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audacity/src/widgets/NumericTextCtrl.h
lllucius@gmail.com db5118255b Fix for bug #759
See bug for more info
2014-12-14 16:01:21 +00:00

288 lines
8.5 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
NumericTextCtrl.h
Dominic Mazzoni
See NumericTextCtrl.cpp for documentation on how to use the
format string to specify how a NumericTextCtrl's fields are
laid out.
**********************************************************************/
#ifndef __AUDACITY_TIME_TEXT_CTRL__
#define __AUDACITY_TIME_TEXT_CTRL__
#include <wx/defs.h>
#include <wx/dynarray.h>
#include <wx/event.h>
#include <wx/panel.h>
#include <wx/stattext.h>
#include <wx/string.h>
#include <wx/textctrl.h>
#if wxUSE_ACCESSIBILITY
#include <wx/access.h>
#endif
// One event type for each type of control. Event is raised when a control
// changes its format. Owners of controls of the same type can listen and
// update their formats to agree.
DECLARE_EXPORTED_EVENT_TYPE(AUDACITY_DLL_API, EVT_TIMETEXTCTRL_UPDATED, -1);
DECLARE_EXPORTED_EVENT_TYPE(AUDACITY_DLL_API, EVT_FREQUENCYTEXTCTRL_UPDATED, -1);
DECLARE_EXPORTED_EVENT_TYPE(AUDACITY_DLL_API, EVT_LOGFREQUENCYTEXTCTRL_UPDATED,
-1);
/** \brief struct to hold a formatting control string and it's user facing name
* Used in an array to hold the built-in time formats that are always available
* to the user */
struct BuiltinFormatString;
class NumericField;
WX_DECLARE_OBJARRAY(NumericField, NumericFieldArray);
class DigitInfo;
WX_DECLARE_OBJARRAY(DigitInfo, DigitInfoArray);
class NumericConverter
{
public:
enum Type {
TIME,
FREQUENCY,
LOG_FREQUENCY,
};
NumericConverter(Type type,
const wxString & formatName = wxEmptyString,
double value = 0.0f,
double sampleRate = 1.0f /* to prevent div by 0 */);
virtual void ValueToControls();
virtual void ValueToControls(double rawValue, bool nearest = true);
virtual void ControlsToValue();
virtual void ParseFormatString(const wxString & format);
void PrintDebugInfo();
void SetFormatName(const wxString & formatName);
void SetFormatString(const wxString & formatString);
void SetSampleRate(double sampleRate);
void SetValue(double newValue);
double GetValue();
wxString GetString();
wxString GetFormatString();
int GetFormatIndex();
int GetNumBuiltins();
wxString GetBuiltinName(const int index);
wxString GetBuiltinFormat(const int index);
wxString GetBuiltinFormat(const wxString & name);
// Adjust the value by the number "steps" in the active format.
// Increment if "dir" is 1, decrement if "dir" is -1.
void Adjust(int steps, int dir);
void Increment();
void Decrement();
protected:
Type mType;
double mValue;
wxString mFormatString;
NumericFieldArray mFields;
wxString mPrefix;
wxString mValueTemplate;
wxString mValueMask;
wxString mValueString;
double mScalingFactor;
double mSampleRate;
bool mNtscDrop;
int mFocusedDigit;
DigitInfoArray mDigits;
const BuiltinFormatString *mBuiltinFormatStrings;
int mNBuiltins;
int mDefaultNdx;
};
class NumericTextCtrl: public wxControl, public NumericConverter
{
friend class NumericTextCtrlAx;
public:
DECLARE_DYNAMIC_CLASS(NumericTextCtrl);
NumericTextCtrl(NumericConverter::Type type,
wxWindow *parent,
wxWindowID id,
wxString formatName = wxEmptyString,
double value = 0.0,
double sampleRate = 44100,
const wxPoint &pos = wxDefaultPosition,
const wxSize &size = wxDefaultSize,
bool autoPos = false);
virtual ~NumericTextCtrl();
virtual bool Layout();
virtual void Fit();
void SetSampleRate(double sampleRate);
void SetValue(double newValue);
void SetFormatString(const wxString & formatString);
void SetFormatName(const wxString & formatName);
void SetFieldFocus(int digit);
void SetReadOnly(bool readOnly = true);
void EnableMenu(bool enable = true);
int GetFocusedField() { return mLastField; }
int GetFocusedDigit() { return mFocusedDigit; }
private:
void OnCaptureKey(wxCommandEvent &event);
void OnKeyDown(wxKeyEvent &event);
