mirror of
https://github.com/cookiengineer/audacity
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List of commands that were executed in the `src directory`: * sed -i 's/Audacity: A Digital Audio Editor/Tenacity/g' *.h * sed -i 's/Audacity: A Digital Audio Editor/Tenacity/g' *.cpp Signed-off-by: Panagiotis Vasilopoulos <hello@alwayslivid.com>
355 lines
12 KiB
C++
355 lines
12 KiB
C++
/**********************************************************************
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Tenacity
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AudioIOBase.h
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Paul Licameli split from AudioIO.h
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**********************************************************************/
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#ifndef __AUDACITY_AUDIO_IO_BASE__
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#define __AUDACITY_AUDIO_IO_BASE__
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#include <cfloat>
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#include <functional>
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#include <vector>
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#include <wx/string.h>
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#include <wx/weakref.h> // member variable
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#include "MemoryX.h"
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#include <portaudio.h>
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struct PaDeviceInfo;
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typedef void PaStream;
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#if USE_PORTMIXER
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typedef void PxMixer;
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#endif
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class AudioIOBase;
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class AudacityProject;
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class AudioIOListener;
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class BoundedEnvelope;
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// Windows build needs complete type for parameter of wxWeakRef
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// class MeterPanelBase;
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#include "widgets/MeterPanelBase.h"
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using PRCrossfadeData = std::vector< std::vector < float > >;
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#define BAD_STREAM_TIME (-DBL_MAX)
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// For putting an increment of work in the scrubbing queue
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struct ScrubbingOptions {
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ScrubbingOptions() {}
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bool adjustStart {};
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// usually from TrackList::GetEndTime()
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double maxTime {};
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double minTime {};
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bool bySpeed {};
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bool isPlayingAtSpeed{};
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bool isKeyboardScrubbing{};
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double delay {};
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// Initial and limiting values for the speed of a scrub interval:
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double initSpeed { 1.0 };
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double minSpeed { 0.0 };
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double maxSpeed { 1.0 };
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// When maximum speed scrubbing skips to follow the mouse,
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// this is the minimum amount of playback allowed at the maximum speed:
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double minStutterTime {};
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static double MaxAllowedScrubSpeed()
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{ return 32.0; } // Is five octaves enough for your amusement?
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static double MinAllowedScrubSpeed()
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{ return 0.01; } // Mixer needs a lower bound speed. Scrub no slower than this.
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};
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// To avoid growing the argument list of StartStream, add fields here
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struct AudioIOStartStreamOptions
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{
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explicit
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AudioIOStartStreamOptions(AudacityProject *pProject_, double rate_)
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: pProject{ pProject_ }
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, envelope(nullptr)
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, rate(rate_)
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, playLooped(false)
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, cutPreviewGapStart(0.0)
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, cutPreviewGapLen(0.0)
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, pStartTime(NULL)
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, preRoll(0.0)
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{}
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AudacityProject *pProject{};
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MeterPanelBase *captureMeter{}, *playbackMeter{};
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const BoundedEnvelope *envelope; // for time warping
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std::shared_ptr< AudioIOListener > listener;
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double rate;
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bool playLooped;
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double cutPreviewGapStart;
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double cutPreviewGapLen;
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double * pStartTime;
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double preRoll;
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#ifdef EXPERIMENTAL_SCRUBBING_SUPPORT
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// Non-null value indicates that scrubbing will happen
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// (do not specify a time track, looping, or recording, which
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// are all incompatible with scrubbing):
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ScrubbingOptions *pScrubbingOptions {};
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#endif
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// contents may get swapped with empty vector
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PRCrossfadeData *pCrossfadeData{};
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// An unfortunate thing needed just to make scrubbing work on Linux when
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// we can't use a separate polling thread.
