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audacity/src/effects/ChangePitch.h
Leland Lucius 7a0aa43a82 Convert all wxTRANSLATE() to XO()
XO() can be used anywhere a string must be extracted for translation
but not automatically translated at runtime.
2015-04-18 23:03:49 -05:00

144 lines
4.4 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
Audacity(R) is copyright (c) 1999-2012 Audacity Team.
License: GPL v2. See License.txt.
ChangePitch.h
Vaughan Johnson, Dominic Mazzoni, Steve Daulton
******************************************************************//**
\file ChangePitch.h
\brief Change Pitch effect provides raising or lowering
the pitch without changing the tempo.
*//*******************************************************************/
#if USE_SOUNDTOUCH
#ifndef __AUDACITY_EFFECT_CHANGEPITCH__
#define __AUDACITY_EFFECT_CHANGEPITCH__
#include <wx/choice.h>
#include <wx/event.h>
#include <wx/slider.h>
#include <wx/spinctrl.h>
#include <wx/string.h>
#include <wx/textctrl.h>
#include "../ShuttleGui.h"
#include "SoundTouchEffect.h"
#define CHANGEPITCH_PLUGIN_SYMBOL XO("Change Pitch")
class EffectChangePitch : public EffectSoundTouch
{
public:
EffectChangePitch();
virtual ~EffectChangePitch();
// IdentInterface implementation
virtual wxString GetSymbol();
virtual wxString GetDescription();
// EffectIdentInterface implementation
virtual EffectType GetType();
// EffectClientInterface implementation
virtual bool GetAutomationParameters(EffectAutomationParameters & parms);
virtual bool SetAutomationParameters(EffectAutomationParameters & parms);
// Effect implementation
virtual bool Init();
virtual bool Process();
virtual bool CheckWhetherSkipEffect();
virtual void PopulateOrExchange(ShuttleGui & S);
virtual bool TransferDataToWindow();
virtual bool TransferDataFromWindow();
private:
// EffectChangePitch implementation
// Deduce m_FromFrequency from the samples at the beginning of
// the selection. Then set some other params accordingly.
virtual void DeduceFrequencies();
// calculations
void Calc_ToPitch(); // Update m_nToPitch from new m_dSemitonesChange.
void Calc_ToOctave();
void Calc_SemitonesChange_fromPitches();
void Calc_SemitonesChange_fromOctaveChange();
void Calc_SemitonesChange_fromPercentChange();
void Calc_ToFrequency(); // Update m_ToFrequency from m_FromFrequency & m_dPercentChange.
void Calc_PercentChange(); // Update m_dPercentChange based on new m_dSemitonesChange.
// handlers
void OnChoice_FromPitch(wxCommandEvent & evt);
void OnSpin_FromOctave(wxCommandEvent & evt);
void OnChoice_ToPitch(wxCommandEvent & evt);
void OnSpin_ToOctave(wxCommandEvent & evt);
void OnText_SemitonesChange(wxCommandEvent & evt);
void OnText_FromFrequency(wxCommandEvent & evt);
void OnText_ToFrequency(wxCommandEvent & evt);
void OnText_PercentChange(wxCommandEvent & evt);
void OnSlider_PercentChange(wxCommandEvent & evt);
// helper fns for controls
void Update_Choice_FromPitch();
void Update_Spin_FromOctave();
void Update_Choice_ToPitch();
void Update_Spin_ToOctave();
void Update_Text_SemitonesChange();
void Update_Text_FromFrequency();
void Update_Text_ToFrequency();
void Update_Text_PercentChange(); // Update control per current m_dPercentChange.
void Update_Slider_PercentChange(); // Update control per current m_dPercentChange.
private:
// effect parameters
int m_nFromPitch; // per PitchIndex()
int m_nFromOctave; // per PitchOctave()
int m_nToPitch; // per PitchIndex()
int m_nToOctave; // per PitchOctave()
double m_FromFrequency; // starting frequency of selection
double m_ToFrequency; // target frequency of selection
double m_dSemitonesChange; // how many semitones to change pitch
double m_dStartFrequency; // starting frequency of first 0.2s of selection
double m_dPercentChange; // percent change to apply to pitch
// Slider is (-100, 200], but textCtrls can set higher.
bool m_bLoopDetect; // Used to avoid loops in initialization and in event handling.
// controls
wxChoice * m_pChoice_FromPitch;
wxSpinCtrl * m_pSpin_FromOctave;
wxChoice * m_pChoice_ToPitch;
wxSpinCtrl * m_pSpin_ToOctave;
wxTextCtrl * m_pTextCtrl_SemitonesChange;
wxTextCtrl * m_pTextCtrl_FromFrequency;
wxTextCtrl * m_pTextCtrl_ToFrequency;
wxTextCtrl * m_pTextCtrl_PercentChange;
wxSlider * m_pSlider_PercentChange;
DECLARE_EVENT_TABLE();
};
#endif // __AUDACITY_EFFECT_CHANGEPITCH__
#endif // USE_SOUNDTOUCH