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audacity/src/BatchProcessDialog.h
James Crook bf03fd874b Add details box to BatchCommandDialog
It is now populated with the CommandID and the command type.
Later we can add the command help string.

Std::pair changed to std::tuple to accommodate the extra information.
2018-03-01 19:55:34 +00:00

137 lines
3.4 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
BatchProcessDialog.h
Dominic Mazzoni
James Crook
**********************************************************************/
#ifndef __AUDACITY_BATCH_PROCESS_DIALOG__
#define __AUDACITY_BATCH_PROCESS_DIALOG__
#include <wx/defs.h>
#include <wx/string.h>
#ifdef __WXMSW__
#include <wx/ownerdrw.h>
#endif
//#include "wx/log.h"
#include <wx/sizer.h>
#include <wx/menuitem.h>
#include <wx/checklst.h>
#include "BatchCommands.h"
class wxWindow;
class wxCheckBox;
class wxChoice;
class wxTextCtrl;
class wxStaticText;
class wxRadioButton;
class wxListCtrl;
class wxListEvent;
class wxButton;
class wxTextCtrl;
class ShuttleGui;
class BatchProcessDialog : public wxDialogWrapper {
public:
// constructors and destructors
BatchProcessDialog(wxWindow * parent, bool bInherited=false);
virtual ~BatchProcessDialog();
public:
virtual void Populate();
virtual void PopulateOrExchange( ShuttleGui & S );
virtual void OnApplyToProject(wxCommandEvent & event);
virtual void OnApplyToFiles(wxCommandEvent & event);
virtual void OnCancel(wxCommandEvent & event);
// These will be reused in the derived class...
wxListCtrl *mList;
wxListCtrl *mChains;
BatchCommands mBatchCommands; /// Provides list of available commands.
wxButton *mOK;
wxButton *mCancel;
wxTextCtrl *mResults;
bool mAbort;
DECLARE_EVENT_TABLE()
};
class EditChainsDialog final : public BatchProcessDialog
{
public:
EditChainsDialog(wxWindow * parent);
~EditChainsDialog();
private:
void Populate() override;
void PopulateOrExchange(ShuttleGui &S) override;
void OnApplyToProject(wxCommandEvent & event) override;
void OnApplyToFiles(wxCommandEvent & event) override;
void OnCancel(wxCommandEvent &event) override;
void PopulateChains();
void PopulateList();
void AddItem(const wxString &command, wxString const &params);
bool ChangeOK();
void OnChainSelected(wxListEvent &event);
void OnListSelected(wxListEvent &event);
void OnChainsBeginEdit(wxListEvent &event);
void OnChainsEndEdit(wxListEvent &event);
void OnAdd(wxCommandEvent &event);
void OnRemove(wxCommandEvent &event);
void OnRename(wxCommandEvent &event);
void OnSize(wxSizeEvent &event);
void OnCommandActivated(wxListEvent &event);
void OnInsert(wxCommandEvent &event);
void OnEditCommandParams(wxCommandEvent &event);
void OnDelete(wxCommandEvent &event);
void OnUp(wxCommandEvent &event);
void OnDown(wxCommandEvent &event);
void OnDefaults(wxCommandEvent &event);
//void OnApplyToProject(wxCommandEvent &event);
//void OnApplyToFiles(wxCommandEvent &event);
void OnOK(wxCommandEvent &event);
void OnKeyDown(wxKeyEvent &event);
void FitColumns();
void InsertCommandAt(int item);
bool SaveChanges();
// These are already provided by BatchProcessDialog
//wxListCtrl *mList; /// List of commands in current command chain.
//BatchCommands mBatchCommands; /// Provides list of available commands.
//wxListCtrl *mChains; /// List of chains.
wxButton *mRemove;
wxButton *mRename;
wxButton *mDefaults;
wxString mActiveChain;
int mSelectedCommand;
bool mChanged;
using CommandName = std::tuple<wxString, wxString,wxString>;
using CommandNameVector = std::vector<CommandName>;
CommandNameVector mCommandNames;
DECLARE_EVENT_TABLE()
};
#endif