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mirror of https://github.com/cookiengineer/audacity synced 2025-08-16 08:34:10 +02:00
audacity/src/effects/Noise.h
Leland Lucius 7a0aa43a82 Convert all wxTRANSLATE() to XO()
XO() can be used anywhere a string must be extracted for translation
but not automatically translated at runtime.
2015-04-18 23:03:49 -05:00

67 lines
1.4 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
Noise.h
Dominic Mazzoni
An effect to add white noise.
**********************************************************************/
#ifndef __AUDACITY_EFFECT_NOISE__
#define __AUDACITY_EFFECT_NOISE__
#include <wx/string.h>
#include "../ShuttleGui.h"
#include "../widgets/NumericTextCtrl.h"
#include "Effect.h"
#define NOISE_PLUGIN_SYMBOL XO("Noise")
class EffectNoise : public Effect
{
public:
EffectNoise();
virtual ~EffectNoise();
// IdentInterface implementation
virtual wxString GetSymbol();
virtual wxString GetDescription();
// EffectIdentInterface implementation
virtual EffectType GetType();
// EffectClientInterface implementation
virtual int GetAudioOutCount();
virtual sampleCount ProcessBlock(float **inBlock, float **outBlock, sampleCount blockLen);
virtual bool GetAutomationParameters(EffectAutomationParameters & parms);
virtual bool SetAutomationParameters(EffectAutomationParameters & parms);
// Effect implementation
virtual bool Startup();
virtual void PopulateOrExchange(ShuttleGui & S);
virtual bool TransferDataToWindow();
virtual bool TransferDataFromWindow();
private:
// EffectNoise implementation
private:
int mType;
double mAmp;
float y, z, buf0, buf1, buf2, buf3, buf4, buf5, buf6;
NumericTextCtrl *mNoiseDurationT;
};
#endif