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https://github.com/cookiengineer/audacity
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... Which will be needed for various reasons for Windows builds of certain modularizations, which will otherwise complain that they can no longer generate them as inlines. In one case, deleted copies require explicitly defaulted moves, but they will work as generated inline.
462 lines
12 KiB
C++
462 lines
12 KiB
C++
/**********************************************************************
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Audacity: A Digital Audio Editor
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ImageRoll.cpp
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Dominic Mazzoni
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*******************************************************************//**
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\class ImageRoll
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\brief
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An ImageRoll is an image that can be expanded to an arbitrary size;
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it is made up of both fixed pieces and repeating pieces.
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A typical
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ImageRoll might be made up of two fixed ends and a repeating
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middle part:
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\verbatim
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/-----\ /-----\
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|LEFT |--REPEATING--REPEATING-|RIGHT|
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\-----/ \-----/
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\endverbatim
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As you resize the image, it could look like this:
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\verbatim
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/-----\ /-----\
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|LEFT |-|RIGHT|
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\-----/ \-----/
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\endverbatim
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Or like this:
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\verbatim
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/-----\ /-----\
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|LEFT |--REPEATING--REPEATING--REPEATING-|RIGHT|
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\-----/ \-----/
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\endverbatim
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Note that an ImageRoll can have a center piece; in fact, its pieces
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always alternate fixed, repeating, fixed, repeating, etc. - although
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one of these pieces is allowed to be of size zero, making it skipped.
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Here's an example with a center piece:
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\verbatim
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/-----\ /------\ /-----\
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|LEFT |-REPEAT--REPEAT-|CENTER|-repeat--repeat-|RIGHT|
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\-----/ \------/ \-----/
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\endverbatim
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Note that the left and right repeating sections can be different.
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Of course, an ImageRoll can be oriented vertically as well.
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In the future, support for an ImageRoll that expands both horizontally
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and vertically at the same time will be supported.
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An ImageRoll is initialized with a _single_ wxImage that defines
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all of its pieces. This is done by way of a "magic color" which
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separates each piece in the image. If the magic colored pixel is
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denoted by "X", the above ImageRoll could be encoded like this:
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\verbatim
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/-----\X X/------\X X/-----\
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|LEFT |X-REPEAT-X|CENTER|X-repeat-X|RIGHT|
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\-----/X X\------/X X\-----/
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\endverbatim
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Putting two lines of magic color in a row will create a blank
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piece. For example, for an ImageRoll with a center piece but no
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left and right pieces:
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\verbatim
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X X/------\X X
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X-REPEAT-X|CENTER|X-repeat-X
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X X\------/X X
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\endverbatim
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Once again, the pieces are always assumed to alternate: fixed,
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repeating, fixed, repeating, etc. The magic color is specified
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when you construct the ImageRoll from a wxImage.
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In the constructor, you also choose whether it is a horizontal or
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vertical ImageRoll (and later a "Frame" as well). You can also
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choose a "fixed" ImageRoll, which behaves just like a wxImage -
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this is handy so that you can use ImageRolls everywhere you were
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previously using wxImages.
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*//****************************************************************//**
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\class ImageRollPanel
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\brief A wxPanel which displays an ImageRoll.
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*//*******************************************************************/
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#include "ImageRoll.h"
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#include <wx/bitmap.h>
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#include <wx/dcmemory.h>
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#include <wx/dcclient.h>
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#include <wx/image.h>
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ImageRoll::ImageRoll(const ImageRoll&) = default;
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ImageRoll &ImageRoll::operator =(const ImageRoll&) = default;
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ImageRoll::~ImageRoll() = default;
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// static
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ImageArray ImageRoll::SplitH(const wxImage &src, wxColour magicColor)
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{
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ImageArray result;
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int width = src.GetWidth();
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int height = src.GetHeight();
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unsigned char *data = src.GetData();
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unsigned char *ptr = data;
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unsigned char magicRed = magicColor.Red();
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unsigned char magicGreen = magicColor.Green();
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unsigned char magicBlue = magicColor.Blue();
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bool cur, prev;
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int i, j, start;
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// Sanity check...
