mirror of
https://github.com/cookiengineer/audacity
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I've added some of the new plugin stuff to LV2, Nyquist, and Vamp so that they play better in the new system. They no longer get bunched in with the Audacity effects when sorting or grouping the menus. They have not been fully converted but they should be good for 2.1.0. Nyquist plugins now include ";author" and ";copyright" statements. Added the 4 new Nyquist plugins to the Windows build. Audiounits are still coming...had to push them to the back burner to get this other stuff out of the way. Scanning for new plugins has been improved so that newly discovered ones will be shown to the user when Audacity starts. Effects menu sorting has been fixed and improved. Disabling effect types in Preferences works again and you no longer have to restart Audacity for them the change to work. Effect usage in chains works again. Plugin registration dialog code simplified a bit. Group names in the pluginregistry are now base64 encoded. I never really thought about it, but wxFileConfig group names are case insensitive and since I was using the group name as the plugin ID, I ran into a conflict on Linux where there were two plugins with the same name, just different case. (And they were different plugins.) Hoping all of this will change when/if the config file gets converted to XML. (wx3 if finally including XML support) A fair amount of cleanup of this new code has been done and will continue as more stuff is converted.
191 lines
6.9 KiB
C
191 lines
6.9 KiB
C
/**********************************************************************
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Audacity: A Digital Audio Editor
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Types.h
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Leland Lucius
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Copyright (c) 2014, Audacity Team
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its
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contributors may be used to endorse or promote products derived from
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this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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**********************************************************************/
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#ifndef __AUDACITY_TYPES_H__
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#define __AUDACITY_TYPES_H__
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#include <wx/string.h>
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#include <wx/arrstr.h>
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// ----------------------------------------------------------------------------
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// TODO: I'd imagine this header may be replaced by other public headers. But,
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// to try and minimize more changes to the base code, we can use this
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// until proper public headers are created for the stuff in here.
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// A native 64-bit integer...used when referring to any number of samples
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// ----------------------------------------------------------------------------
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#if (defined(__VISUALC__) && defined(__WIN32__))
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typedef __int64 sampleCount;
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#else
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typedef long long sampleCount;
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#endif
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// ----------------------------------------------------------------------------
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// Supported sample formats
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// ----------------------------------------------------------------------------
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typedef enum
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{
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int16Sample = 0x00020001,
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int24Sample = 0x00040001,
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floatSample = 0x0004000F
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} sampleFormat;
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// ----------------------------------------------------------------------------
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// Provide the number of bytes a specific sample will take
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// ----------------------------------------------------------------------------
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#define SAMPLE_SIZE(SampleFormat) (SampleFormat >> 16)
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// ----------------------------------------------------------------------------
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// Generic pointer to sample data
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// ----------------------------------------------------------------------------
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typedef char *samplePtr;
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// ----------------------------------------------------------------------------
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// The type for plugin IDs
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// ----------------------------------------------------------------------------
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typedef wxString PluginID;
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// ----------------------------------------------------------------------------
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// Supported channel assignments
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// ----------------------------------------------------------------------------
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typedef enum
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{
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// Use to mark end of list
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ChannelNameEOL = -1,
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// The default channel assignment
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ChannelNameMono,
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// From this point, the channels follow the 22.2 surround sound format
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ChannelNameFrontLeft,
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ChannelNameFrontRight,
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ChannelNameFrontCenter,
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ChannelNameLowFrequency1,
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ChannelNameBackLeft,
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ChannelNameBackRight,
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ChannelNameFrontLeftCenter,
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ChannelNameFrontRightCenter,
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ChannelNameBackCenter,
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ChannelNameLowFrequency2,
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ChannelNameSideLeft,
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ChannelNameSideRight,
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ChannelNameTopFrontLeft,
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ChannelNameTopFrontRight,
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ChannelNameTopFrontCenter,
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ChannelNameTopCenter,
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ChannelNameTopBackLeft,
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ChannelNameTopBackRight,
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ChannelNameTopSideLeft,
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ChannelNameTopSideRight,
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ChannelNameTopBackCenter,
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ChannelNameBottomFrontCenter,
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ChannelNameBottomFrontLeft,
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ChannelNameBottomFrontRight,
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} ChannelName;
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// LLL FIXME: Until a complete API is devised, we have to use
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// AUDACITY_DLL_API when defining API classes. This
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// it ugly, but a part of the game. Remove it when
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// the API is complete.
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#if !defined(AUDACITY_DLL_API)
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// This was copied from "Audacity.h" so these headers wouldn't have
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// to include it.
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/* Magic for dynamic library import and export. This is unfortunately
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* compiler-specific because there isn't a standard way to do it. Currently it
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* works with the Visual Studio compiler for windows, and for GCC 4+. Anything
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* else gets all symbols made public, which gets messy */
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/* The Visual Studio implementation */
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#ifdef _MSC_VER
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#ifndef AUDACITY_DLL_API
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#ifdef BUILDING_AUDACITY
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#define AUDACITY_DLL_API _declspec(dllexport)
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#else
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#ifdef _DLL
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#define AUDACITY_DLL_API _declspec(dllimport)
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#else
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#define AUDACITY_DLL_API
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#endif
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#endif
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#endif
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#endif //_MSC_VER
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#ifdef __GNUC__
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#include "configunix.h"
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#endif
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/* The GCC-elf implementation */
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#ifdef HAVE_VISIBILITY // this is provided by the configure script, is only
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// enabled for suitable GCC versions
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/* The incantation is a bit weird here because it uses ELF symbol stuff. If we
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* make a symbol "default" it makes it visible (for import or export). Making it
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* "hidden" means it is invisible outside the shared object. */
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#ifndef AUDACITY_DLL_API
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#ifdef BUILDING_AUDACITY
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#define AUDACITY_DLL_API __attribute__((visibility("default")))
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#else
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#define AUDACITY_DLL_API __attribute__((visibility("default")))
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#endif
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#endif
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#endif
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/* The GCC-win32 implementation */
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// bizzarely, GCC-for-win32 supports Visual Studio style symbol visibility, so
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// we use that if building on Cygwin
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#if defined __CYGWIN__ && defined __GNUC__
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#ifndef AUDACITY_DLL_API
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#ifdef BUILDING_AUDACITY
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#define AUDACITY_DLL_API _declspec(dllexport)
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#else
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#ifdef _DLL
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#define AUDACITY_DLL_API _declspec(dllimport)
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#else
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#define AUDACITY_DLL_API
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#endif
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#endif
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#endif
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#endif
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#endif
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#endif // __AUDACITY_TYPES_H__
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