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mirror of https://github.com/cookiengineer/audacity synced 2025-06-16 16:10:06 +02:00
audacity/src/effects/Phaser.h
2015-08-04 01:51:28 +01:00

153 lines
4.0 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
Phaser
Effect programming:
Nasca Octavian Paul (Paul Nasca)
UI programming:
Dominic Mazzoni (with the help of wxDesigner)
Vaughan Johnson (Preview)
**********************************************************************/
#ifndef __AUDACITY_EFFECT_PHASER__
#define __AUDACITY_EFFECT_PHASER__
#include <wx/event.h>
#include <wx/slider.h>
#include <wx/string.h>
#include <wx/textctrl.h>
#include "Effect.h"
class ShuttleGui;
#define NUM_STAGES 24
#define PHASER_PLUGIN_SYMBOL XO("Phaser")
class EffectPhaserState
{
public:
// state variables
float samplerate;
sampleCount skipcount;
double old[NUM_STAGES]; // must be as large as MAX_STAGES
double gain;
double fbout;
double outgain;
double lfoskip;
double phase;
int laststages;
};
WX_DECLARE_OBJARRAY(EffectPhaserState, EffectPhaserStateArray);
class EffectPhaser : public Effect
{
public:
EffectPhaser();
virtual ~EffectPhaser();
// IdentInterface implementation
virtual wxString GetSymbol();
virtual wxString GetDescription();
// EffectIdentInterface implementation
virtual EffectType GetType();
virtual bool SupportsRealtime();
// EffectClientInterface implementation
virtual int GetAudioInCount();
virtual int GetAudioOutCount();
virtual bool ProcessInitialize(sampleCount totalLen, ChannelNames chanMap = NULL);
virtual sampleCount ProcessBlock(float **inBlock, float **outBlock, sampleCount blockLen);
virtual bool RealtimeInitialize();
virtual bool RealtimeAddProcessor(int numChannels, float sampleRate);
virtual bool RealtimeFinalize();
virtual sampleCount RealtimeProcess(int group,
float **inbuf,
float **outbuf,
sampleCount numSamples);
virtual bool GetAutomationParameters(EffectAutomationParameters & parms);
virtual bool SetAutomationParameters(EffectAutomationParameters & parms);
// Effect implementation
void PopulateOrExchange(ShuttleGui & S);
bool TransferDataToWindow();
bool TransferDataFromWindow();
private:
// EffectPhaser implementation
void InstanceInit(EffectPhaserState & data, float sampleRate);
sampleCount InstanceProcess(EffectPhaserState & data, float **inBlock, float **outBlock, sampleCount blockLen);
void OnStagesSlider(wxCommandEvent & evt);
void OnDryWetSlider(wxCommandEvent & evt);
void OnFeedbackSlider(wxCommandEvent & evt);
void OnDepthSlider(wxCommandEvent & evt);
void OnPhaseSlider(wxCommandEvent & evt);
void OnFreqSlider(wxCommandEvent & evt);
void OnGainSlider(wxCommandEvent & evt);
void OnStagesText(wxCommandEvent & evt);
void OnDryWetText(wxCommandEvent & evt);
void OnFeedbackText(wxCommandEvent & evt);
void OnDepthText(wxCommandEvent & evt);
void OnPhaseText(wxCommandEvent & evt);
void OnFreqText(wxCommandEvent & evt);
void OnGainText(wxCommandEvent & evt);
/*
Phaser Parameters
mFreq - Phaser's LFO frequency
mPhase - Phaser's LFO startphase (radians), needed for stereo Phasers
mDepth - Phaser depth (0 - no depth, 255 - max depth)
mStages - Phaser stages (recomanded from 2 to 16-24, and EVEN NUMBER)
mDryWet - Dry/wet mix, (0 - dry, 128 - dry=wet, 255 - wet)
mFeedback - Phaser FeedBack (0 - no feedback, 100 = 100% Feedback,
-100 = -100% FeedBack)
*/
private:
EffectPhaserState mMaster;
EffectPhaserStateArray mSlaves;
// parameters
int mStages;
int mDryWet;
double mFreq;
double mPhase;
int mDepth;
int mFeedback;
double mOutGain;
wxTextCtrl *mStagesT;
wxTextCtrl *mDryWetT;
wxTextCtrl *mFreqT;
wxTextCtrl *mPhaseT;
wxTextCtrl *mDepthT;
wxTextCtrl *mFeedbackT;
wxTextCtrl *mOutGainT;
wxSlider *mStagesS;
wxSlider *mDryWetS;
wxSlider *mFreqS;
wxSlider *mPhaseS;
wxSlider *mDepthS;
wxSlider *mFeedbackS;
wxSlider *mOutGainS;
DECLARE_EVENT_TABLE();
};
#endif