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audacity/src/widgets/ImageRoll.h

102 lines
2.2 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
ImageRoll.h
Dominic Mazzoni
**********************************************************************/
#ifndef __AUDACITY_IMAGE_ROLL__
#define __AUDACITY_IMAGE_ROLL__
#include <wx/defs.h>
#include <wx/dynarray.h>
#include <wx/panel.h>
WX_DECLARE_OBJARRAY(wxBitmap, BitmapArray);
WX_DECLARE_OBJARRAY(wxImage, ImageArray);
class ImageRoll
{
public:
enum RollType {
Uninitialized,
FixedImage,
HorizontalRoll,
VerticalRoll,
Frame
};
ImageRoll();
ImageRoll(const wxImage &src);
ImageRoll(RollType type, const wxImage &src, wxColour magicColor);
bool Ok() const;
wxSize GetMinSize() const { return mMinSize; }
wxSize GetMaxSize() const { return mMaxSize; }
void Draw(wxDC &dc, wxRect rect,
int logicalFunc = wxCOPY);
static ImageArray SplitH(const wxImage &src, wxColour magicColor);
static ImageArray SplitV(const wxImage &src, wxColour magicColor);
protected:
void DrawBitmap(wxDC &dc, wxBitmap &bitmap,
int x, int y, int logicalFunc = wxCOPY);
void Init(RollType type, const wxImage &src, wxColour magicColor);
RollType mType;
BitmapArray mPieces;
wxSize mMinSize;
wxSize mMaxSize;
};
// A very simple class that just display an ImageRoll that doesn't
// do anything
class ImageRollPanel : public wxPanel
{
public:
DECLARE_DYNAMIC_CLASS(ImageRollPanel);
ImageRollPanel(wxWindow *parent,
wxWindowID id,
ImageRoll &imgRoll,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxTAB_TRAVERSAL);
void SetLogicalFunction(int func);
void OnPaint(wxPaintEvent &evt);
void OnSize(wxSizeEvent &evt);
protected:
ImageRoll mImageRoll;
int mLogicalFunction;
DECLARE_EVENT_TABLE();
};
#endif // __AUDACITY_IMAGE_ROLL__
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//