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if (width<=0 || height<=0 || data==NULL)
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return result;
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prev = false;
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start = 0;
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for(i=0; i<width+1; i++) {
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if (i < width) {
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unsigned char *ptr2 = ptr;
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cur = true;
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for(j=0; j<height && cur; j++) {
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if (!(ptr2[0] == magicRed &&
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ptr2[1] == magicGreen &&
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ptr2[2] == magicBlue))
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cur = false;
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ptr2 += 3 * width;
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}
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}
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else
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cur = !prev;
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if ((cur && !prev)) {
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wxRect subRect(start, 0, i-start, height);
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wxImage subImage;
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if (subRect.width > 0)
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subImage = src.GetSubImage(subRect);
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else
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subImage = wxImage(subRect.width, subRect.height);
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result.push_back(subImage);
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}
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else if (!cur && prev) {
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start = i;
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}
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prev = cur;
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ptr += 3;
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}
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return result;
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}
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// static
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ImageArray ImageRoll::SplitV(const wxImage &src, wxColour magicColor)
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{
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ImageArray result;
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int width = src.GetWidth();
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int height = src.GetHeight();
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unsigned char *data = src.GetData();
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unsigned char *ptr = data;
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unsigned char magicRed = magicColor.Red();
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unsigned char magicGreen = magicColor.Green();
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unsigned char magicBlue = magicColor.Blue();
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bool cur, prev;
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int i, j, start;
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// Sanity check...
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if (width<=0 || height<=0 || data==NULL)
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return result;
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prev = false;
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start = 0;
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for(i=0; i<height+1; i++) {
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if (i < height) {
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unsigned char *ptr2 = ptr;
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cur = true;
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for(j=0; j<width && cur; j++) {
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if (!(ptr2[0] == magicRed &&
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ptr2[1] == magicGreen &&
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ptr2[2] == magicBlue))
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cur = false;
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ptr2 += 3;
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}
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}
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else
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cur = !prev;
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if ((cur && !prev)) {
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wxRect subRect(0, start, width, i-start);
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wxImage subImage;
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if (subRect.width > 0)
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subImage = src.GetSubImage(subRect);
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else
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subImage = wxImage(subRect.width, subRect.height);
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result.push_back(subImage);
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}
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else if (!cur && prev) {
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start = i;
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}
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prev = cur;
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ptr += 3*width;
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}
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return result;
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}
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void ImageRoll::Init(RollType type, const wxImage &src, wxColour magicColor)
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{
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ImageArray images;
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int i;
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mType = type;
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switch(mType) {
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case HorizontalRoll:
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images = SplitH(src, magicColor);
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mMinSize.x = 0;
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mMinSize.y = src.GetHeight();
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mMaxSize.x = 9999;
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mMaxSize.y = src.GetHeight();
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for(i = 0; i < (int)images.size(); i++) {
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if (images[i].Ok()) {
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mPieces.push_back(wxBitmap(images[i]));
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mMinSize.x += mPieces[i].GetWidth();
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}
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else
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mPieces.push_back(wxBitmap());
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}
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break;
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case VerticalRoll:
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images = SplitV(src, magicColor);
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mMinSize.x = src.GetWidth();
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mMinSize.y = 0;
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mMaxSize.x = src.GetWidth();
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mMaxSize.y = 9999;
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for(i = 0; i < (int)images.size(); i++) {
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if (images[i].Ok()) {
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mPieces.push_back(wxBitmap(images[i]));
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mMinSize.y += mPieces[i].GetHeight();
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}
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else
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mPieces.push_back(wxBitmap());
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}
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break;
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case FixedImage:
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mPieces.push_back(wxBitmap(src));
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mMinSize.x = src.GetWidth();
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mMinSize.y = src.GetHeight();
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mMaxSize.x = src.GetWidth();
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mMaxSize.y = src.GetHeight();
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break;
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/* Adding these shuts up some GCC warnings. It is functionally what was
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* implicit here before - Richard */
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case Uninitialized:
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break;
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case Frame:
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break;
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} // switch
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}
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ImageRoll::ImageRoll()
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{
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mType = Uninitialized;
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}
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ImageRoll::ImageRoll(RollType type, const wxImage &src, wxColour magicColor)
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{
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Init(type, src, magicColor);
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}
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ImageRoll::ImageRoll(const wxImage &src)
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{
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Init(FixedImage, src, *wxWHITE);
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}
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bool ImageRoll::Ok() const
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{
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return (mType != Uninitialized);
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}
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void ImageRoll::DrawBitmap(wxDC &dc, wxBitmap &bitmap,
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int x, int y, int logicalFunc)
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{
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auto func = static_cast< wxRasterOperationMode >( logicalFunc );
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if (func == wxCOPY)
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dc.DrawBitmap(bitmap, x, y);
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else {
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wxMemoryDC memDC;
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memDC.SelectObject(bitmap);
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dc.Blit(x, y, bitmap.GetWidth(), bitmap.GetHeight(),
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&memDC, 0, 0, func);
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}
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}
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void ImageRoll::Draw(wxDC &dc, wxRect rect)
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{
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Draw( dc, rect, wxCOPY );
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}
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void ImageRoll::Draw(wxDC &dc, wxRect rect, int WXUNUSED(logicalFunc))
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{
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auto func = wxCOPY;
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int width = rect.width;
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int height = rect.height;
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int num = (int)mPieces.size();
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int i, j;
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switch(mType) {
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case HorizontalRoll: {
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// The pieces alternate fixed, rolling, fixed, rolling...
