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audacity/src/prefs/PrefsPanel.h
Paul Licameli 8399effc45 Table-driven construction of Prefs dialog. A factory for each kind of panel...
... and maybe a future plug-in protocol to break compilation dependency on
all of the PrefsPanel subclasses.
2015-07-26 19:41:20 -04:00

71 lines
1.8 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
PrefsPanel.h
Joshua Haberman
*******************************************************************//**
\class PrefsPanel
\brief Used within the PrefsDialog, classes derived from this class
include AudioIOPrefs, BatchPrefs, DirectoriesPrefs, FileFormatPrefs,
GUIPrefs, KeyConfigPrefs, MousePrefs, QualityPrefs, SpectrumPrefs and
ThemePrefs.
The interface works like this: Each panel in the preferences dialog
must derive from PrefsPanel. You must override Apply() with code
to validate fields (returning false if any are bad), updating the
global preferences object gPrefs, and instructing the applicable parts
of the program to re-read the preference options.
To actually add a the new panel, edit the PrefsDialog constructor
to append the panel to its list of panels.
*//*******************************************************************/
#ifndef __AUDACITY_PREFS_PANEL__
#define __AUDACITY_PREFS_PANEL__
#include <wx/panel.h>
#include <wx/window.h>
/* A few constants for an attempt at semi-uniformity */
#define PREFS_FONT_SIZE 8
/* these are spacing guidelines: ie. radio buttons should have a 5 pixel
* border on each side */
#define RADIO_BUTTON_BORDER 5
#define TOP_LEVEL_BORDER 5
#define GENERIC_CONTROL_BORDER 5
class PrefsPanel:public wxPanel
{
public:
PrefsPanel(wxWindow * parent, wxString title)
: wxPanel(parent, wxID_ANY)
{
SetLabel(title); // Provide visual label
SetName(title); // Provide audible label
}
virtual ~PrefsPanel()
{
}
virtual bool Apply() = 0;
virtual void Cancel()
{
}
};
class PrefsPanelFactory
{
public:
virtual PrefsPanel *Create(wxWindow *parent) = 0;
};
#endif