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// The return value is a number of milliseconds to sleep before calling again
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std::function< unsigned long() > playbackStreamPrimer;
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};
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///\brief A singleton object supporting queries of the state of any active
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/// audio streams, and audio device capabilities
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class AUDACITY_DLL_API AudioIOBase /* not final */
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: public NonInterferingBase
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{
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public:
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static AudioIOBase *Get();
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virtual ~AudioIOBase();
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void SetCaptureMeter(AudacityProject *project, MeterPanelBase *meter);
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void SetPlaybackMeter(AudacityProject *project, MeterPanelBase *meter);
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/** \brief update state after changing what audio devices are selected
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*
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* Called when the devices stored in the preferences are changed to update
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* the audio mixer capabilities
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*
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* \todo: Make this do a sample rate query and store the result in the
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* AudioIO object to avoid doing it later? Would simplify the
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* GetSupported*Rate functions considerably */
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void HandleDeviceChange();
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/** \brief Get a list of sample rates the output (playback) device
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* supports.
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*
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* If no information about available sample rates can be fetched,
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* an empty list is returned.
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*
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* You can explicitly give the index of the device. If you don't
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* give it, the currently selected device from the preferences will be used.
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*
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* You may also specify a rate for which to check in addition to the
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* standard rates.
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*/
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static std::vector<long> GetSupportedPlaybackRates(int DevIndex = -1,
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double rate = 0.0);
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/** \brief Get a list of sample rates the input (recording) device
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* supports.
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*
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* If no information about available sample rates can be fetched,
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* an empty list is returned.
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*
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* You can explicitly give the index of the device. If you don't
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* give it, the currently selected device from the preferences will be used.
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*
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* You may also specify a rate for which to check in addition to the
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* standard rates.
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*/
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static std::vector<long> GetSupportedCaptureRates(int devIndex = -1,
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double rate = 0.0);
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/** \brief Get a list of sample rates the current input/output device
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* combination supports.
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*
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* Since there is no concept (yet) for different input/output
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* sample rates, this currently returns only sample rates that are
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* supported on both the output and input device. If no information
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* about available sample rates can be fetched, it returns a default
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* list.
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* You can explicitly give the indexes of the playDevice/recDevice.
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* If you don't give them, the selected devices from the preferences
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* will be used.
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* You may also specify a rate for which to check in addition to the
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* standard rates.
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*/
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static std::vector<long> GetSupportedSampleRates(int playDevice = -1,
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int recDevice = -1,
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double rate = 0.0);
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/** \brief Get a supported sample rate which can be used a an optimal
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* default.
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*
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* Currently, this uses the first supported rate in the list
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* [44100, 48000, highest sample rate]. Used in Project as a default value
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* for project rates if one cannot be retrieved from the preferences.
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* So all in all not that useful or important really
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*/
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static int GetOptimalSupportedSampleRate();
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/** \brief Array of common audio sample rates
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*
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* These are the rates we will always support, regardless of hardware support
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* for them (by resampling in audacity if needed) */
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static const int StandardRates[];
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/** \brief How many standard sample rates there are */
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static const int NumStandardRates;
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/** \brief Get diagnostic information on all the available audio I/O devices
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*
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*/
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wxString GetDeviceInfo();
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#ifdef EXPERIMENTAL_MIDI_OUT
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/** \brief Get diagnostic information on all the available MIDI I/O devices */
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wxString GetMidiDeviceInfo();
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#endif
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/** \brief Find out if playback / recording is currently paused */
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bool IsPaused() const;
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virtual void StopStream() = 0;
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/** \brief Returns true if audio i/o is busy starting, stopping, playing,
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* or recording.
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*
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* When this is false, it's safe to start playing or recording */
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bool IsBusy() const;
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/** \brief Returns true if the audio i/o is running at all, but not during
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* cleanup
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*
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* Doesn't return true if the device has been closed but some disk i/o or
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* cleanup is still going on. If you want to know if it's safe to start a
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* NEW stream, use IsBusy() */
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bool IsStreamActive() const;
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bool IsStreamActive(int token) const;
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/** \brief Returns true if the stream is active, or even if audio I/O is
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* busy cleaning up its data or writing to disk.
