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https://github.com/cookiengineer/audacity
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1) Shell VSTs were completely unrecognized...that is no longer the case 2) All VSTs will now ALWAYS be initialized and cleaned up from the main GUI thread. I found that some Waves VSTs would freeze Audacity when initialized in the audio thread and closed in the GUI thread. 3) While realtime previewing, it was possible that the wrong slave could be used to process new blocks of audio. 4) I found that the Waves AUs don't crash on a real Mac (instead of a virtual machine), so I removed the "black list" I'd put in just for them. (Something to do with needing full 3D support I think.) Anyway, #2 and #3 were quite intrusive, so as much RTP testing as possible would be a good thing.
195 lines
6.2 KiB
C++
195 lines
6.2 KiB
C++
/**********************************************************************
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Audacity: A Digital Audio Editor
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EffectInterface.h
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Leland Lucius
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Copyright (c) 2014, Audacity Team
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its
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contributors may be used to endorse or promote products derived from
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this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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**********************************************************************/
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#ifndef __AUDACITY_EFFECTINTERFACE_H__
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#define __AUDACITY_EFFECTINTERFACE_H__
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#include "audacity/Types.h"
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#include "audacity/IdentInterface.h"
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#include "audacity/ConfigInterface.h"
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#include "audacity/EffectAutomationParameters.h"
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#include <wx/dialog.h>
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typedef enum EffectType
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{
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EffectTypeNone,
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EffectTypeGenerate,
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EffectTypeProcess,
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EffectTypeAnalyze
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} EffectType;
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class AUDACITY_DLL_API EffectIdentInterface : public IdentInterface
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{
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public:
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virtual ~EffectIdentInterface() {};
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virtual EffectType GetType() = 0;
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virtual wxString GetFamily() = 0;
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// These should move to the "EffectClientInterface" class once all
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// effects have been converted.
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virtual bool IsInteractive() = 0;
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// I don't really like this, but couldn't think of a better way to force the
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// effect to appear "above the line" in the menus.
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virtual bool IsDefault() = 0;
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// This will go away when all Effects have been updated to the new
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// interface.
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virtual bool IsLegacy() = 0;
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// Whether the effect supports realtime previewing (while audio is playing).
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virtual bool SupportsRealtime() = 0;
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// Can the effect be used without the UI.
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virtual bool SupportsAutomation() = 0;
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};
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class EffectUIHostInterface;
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class EffectUIClientInterface;
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class AUDACITY_DLL_API EffectHostInterface : public EffectIdentInterface,
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public ConfigClientInterface
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{
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public:
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virtual ~EffectHostInterface() {};
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virtual double GetDuration() = 0;
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virtual bool SetDuration(double seconds) = 0;
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virtual bool Apply() = 0;
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virtual void Preview() = 0;
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//
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virtual wxDialog *CreateUI(wxWindow *parent, EffectUIClientInterface *client) = 0;
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// Preset handling
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virtual wxString GetUserPresetsGroup(const wxString & name) = 0;
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virtual wxString GetCurrentSettingsGroup() = 0;
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virtual wxString GetFactoryDefaultsGroup() = 0;
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};
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class EffectClientInterface : public EffectIdentInterface
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{
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public:
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virtual ~EffectClientInterface() {};
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virtual bool SetHost(EffectHostInterface *host) = 0;
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virtual int GetAudioInCount() = 0;
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virtual int GetAudioOutCount() = 0;
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virtual int GetMidiInCount() = 0;
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virtual int GetMidiOutCount() = 0;
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virtual void SetSampleRate(sampleCount rate) = 0;
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virtual sampleCount GetBlockSize(sampleCount maxBlockSize) = 0;
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virtual sampleCount GetLatency() = 0;
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virtual sampleCount GetTailSize() = 0;
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virtual bool IsReady() = 0;
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virtual bool ProcessInitialize() = 0;
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virtual bool ProcessFinalize() = 0;
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virtual sampleCount ProcessBlock(float **inbuf, float **outbuf, sampleCount size) = 0;
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virtual bool RealtimeInitialize() = 0;
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virtual bool RealtimeAddProcessor(int numChannels, float sampleRate) = 0;
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virtual bool RealtimeFinalize() = 0;
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virtual bool RealtimeSuspend() = 0;
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virtual bool RealtimeResume() = 0;
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virtual bool RealtimeProcessStart() = 0;
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virtual sampleCount RealtimeProcess(int group, float **inbuf, float **outbuf, sampleCount numSamples) = 0;
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virtual bool RealtimeProcessEnd() = 0;
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virtual bool ShowInterface(wxWindow *parent, bool forceModal = false) = 0;
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virtual bool GetAutomationParameters(EffectAutomationParameters & parms) = 0;
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virtual bool SetAutomationParameters(EffectAutomationParameters & parms) = 0;
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};
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class EffectUIHostInterface
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{
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public:
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virtual ~EffectUIHostInterface() {};
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};
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class EffectUIClientInterface
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{
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public:
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virtual ~EffectUIClientInterface() {};
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virtual void SetUIHost(EffectUIHostInterface *host) = 0;
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virtual bool PopulateUI(wxWindow *parent) = 0;
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virtual bool IsGraphicalUI() = 0;
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virtual bool ValidateUI() = 0;
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virtual bool HideUI() = 0;
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virtual bool CloseUI() = 0;
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virtual void LoadUserPreset(const wxString & name) = 0;
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virtual void SaveUserPreset(const wxString & name) = 0;
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virtual wxArrayString GetFactoryPresets() = 0;
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virtual void LoadFactoryPreset(int id) = 0;
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virtual void LoadFactoryDefaults() = 0;
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virtual bool CanExport() = 0;
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virtual void ExportPresets() = 0;
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virtual void ImportPresets() = 0;
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virtual bool HasOptions() = 0;
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virtual void ShowOptions() = 0;
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};
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class EffectManagerInterface
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{
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public:
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virtual ~EffectManagerInterface() {};
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virtual void FindFilesInPathList(const wxString & pattern,
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const wxArrayString & pathList,
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wxArrayString & files,
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int searchFlags) = 0;
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};
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#endif // __AUDACITY_EFFECTINTERFACE_H__
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