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int fixedWidth = 0;
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for(i=0; i<num; i+=2)
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fixedWidth += (mPieces[i].Ok() ? mPieces[i].GetWidth() : 0);
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int rollingSpace = width - fixedWidth;
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int numRolling = num / 2;
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int x = 0;
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for(i=0; i<num; i++) {
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int w = (mPieces[i].Ok() ? mPieces[i].GetWidth() : 0);
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if (i%2==0) {
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// fixed
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if (mPieces[i].Ok())
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DrawBitmap(dc, mPieces[i], rect.x + x, rect.y, func);
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x += w;
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}
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else {
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// rolling
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int space =
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((1+(i/2))*rollingSpace / numRolling) -
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((i/2)*rollingSpace / numRolling);
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j = 0;
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while(j < space) {
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if (mPieces[i].Ok())
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DrawBitmap(dc, mPieces[i], rect.x + x + j, rect.y, func);
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j += w;
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}
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x += space;
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}
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}
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} break; // case HorizontalRoll
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case VerticalRoll: {
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// The pieces alternate fixed, rolling, fixed, rolling...
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int fixedHeight = 0;
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for(i=0; i<num; i+=2)
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fixedHeight += (mPieces[i].Ok() ? mPieces[i].GetHeight() : 0);
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int rollingSpace = height - fixedHeight;
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int numRolling = num / 2;
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int y = 0;
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for(i=0; i<num; i++) {
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int h = (mPieces[i].Ok() ? mPieces[i].GetHeight() : 0);
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if (i%2==0) {
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// fixed
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if (mPieces[i].Ok())
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DrawBitmap(dc, mPieces[i], rect.x, rect.y + y, func);
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y += h;
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}
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else {
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// rolling
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int space =
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((1+(i/2))*rollingSpace / numRolling) -
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((i/2)*rollingSpace / numRolling);
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j = 0;
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while(j < space) {
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if (mPieces[i].Ok())
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DrawBitmap(dc, mPieces[i], rect.x, rect.y + y + j, func);
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j += h;
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}
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y += space;
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}
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}
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} break; // case VerticalRoll
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case FixedImage:
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DrawBitmap(dc, mPieces[0], rect.x, rect.y, func);
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break;
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/* the other possible cases don't really make sense, but not having them
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* listed gives a GCC warning */
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case Uninitialized:
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break;
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case Frame:
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break;
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} // switch
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}
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BEGIN_EVENT_TABLE(ImageRollPanel, wxPanelWrapper)
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EVT_PAINT(ImageRollPanel::OnPaint)
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EVT_SIZE(ImageRollPanel::OnSize)
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END_EVENT_TABLE()
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IMPLEMENT_CLASS(ImageRollPanel, wxPanelWrapper)
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ImageRollPanel::ImageRollPanel(wxWindow *parent,
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wxWindowID id,
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//ImageRoll &imgRoll,
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const wxPoint& pos,
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const wxSize& size,
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long style):
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wxPanelWrapper(parent, id, pos, size, style),
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//mImageRoll(imgRoll),
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mLogicalFunction(wxCOPY)
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{
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// SetMinSize(mImageRoll.GetMinSize());
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// SetMaxSize(mImageRoll.GetMaxSize());
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}
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void ImageRollPanel::SetLogicalFunction(int /*wxRasterOperationMode*/ func)
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{
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mLogicalFunction = func;
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}
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void ImageRollPanel::OnPaint(wxPaintEvent & WXUNUSED(event))
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{
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wxPaintDC dc(this);
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// mImageRoll.Draw(dc, GetClientRect(), mLogicalFunction);
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}
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void ImageRollPanel::OnSize(wxSizeEvent & WXUNUSED(event))
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{
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Refresh(false);
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}
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