void OnKeyUp(wxKeyEvent &event);
void OnMouse(wxMouseEvent &event);
void OnErase(wxEraseEvent &event);
void OnPaint(wxPaintEvent &event);
void OnFocus(wxFocusEvent &event);
void OnContext(wxContextMenuEvent &event);
void ValueToControls();
void ControlsToValue();
// If autoPos was enabled, focus the first non-zero digit
void UpdateAutoFocus();
void Updated(bool keyup = false);
private:
bool mMenuEnabled;
bool mReadOnly;
wxBitmap *mBackgroundBitmap;
wxFont *mDigitFont;
wxFont *mLabelFont;
int mDigitBoxW;
int mDigitBoxH;
int mDigitW;
int mDigitH;
int mBorderLeft;
int mBorderTop;
int mBorderRight;
int mBorderBottom;
int mWidth;
int mHeight;
int mButtonWidth;
int mLastField;
// If true, the focus will be set to the first non-zero digit
bool mAutoPos;
// Keeps track of extra fractional scrollwheel steps
double mScrollRemainder;
NumericConverter::Type mType;
DECLARE_EVENT_TABLE()
};
#if wxUSE_ACCESSIBILITY
class NumericTextCtrlAx: public wxWindowAccessible
{
public:
NumericTextCtrlAx(NumericTextCtrl * ctrl);
virtual ~ NumericTextCtrlAx();
// Performs the default action. childId is 0 (the action for this object)
// or > 0 (the action for a child).
// Return wxACC_NOT_SUPPORTED if there is no default action for this
// window (e.g. an edit control).
virtual wxAccStatus DoDefaultAction(int childId);
// Retrieves the address of an IDispatch interface for the specified child.
// All objects must support this property.
virtual wxAccStatus GetChild(int childId, wxAccessible **child);
// Gets the number of children.
virtual wxAccStatus GetChildCount(int *childCount);
// Gets the default action for this object (0) or > 0 (the action for a child).
// Return wxACC_OK even if there is no action. actionName is the action, or the empty
// string if there is no action.
// The retrieved string describes the action that is performed on an object,
// not what the object does as a result. For example, a toolbar button that prints
// a document has a default action of "Press" rather than "Prints the current document."
virtual wxAccStatus GetDefaultAction(int childId, wxString *actionName);
// Returns the description for this object or a child.
virtual wxAccStatus GetDescription(int childId, wxString *description);
// Gets the window with the keyboard focus.
// If childId is 0 and child is NULL, no object in
// this subhierarchy has the focus.
// If this object has the focus, child should be 'this'.
virtual wxAccStatus GetFocus(int *childId, wxAccessible **child);
// Returns help text for this object or a child, similar to tooltip text.
virtual wxAccStatus GetHelpText(int childId, wxString *helpText);
// Returns the keyboard shortcut for this object or child.
// Return e.g. ALT+K
virtual wxAccStatus GetKeyboardShortcut(int childId, wxString *shortcut);
// Returns the rectangle for this object (id = 0) or a child element (id > 0).
// rect is in screen coordinates.
virtual wxAccStatus GetLocation(wxRect & rect, int elementId);
// Gets the name of the specified object.
virtual wxAccStatus GetName(int childId, wxString *name);
// Returns a role constant.
virtual wxAccStatus GetRole(int childId, wxAccRole *role);
// Gets a variant representing the selected children
// of this object.
// Acceptable values:
// - a null variant (IsNull() returns TRUE)
// - a list variant (GetType() == wxT("list"))
// - an integer representing the selected child element,
// or 0 if this object is selected (GetType() == wxT("long"))
// - a "void*" pointer to a wxAccessible child object
virtual wxAccStatus GetSelections(wxVariant *selections);
// Returns a state constant.
virtual wxAccStatus GetState(int childId, long *state);
// Returns a localized string representing the value for the object
// or child.
virtual wxAccStatus GetValue(int childId, wxString *strValue);
private:
NumericTextCtrl *mCtrl;
int mLastField;
int mLastDigit;
};
#endif // wxUSE_ACCESSIBILITY
#endif // __AUDACITY_TIME_TEXT_CTRL__