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			104 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			104 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/**********************************************************************
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  FFT3.h -- FFT routines, based on the following but renamed with "3"
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  to avoid naming problems. This early implementation from Audacity has
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  been upated and the current Audacity version imports wxChar, but if I
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  adapt the latest code into the scorealign library, then scorealign
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  will depend upon wxWindows. On the other hand, if I don't update to
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  the latest, then there are name conflicts when scorealign is used
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  within Audacity. For now, at least, I'm just renaming functions, 
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  which has no real impact on scorealign (other than function names
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  with the mystery "3" appended), but will result in duplicated code
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  in Audacity. -RBD
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  FFT.h
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  Dominic Mazzoni
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  September 2000
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  This file contains a few FFT routines, including a real-FFT
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  routine that is almost twice as fast as a normal complex FFT,
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  and a power spectrum routine which is more convenient when
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  you know you don't care about phase information.  It now also
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  contains a few basic windowing functions.
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  Some of this code was based on a free implementation of an FFT
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  by Don Cross, available on the web at:
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    http://www.intersrv.com/~dcross/fft.html
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  The basic algorithm for his code was based on Numerical Recipes
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  in Fortran.  I optimized his code further by reducing array
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  accesses, caching the bit reversal table, and eliminating
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  float-to-float conversions, and I added the routines to
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  calculate a real FFT and a real power spectrum.
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  Note: all of these routines use single-precision floats.
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  I have found that in practice, floats work well until you
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  get above 8192 samples.  If you need to do a larger FFT,
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  you need to use floats.
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**********************************************************************/
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#ifndef M_PI
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#define	M_PI		3.14159265358979323846  /* pi */
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#endif
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#define false 0
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#define true 1
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/*
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 * This is the function you will use the most often.
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 * Given an array of floats, this will compute the power
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 * spectrum by doing a Real FFT and then computing the
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 * sum of the squares of the real and imaginary parts.
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 * Note that the output array is half the length of the
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 * input array, and that NumSamples must be a power of two.
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 */
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void PowerSpectrum3(int NumSamples, float *In, float *Out);
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/*
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 * Computes an FFT when the input data is real but you still
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 * want complex data as output.  The output arrays are half
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 * the length of the input, and NumSamples must be a power of
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 * two.
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 */
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void RealFFT3(int NumSamples,
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             float *RealIn, float *RealOut, float *ImagOut);
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/*
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 * Computes a FFT of complex input and returns complex output.
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 * Currently this is the only function here that supports the
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 * inverse transform as well.
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 */
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void FFT3(int NumSamples,
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         int InverseTransform,
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         float *RealIn, float *ImagIn, float *RealOut, float *ImagOut);
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/*
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 * Applies a windowing function to the data in place
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 *
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 * 0: Rectangular (no window)
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 * 1: Bartlett    (triangular)
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 * 2: Hamming
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 * 3: Hanning
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 */
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void WindowFunc3(int whichFunction, int NumSamples, float *data);
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/*
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 * Returns the name of the windowing function (for UI display)
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 */
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const char *WindowFuncName3(int whichFunction);
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/*
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 * Returns the number of windowing functions supported
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 */
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int NumWindowFuncs3();   
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