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audacity/src/ModuleManager.h
James Crook 1c988b4e3a Automation: AudacityCommand
This is a squash of 50 commits.

This merges the capabilities of BatchCommands and Effects using a new
AudacityCommand class.  AudacityCommand provides one function to specify the
parameters, and then we leverage that one function in automation, whether by chains,
mod-script-pipe or (future) Nyquist.

- Now have AudacityCommand which is using the same mechanism as Effect
- Has configurable parameters
- Has data-entry GUI (built using shuttle GUI)
- Registers with PluginManager.
- Menu commands now provided in chains, and to python batch.
   - Tested with Zoom Toggle.

- ShuttleParams now can set, get, set defaults, validate and specify
the parameters.
- Bugfix: Don't overwrite values with defaults first time out.
- Add DefineParams function for all built-in effects.
- Extend CommandContext to carry output channels for results.

We abuse EffectsManager.  It handles both Effects and
AudacityCommands now.  In time an Effect should become a special case of
AudacityCommand and we'll split and rename the EffectManager class.

- Don't use 'default' as a parameter name.
- Massive renaming for CommandDefinitionInterface
- EffectIdentInterface becomes EffectDefinitionInterface
- EffectAutomationParameters becomes CommandAutomationParameters
- PluginType is now a bit field.

This way we can search for related types at the same time.

- Most old batch commands made into AudacityCommands.
The ones that weren't are for a reason.  They are used by mod-script-pipe
to carry commands and responses across from a non-GUI thread to the GUI
thread.

- Major tidy up of ScreenshotCommand
- Reworking of SelectCommand
- GetPreferenceCommand and SetPreferenceCommand
- GetTrackInfo and SetTrackInfo
- GetInfoCommand
- Help, Open, Save, Import and Export commands.
- Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo
  which are now better handled by other commands.

- JSONify "GetInfo: Commands" output, i.e. commas in the right places.

- General work on better Doxygen.
    - Lyrics -> LyricsPanel
    - Meter -> MeterPanel
- Updated Linux makefile.
- Scripting commands added into Extra menu.
- Distinct names for previously duplicated find-clipping parameters.
- Fixed longstanding error with erroneous status field number which
  previously caused an ASSERT in debug.
- Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
2018-02-24 14:20:22 -05:00

133 lines
3.4 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
ModuleManager.h
Dominic Mazzoni
James Crook
**********************************************************************/
#ifndef __AUDACITY_MODULEMANAGER_H__
#define __AUDACITY_MODULEMANAGER_H__
#include <wx/dynlib.h>
#include "MemoryX.h"
#include <map>
#include <vector>
#include "audacity/ModuleInterface.h"
#include "PluginManager.h"
class CommandHandler;
wxWindow * MakeHijackPanel();
//
// Module Manager
//
// wxPluginManager would be MUCH better, but it's an "undocumented" framework.
//
#define ModuleDispatchName "ModuleDispatch"
typedef enum
{
ModuleInitialize,
ModuleTerminate,
AppInitialized,
AppQuiting,
ProjectInitialized,
ProjectClosing,
MenusRebuilt
} ModuleDispatchTypes;
typedef int (*fnModuleDispatch)(ModuleDispatchTypes type);
class Module
{
public:
Module(const wxString & name);
virtual ~Module();
bool Load();
void Unload();
int Dispatch(ModuleDispatchTypes type);
void * GetSymbol(const wxString &name);
private:
wxString mName;
std::unique_ptr<wxDynamicLibrary> mLib;
fnModuleDispatch mDispatch;
};
struct ModuleInterfaceDeleter {
void operator ()(ModuleInterface *pInterface) const;
};
using ModuleInterfaceHandle = movable_ptr_with_deleter<
ModuleInterface, ModuleInterfaceDeleter
>;
typedef std::map<wxString, ModuleMain *> ModuleMainMap;
typedef std::map<wxString, ModuleInterfaceHandle> ModuleMap;
typedef std::map<ModuleInterface *, movable_ptr<wxDynamicLibrary>> LibraryMap;
class ModuleManager final : public ModuleManagerInterface
{
public:
// -------------------------------------------------------------------------
// ModuleManagerInterface implementation
// -------------------------------------------------------------------------
void RegisterModule(ModuleInterface *module) override;
// -------------------------------------------------------------------------
// ModuleManager implementation
// -------------------------------------------------------------------------
static ModuleManager & Get();
void Initialize(CommandHandler & cmdHandler);
int Dispatch(ModuleDispatchTypes type);
// PluginManager use
bool DiscoverProviders();
// Seems we don't currently use FindAllPlugins
void FindAllPlugins(PluginIDList & providers, wxArrayString & paths);
wxArrayString FindPluginsForProvider(const PluginID & provider, const wxString & path);
bool RegisterEffectPlugin(const PluginID & provider, const wxString & path,
wxString &errMsg);
IdentInterface *CreateProviderInstance(const PluginID & provider, const wxString & path);
IdentInterface *CreateInstance(const PluginID & provider, const wxString & path);
void DeleteInstance(const PluginID & provider, IdentInterface *instance);
bool IsProviderValid(const PluginID & provider, const wxString & path);
bool IsPluginValid(const PluginID & provider, const wxString & path, bool bFast);
private:
// I'm a singleton class
ModuleManager();
~ModuleManager();
void InitializeBuiltins();
ModuleInterface *LoadModule(const wxString & path);
private:
friend ModuleInterfaceDeleter;
friend std::default_delete<ModuleManager>;
static std::unique_ptr<ModuleManager> mInstance;
ModuleMainMap mModuleMains;
ModuleMap mDynModules;
LibraryMap mLibs;
std::vector<movable_ptr<Module>> mModules;
};
#endif /* __AUDACITY_MODULEMANAGER_H__ */