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audacity/src/widgets/OverlayPanel.cpp

115 lines
3.0 KiB
C++

//
// OverlayPanel.cpp
// Audacity
//
// Created by Paul Licameli on 5/7/16.
//
//
#include "../Audacity.h"
#include "OverlayPanel.h"
#include "Overlay.h"
#include "../AColor.h"
#include <algorithm>
#include <wx/dcclient.h>
OverlayPanel::OverlayPanel(wxWindow * parent, wxWindowID id,
const wxPoint & pos,
const wxSize & size,
long style)
: BackedPanel(parent, id, pos, size, style)
{}
void OverlayPanel::AddOverlay(Overlay *pOverlay)
{
mOverlays.push_back(pOverlay);
}
bool OverlayPanel::RemoveOverlay(Overlay *pOverlay)
{
const size_t oldSize = mOverlays.size();
mOverlays.erase(std::remove(mOverlays.begin(), mOverlays.end(), pOverlay), mOverlays.end());
return oldSize != mOverlays.size();
}
void OverlayPanel::ClearOverlays()
{
mOverlays.clear();
}
void OverlayPanel::DrawOverlays(bool repaint_all, wxDC *pDC)
{
size_t n_pairs = mOverlays.size();
std::vector< std::pair<wxRect, bool /*out of date?*/> > pairs;
pairs.reserve(n_pairs);
// Find out the rectangles and outdatedness for each overlay
wxSize size(GetBackingDC().GetSize());
for (const auto pOverlay : mOverlays)
pairs.push_back(pOverlay->GetRectangle(size));
// See what requires redrawing. If repainting, all.
// If not, then whatever is outdated, and whatever will be damaged by
// undrawing.
// By redrawing only what needs it, we avoid flashing things like
// the cursor that are drawn with invert, and also avoid
// unnecessary work.
bool some_overlays_need_repainting = repaint_all;
if (!repaint_all) {
bool done;
do {
done = true;
for (size_t ii = 0; ii < n_pairs; ++ii) {
some_overlays_need_repainting |= pairs[ii].second;
for (size_t jj = ii + 1; jj < n_pairs; ++jj) {
if (pairs[ii].second != pairs[jj].second &&
pairs[ii].first.Intersects(pairs[jj].first)) {
done = false;
pairs[ii].second = pairs[jj].second = true;
}
}
}
} while (!done);
}
if (!some_overlays_need_repainting) {
// This function (OverlayPanel::DrawOverlays()) is called at
// fairly high frequency through a timer in TrackPanel. In case
// there is nothing to do, we exit early because creating the
// wxClientDC below is expensive, at least on Linux.
return;
}
Maybe<wxClientDC> myDC;
auto &dc = pDC ? *pDC : (myDC.create(this), *myDC);
// Erase
bool done = true;
auto it2 = pairs.begin();
for (auto pOverlay : mOverlays) {
if (repaint_all || it2->second) {
done = false;
pOverlay->Erase(dc, GetBackingDC());
}
++it2;
}
// Draw
if (!done) {
it2 = pairs.begin();
for (auto pOverlay : mOverlays) {
if (repaint_all || it2->second) {
// Guarantee a clean state of the dc each pass:
ADCChanger changer{ &dc };
pOverlay->Draw(*this, dc);
}
++it2;
}
}
}
BEGIN_EVENT_TABLE(OverlayPanel, BackedPanel)
END_EVENT_TABLE()