mirror of
https://github.com/cookiengineer/audacity
synced 2025-05-04 17:49:45 +02:00
I refactored the code into AudacityApp with a new timer. This is provisional pending discussion - if it is decided that it should go somewhere else I will move it.
229 lines
7.1 KiB
C++
229 lines
7.1 KiB
C++
/**********************************************************************
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Audacity: A Digital Audio Editor
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BlockFile.h
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Joshua Haberman
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Dominic Mazzoni
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**********************************************************************/
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#ifndef __AUDACITY_BLOCKFILE__
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#define __AUDACITY_BLOCKFILE__
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#include <wx/string.h>
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#include <wx/ffile.h>
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#include <wx/filename.h>
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#include "WaveTrack.h"
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#include "xml/XMLTagHandler.h"
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#include "xml/XMLWriter.h"
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class SummaryInfo {
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public:
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SummaryInfo(sampleCount samples);
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int fields; /* Usually 3 for Min, Max, RMS */
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sampleFormat format;
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int bytesPerFrame;
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sampleCount frames64K;
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int offset64K;
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sampleCount frames256;
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int offset256;
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int totalSummaryBytes;
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};
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class BlockFile {
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public:
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// Constructor / Destructor
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/// Construct a BlockFile.
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BlockFile(wxFileName fileName, sampleCount samples);
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virtual ~BlockFile();
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static void Deinit();
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// Reading
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/// Retrieves audio data from this BlockFile
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virtual int ReadData(samplePtr data, sampleFormat format,
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sampleCount start, sampleCount len) = 0;
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// Other Properties
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// Write cache to disk, if it has any
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virtual bool GetNeedWriteCacheToDisk() { return false; }
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virtual void WriteCacheToDisk() { /* no cache by default */ }
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// Fill read cache of block file, if it has any
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virtual bool GetNeedFillCache() { return false; }
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virtual void FillCache() { /* no cache by default */ }
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/// Stores a representation of this file in XML
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virtual void SaveXML(XMLWriter &xmlFile) = 0;
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/// Gets the filename of the disk file associated with this BlockFile
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/// (can be empty -- some BlockFiles, like SilentBlockFile, correspond to
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/// no file on disk)
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virtual wxFileName GetFileName();
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virtual void SetFileName(wxFileName &name);
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virtual sampleCount GetLength() { return mLen; }
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/// Locks this BlockFile, to prevent it from being moved
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virtual void Lock();
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/// Unlock this BlockFile, allowing it to be moved
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virtual void Unlock();
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/// Returns TRUE if this BlockFile is locked
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virtual bool IsLocked();
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/// Gets extreme values for the specified region
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virtual void GetMinMax(sampleCount start, sampleCount len,
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float *outMin, float *outMax, float *outRMS);
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/// Gets extreme values for the entire block
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virtual void GetMinMax(float *outMin, float *outMax, float *outRMS);
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/// Returns the 256 byte summary data block
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virtual bool Read256(float *buffer, sampleCount start, sampleCount len);
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/// Returns the 64K summary data block
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virtual bool Read64K(float *buffer, sampleCount start, sampleCount len);
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/// Returns TRUE if this block references another disk file
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virtual bool IsAlias() { return false; }
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/// Returns TRUE if this block's complete summary has been computed and is ready (for OD)
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virtual bool IsSummaryAvailable(){return true;}
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/// Returns TRUE if this block's complete data is ready to be accessed by Read()
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virtual bool IsDataAvailable(){return true;}
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/// Returns TRUE if the summary has not yet been written, but is actively being computed and written to disk
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virtual bool IsSummaryBeingComputed(){return false;}
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/// Create a new BlockFile identical to this, using the given filename
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virtual BlockFile *Copy(wxFileName newFileName) = 0;
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virtual wxLongLong GetSpaceUsage() = 0;
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/// if the on-disk state disappeared, either recover it (if it was
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//summary only), write out a placeholder of silence data (missing
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//.au) or mark the blockfile to deal some other way without spewing
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//errors.
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virtual void Recover() = 0;
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/// if we've detected an on-disk problem, the user opted to
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//continue and the error persists, don't keep reporting it. The
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//Object implements this functionality internally, but we want to
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//be able to tell the logging to shut up from outside too.
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void SilenceLog() { mSilentLog = TRUE; }
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///when the project closes, it locks the blockfiles.
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///Override this in case it needs special treatment
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virtual void CloseLock(){Lock();}
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/// Prevents a read on other threads. The basic blockfile runs on only one thread, so does nothing.
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virtual void LockRead(){}
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/// Allows reading on other threads.
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virtual void UnlockRead(){}
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private:
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friend class DirManager;
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friend class AudacityApp;
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//needed for Ref/Deref access.
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friend class ODComputeSummaryTask;
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friend class ODDecodeTask;
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friend class ODPCMAliasBlockFile;
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virtual void Ref();
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virtual bool Deref();
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virtual int RefCount(){return mRefCount;}
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protected:
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/// Calculate summary data for the given sample data
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virtual void *CalcSummary(samplePtr buffer, sampleCount len,
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sampleFormat format);
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/// Read the summary section of the file. Derived classes implement.
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virtual bool ReadSummary(void *data) = 0;
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/// Byte-swap the summary data, in case it was saved by a system
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/// on a different platform
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virtual void FixSummary(void *data);
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private:
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int mLockCount;
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int mRefCount;
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static char *fullSummary;
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protected:
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wxFileName mFileName;
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sampleCount mLen;
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SummaryInfo mSummaryInfo;
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float mMin, mMax, mRMS;
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bool mSilentLog;
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};
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/// A BlockFile that refers to data in an existing file
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/// An AliasBlockFile references an existing disk file for its storage
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/// instead of copying the data. It still writes a file to disk, but
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/// only stores summary data in it.
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///
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/// This is a common base class for all alias block files. It handles
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/// reading and writing summary data, leaving very little for derived
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/// classes to need to implement.
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class AliasBlockFile : public BlockFile
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{
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public:
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// Constructor / Destructor
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/// Constructs an AliasBlockFile
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AliasBlockFile(wxFileName baseFileName,
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wxFileName aliasedFileName, sampleCount aliasStart,
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sampleCount aliasLen, int aliasChannel);
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AliasBlockFile(wxFileName existingSummaryFileName,
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wxFileName aliasedFileName, sampleCount aliasStart,
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sampleCount aliasLen, int aliasChannel,
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float min, float max, float RMS);
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virtual ~AliasBlockFile();
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// Reading
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/// Retrieves audio data from the aliased file.
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virtual int ReadData(samplePtr data, sampleFormat format,
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sampleCount start, sampleCount len) = 0;
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virtual wxLongLong GetSpaceUsage();
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/// as SilentLog (which would affect Summary data access), but
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// applying to Alias file access
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void SilenceAliasLog() { mSilentAliasLog = TRUE; }
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//
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// These methods are for advanced use only!
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//
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wxFileName GetAliasedFileName() { return mAliasedFileName; };
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void ChangeAliasedFileName(wxFileName newAliasedFile);
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virtual bool IsAlias() { return true; }
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protected:
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/// Write the summary to disk, using the derived ReadData() to get the data
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virtual void WriteSummary();
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/// Read the summary into a buffer
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virtual bool ReadSummary(void *data);
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wxFileName mAliasedFileName;
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sampleCount mAliasStart;
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int mAliasChannel;
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bool mSilentAliasLog;
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};
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#endif
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