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			102 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Makefile
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Makefile
		
	
	
	
	
	
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##  Skeleton Makefile for Vamp plugin builds using command-line tools.
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##  This requires GNU make, which is what you get with OS/X, Linux, or
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##  MinGW/Cygwin on Windows.
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##
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##  Rename this to Makefile, and edit as appropriate.
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##  This Makefile WILL NOT WORK until you have edited it as described
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##  below -- the Makefile as supplied does nothing useful at all!
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##
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##  Various sets of options are provided, commented out -- just uncomment
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##  (remove the '#' characters for) the set that most closely resembles
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##  your own situation, and adjust to taste.  Then run "gmake".
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##
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##  (For Windows builds using MS Visual Studio, start instead with the
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##  VampExamplePlugins project found in the build directory of the SDK.)
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# Edit this to the base name of your plugin library
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#
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PLUGIN_LIBRARY_NAME := myplugins
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# Edit this to list the .cpp or .c files in your plugin project
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#
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PLUGIN_SOURCES := MyPlugin.cpp plugins.cpp
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# Edit this to list the .h files in your plugin project
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#
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PLUGIN_HEADERS := MyPlugin.h
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# Edit this to the location of the Vamp plugin SDK, relative to your
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# project directory
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#
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VAMP_SDK_DIR := ../vamp-plugin-sdk
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## Uncomment these for an OS/X universal binary (32- and 64-bit Intel)
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## supporting 10.5 or newer. Use this if you have OS/X 10.7 with the
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## Xcode 4 command-line tools.
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# CXX := g++
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# CXXFLAGS := -mmacosx-version-min=10.5 -arch i386 -arch x86_64 -I$(VAMP_SDK_DIR) -Wall -fPIC
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# PLUGIN_EXT := .dylib
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# LDFLAGS := $(CXXFLAGS) -dynamiclib -install_name $(PLUGIN_LIBRARY_NAME)$(PLUGIN_EXT) $(VAMP_SDK_DIR)/libvamp-sdk.a -exported_symbols_list vamp-plugin.list
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## Uncomment these for an OS/X universal binary (PPC and 32- and
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## 64-bit Intel) supporting 10.5 or newer. Use this if you have OS/X
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## 10.6 with the Xcode 3 command-line tools.
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# CXXFLAGS := -isysroot /Developer/SDKs/MacOSX10.5.sdk -mmacosx-version-min=10.5 -arch i386 -arch x86_64 -arch ppc -I$(VAMP_SDK_DIR) -Wall -fPIC
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# PLUGIN_EXT := .dylib
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# LDFLAGS := $(CXXFLAGS) -dynamiclib -install_name $(PLUGIN_LIBRARY_NAME)$(PLUGIN_EXT) $(VAMP_SDK_DIR)/libvamp-sdk.a -exported_symbols_list vamp-plugin.list
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## Uncomment these for an OS/X universal binary (PPC and 32- and
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## 64-bit Intel) supporting 10.4 or newer. Use this if you have OS/X
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## 10.4, 10.5 or 10.6 and you have the 10.4 SDK installed.
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# CXX := g++-4.0
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# CXXFLAGS := -isysroot /Developer/SDKs/MacOSX10.4u.sdk -mmacosx-version-min=10.4 -arch i386 -arch x86_64 -arch ppc -I$(VAMP_SDK_DIR) -Wall -fPIC
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# PLUGIN_EXT := .dylib
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# LDFLAGS := $(CXXFLAGS) -dynamiclib -install_name $(PLUGIN_LIBRARY_NAME)$(PLUGIN_EXT) $(VAMP_SDK_DIR)/libvamp-sdk.a -exported_symbols_list vamp-plugin.list
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##  Uncomment these for Linux using the standard tools:
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# CXXFLAGS := -I$(VAMP_SDK_DIR) -Wall -fPIC
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# PLUGIN_EXT := .so
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# LDFLAGS := -shared -Wl,-soname=$(PLUGIN_LIBRARY_NAME)$(PLUGIN_EXT) $(VAMP_SDK_DIR)/libvamp-sdk.a -Wl,--version-script=vamp-plugin.map
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##  Uncomment these for a cross-compile from Linux to Windows using MinGW:
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# CXX := i586-mingw32msvc-g++
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# CXXFLAGS := -I$(VAMP_SDK_DIR) -Wall 
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# PLUGIN_EXT := .dll
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# LDFLAGS := --static-libgcc -Wl,-soname=$(PLUGIN_LIBRARY_NAME)$(PLUGIN_EXT) -shared $(VAMP_SDK_DIR)/libvamp-sdk.a
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##  Uncomment these for OpenSolaris using SunStudio compiler and GNU make:
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# CXX := CC
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# CXXFLAGS := -G -I$(VAMP_SDK_DIR) +w -KPIC
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# PLUGIN_EXT := .so
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# LDFLAGS := -G -h$(PLUGIN_LIBRARY_NAME)$(PLUGIN_EXT) $(VAMP_SDK_DIR)/libvamp-sdk.a -Qoption ld -Mvamp-plugin.map
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##  All of the above
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PLUGIN_OBJECTS := $(PLUGIN_SOURCES:.cpp=.o)
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PLUGIN_OBJECTS := $(PLUGIN_OBJECTS:.c=.o)
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$(PLUGIN_LIBRARY_NAME)$(PLUGIN_EXT): $(PLUGIN_OBJECTS)
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	   $(CXX) -o $@ $^ $(LDFLAGS)
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$(PLUGIN_OBJECTS): $(PLUGIN_HEADERS)
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clean:
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	rm -f *.o
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