the SoundTouch library source codes into an Android native library,
|
|
open Cygwin/bash shell, go to directory <b>"soundtouch/source/Android-lib/jni"</b> and invoke the NDK
|
|
compiler with following command:</p>
|
|
<pre> $NDK/ndk-build</pre>
|
|
<p>This will build the ARMv5 and ARMv7 versions of SoundTouch library (including
|
|
also the example JNI
|
|
interface, see below) into the "libs" subdirectory.</p>
|
|
<p>Notice that to allow Cygwin/bash to locate the NDK compile scripts, you
|
|
need to define the location of the NDK installation defined in environment
|
|
variable "NDK". That's easiest done by adding the NDK path definition at end of
|
|
your <b>~/.bash_profile</b> file, for instance as follows:</p>
|
|
<pre> NDK=/cygdrive/d/Android/android-ndk-r6</pre>
|
|
<hr />
|
|
<h2>
|
|
Android floating-point performance considerations</h2>
|
|
<p>
|
|
Default build target for
|
|
Android NDK is ARMv5 CPU generation, as that works in
|
|
all ARM-based Android devices.<p>
|
|
This has a pitfall though: For ideal sound quality SoundTouch should be compiled
|
|
to use floating-point algorithms, however, all low-end Android devices do not
|
|
have floating-point hardware in their CPUs, and hence the default ARMv5 compilation uses software-emulation for floating-point calculations instead of
|
|
hardware floating-point to allow running the binary executables also in low-end devices.<p>
|
|
The floating point software-emulation is however several tens of times slower
|
|
than real hardware-level floating-point calculations, making
|
|
floating-point-intensive applications such as SoundTouch infeasible with low-end
|
|
devices.<p>
|
|
As workaround, the SoundTouch Android compilation builds two separate versions
|
|
of the library:<ul>
|
|
<li>ARMv5 version that compiles SoundTouch using integer algorithm version. The integer
|
|
algorithm version compromises the sound quality but provides good performance also
|
|
with low-end
|
|
devices without hardware floating-point support in the CPU level.</li>
|
|
<li>ARMv7 version that compiles SoundTouch using hardware floating-point algorithms.
|
|
These algorithms provide ideal sound quality yet do not work in simpler CPU
|
|
models.</li>
|
|
</ul>
|
|
<p>
|
|
These two library compilations are already defined in file "<b>jni/Application.mk</b>"
|
|
so that these two separate library targets are automatically built under the "<b>libs</b>"
|
|
directory. As far as you include both these compiled library versions into your
|
|
application delivery, the Android devices can automatically select the right
|
|
library version based on the available device's capabilities.<p>
|
|
Please yet be aware that depending on capabilities of the Android devices you
|
|
will need to provide the SoundTouch routines with samples in either integer or
|
|
floating-point format, so build your interface routines to take this into
|
|
account.<hr />
|
|
<h2>
|
|
Calling SoundTouch native routines from Android application</h2>
|
|
<p>The NDK tools build the SoundTouch c++ routines into a native binary library, while
|
|
Android applications are written in Java language. To call the SoundTouch and other c/c++
|
|
routines from an Android java application code, you'll need to use Java Native
|
|
Interface (JNI).</p>
|
|
<p>
|
|
The SoundTouch source code package provides source code example how to
|
|
use JNI to call native c++ routines from a Java class through the following
|
|
source code file pair:<ul>
|
|
<li><b>Android-lib/jni/soundtouch-jni.cpp</b>: This file contains c/c++ routine that
|
|
calls SoundTouch library routine to return the library version string to the main
|
|
Android application. The NDK compiles this file along with the SoundTouch
|
|
routines into the native binary library.</li>
|
|
<li><b>Android-lib/src/net/surina/soundtouch/SoundTouch.java</b>: This file provides
|
|
a Java interface class to load the native library and to invoke the native routine implemented in
|
|
the file <b>soundtouch-jni.cpp</b></li>
|
|
</ul>
|
|
<p>
|
|
Feel free to examine and extend the provided cpp/java source code example file pair to
|
|
implement and integrate the desired SoundTouch library capabilities into your Android application.</p>
|
|
<hr />
|
|
<p style="text-align: center"><i>Copyright © Olli Parviainen</i></p>
|
|
<!--
|
|
$Id: README-SoundTouch-Android.html 165 2012-12-28 19:55:23Z oparviai $
|
|
-->
|
|
</body>
|
|
</html> |