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*
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* This is used by TrackPanel to determine when a track has been completely
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* recorded, and it's safe to flush to disk. */
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bool IsAudioTokenActive(int token) const;
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/** \brief Returns true if we're monitoring input (but not recording or
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* playing actual audio) */
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bool IsMonitoring() const;
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/* Mixer services are always available. If no stream is running, these
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* methods use whatever device is specified by the preferences. If a
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* stream *is* running, naturally they manipulate the mixer associated
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* with that stream. If no mixer is available, output is emulated and
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* input is stuck at 1.0f (a gain is applied to output samples).
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*/
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void SetMixer(int inputSource);
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protected:
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static std::unique_ptr<AudioIOBase> ugAudioIO;
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static wxString DeviceName(const PaDeviceInfo* info);
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static wxString HostName(const PaDeviceInfo* info);
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AudacityProject *mOwningProject;
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/// True if audio playback is paused
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bool mPaused;
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/// True when output reaches mT1
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bool mMidiOutputComplete{ true };
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/// mMidiStreamActive tells when mMidiStream is open for output
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bool mMidiStreamActive;
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volatile int mStreamToken;
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/// Audio playback rate in samples per second
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double mRate;
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PaStream *mPortStreamV19;
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wxWeakRef<MeterPanelBase> mInputMeter{};
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wxWeakRef<MeterPanelBase> mOutputMeter{};
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#if USE_PORTMIXER
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PxMixer *mPortMixer;
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float mPreviousHWPlaythrough;
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#endif /* USE_PORTMIXER */
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bool mEmulateMixerOutputVol;
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/** @brief Can we control the hardware input level?
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*
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* This flag is set to true if using portmixer to control the
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* input volume seems to be working (and so we offer the user the control),
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* and to false (locking the control out) otherwise. This avoids stupid
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* scaled clipping problems when trying to do software emulated input volume
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* control */
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bool mInputMixerWorks;
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float mMixerOutputVol;
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// For cacheing supported sample rates
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static int mCachedPlaybackIndex;
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static std::vector<long> mCachedPlaybackRates;
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static int mCachedCaptureIndex;
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static std::vector<long> mCachedCaptureRates;
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static std::vector<long> mCachedSampleRates;
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static double mCachedBestRateIn;
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protected:
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/** \brief get the index of the supplied (named) recording device, or the
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* device selected in the preferences if none given.
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*
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* Pure utility function, but it comes round a number of times in the code
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* and would be neater done once. If the device isn't found, return the
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* default device index.
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*/
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static int getRecordDevIndex(const wxString &devName = {});
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/** \brief get the index of the device selected in the preferences.
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*
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* If the device isn't found, returns -1
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*/
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#if USE_PORTMIXER
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static int getRecordSourceIndex(PxMixer *portMixer);
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#endif
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/** \brief get the index of the supplied (named) playback device, or the
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* device selected in the preferences if none given.
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*
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* Pure utility function, but it comes round a number of times in the code
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* and would be neater done once. If the device isn't found, return the
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* default device index.
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*/
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static int getPlayDevIndex(const wxString &devName = {});
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/** \brief Array of audio sample rates to try to use
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*
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* These are the rates we will check if a device supports, and is as long
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* as I can think of (to try and work out what the card can do) */
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static const int RatesToTry[];
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/** \brief How many sample rates to try */
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static const int NumRatesToTry;
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};
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#endif
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#include "Prefs.h"
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extern AUDACITY_DLL_API StringSetting AudioIOHost;
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extern AUDACITY_DLL_API DoubleSetting AudioIOLatencyCorrection;
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extern AUDACITY_DLL_API DoubleSetting AudioIOLatencyDuration;
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extern AUDACITY_DLL_API StringSetting AudioIOPlaybackDevice;
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extern AUDACITY_DLL_API IntSetting AudioIORecordChannels;
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extern AUDACITY_DLL_API StringSetting AudioIORecordingDevice;
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extern AUDACITY_DLL_API StringSetting AudioIORecordingSource;
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extern AUDACITY_DLL_API IntSetting AudioIORecordingSourceIndex;
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