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I've made it where you can enable and disable via experimentals: EXPERIMENTAL_REALTIME_EFFECTS EXPERIMENTAL_EFFECTS_RACK You will notice that, as of now, the only effects currently set up for realtime are VSTs. Now that this is in, I will start converting the rest. As I start to convert the effects, the astute of you may notice that they no longer directly access tracks or any "internal" Audacity objects. This isolates the effects from changes in Audacity and makes it much easier to add new ones. Anyway, all 3 platforms can now display VST effects in graphical mode. Yes, that means Linux too. There are quite a few VSTs for Linux if you search for them. The so-called "rack" definitely needs some discussion, work, and attention from someone much better at graphics than me. I'm not really sure it should stay in as-is. I'd originally planned for it to be simply a utility window where you can store your (preconfigured) favorite effects. It should probably revert back to that idea. You may notice that this DOES include the API work I did. The realtime effects were too tied to it and I didn't want to redo the whole thing. As I mentioned elsewhere, the API stuff may or may not be very future proof. So, let the critter complaints commence. I absolute KNOW there will be some. (I know I'll be hearing from the Linux peeps pretty darn quickly. ;-))
81 lines
2.4 KiB
C++
81 lines
2.4 KiB
C++
/**********************************************************************
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Audacity: A Digital Audio Editor
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BatchCommands.h
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Dominic Mazzoni
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James Crook
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**********************************************************************/
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#ifndef __AUDACITY_BATCH_COMMANDS_DIALOG__
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#define __AUDACITY_BATCH_COMMANDS_DIALOG__
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#include <wx/defs.h>
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#include <wx/string.h>
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#include "export/Export.h"
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class Effect;
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class BatchCommands {
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public:
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// constructors and destructors
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BatchCommands();
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public:
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bool ApplyChain(const wxString & filename = wxT(""));
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bool ApplyCommand( const wxString command, const wxString params );
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bool ApplyCommandInBatchMode(const wxString & command, const wxString ¶ms);
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bool ApplySpecialCommand(int iCommand, const wxString command,const wxString params);
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bool ApplyEffectCommand(const PluginID & ID, const wxString command, const wxString params);
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bool ReportAndSkip( const wxString command, const wxString params );
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void AbortBatch();
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// Utility functions for the special commands.
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bool WriteMp3File( const wxString Name, int bitrate );
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double GetEndTime();
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bool IsMono();
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// These commands do not depend on the command list.
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wxArrayString GetNames();
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static bool PromptForParamsFor( wxString command, wxWindow *parent );
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static wxString GetCurrentParamsFor( wxString command );
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static bool SetCurrentParametersFor(const wxString command, const wxString params);
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static wxArrayString GetAllCommands();
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// These commands do depend on the command list.
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void ResetChain();
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bool ReadChain(const wxString & chain);
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bool WriteChain(const wxString & chain);
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bool AddChain(const wxString & chain);
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bool DeleteChain(const wxString & name);
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bool RenameChain(const wxString & oldchain, const wxString & newchain);
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void AddToChain(const wxString & command, int before = -1);
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void AddToChain(const wxString & command, const wxString & params, int before = -1);
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void DeleteFromChain(int index);
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wxString GetCommand(int index);
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wxString GetParams(int index);
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int GetCount();
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void SetWavToMp3Chain();
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bool IsFixed(const wxString & name);
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void RestoreChain(const wxString & name);
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void Split(const wxString & str, wxString & command, wxString & param);
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wxString Join(const wxString & command, const wxString & param);
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wxArrayString mCommandChain;
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wxArrayString mParamsChain;
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bool mAbort;
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Exporter mExporter;
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wxString mFileName;
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};
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#endif
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