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			165 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			165 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ////////////////////////////////////////////////////////////////////////////////
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| ///
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| /// Beats-per-minute (BPM) detection routine.
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| ///
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| /// The beat detection algorithm works as follows:
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| /// - Use function 'inputSamples' to input a chunks of samples to the class for
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| ///   analysis. It's a good idea to enter a large sound file or stream in smallish
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| ///   chunks of around few kilosamples in order not to extinguish too much RAM memory.
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| /// - Input sound data is decimated to approx 500 Hz to reduce calculation burden,
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| ///   which is basically ok as low (bass) frequencies mostly determine the beat rate.
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| ///   Simple averaging is used for anti-alias filtering because the resulting signal
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| ///   quality isn't of that high importance.
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| /// - Decimated sound data is enveloped, i.e. the amplitude shape is detected by
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| ///   taking absolute value that's smoothed by sliding average. Signal levels that
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| ///   are below a couple of times the general RMS amplitude level are cut away to
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| ///   leave only notable peaks there.
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| /// - Repeating sound patterns (e.g. beats) are detected by calculating short-term 
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| ///   autocorrelation function of the enveloped signal.
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| /// - After whole sound data file has been analyzed as above, the bpm level is 
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| ///   detected by function 'getBpm' that finds the highest peak of the autocorrelation 
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| ///   function, calculates it's precise location and converts this reading to bpm's.
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| ///
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| /// Author        : Copyright (c) Olli Parviainen
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| /// Author e-mail : oparviai 'at' iki.fi
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| /// SoundTouch WWW: http://www.surina.net/soundtouch
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| ///
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| ////////////////////////////////////////////////////////////////////////////////
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| //
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| // Last changed  : $Date: 2012-08-30 22:53:44 +0300 (Thu, 30 Aug 2012) $
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| // File revision : $Revision: 4 $
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| //
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| // $Id: BPMDetect.h 150 2012-08-30 19:53:44Z oparviai $
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| //
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| ////////////////////////////////////////////////////////////////////////////////
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| //
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| // License :
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| //
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| //  SoundTouch audio processing library
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| //  Copyright (c) Olli Parviainen
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| //
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| //  This library is free software; you can redistribute it and/or
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| //  modify it under the terms of the GNU Lesser General Public
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| //  License as published by the Free Software Foundation; either
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| //  version 2.1 of the License, or (at your option) any later version.
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| //
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| //  This library is distributed in the hope that it will be useful,
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| //  but WITHOUT ANY WARRANTY; without even the implied warranty of
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| //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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| //  Lesser General Public License for more details.
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| //
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| //  You should have received a copy of the GNU Lesser General Public
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| //  License along with this library; if not, write to the Free Software
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| //  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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| //
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| ////////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef _BPMDetect_H_
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| #define _BPMDetect_H_
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| 
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| #include "STTypes.h"
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| #include "FIFOSampleBuffer.h"
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| 
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| namespace soundtouch
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| {
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| 
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| /// Minimum allowed BPM rate. Used to restrict accepted result above a reasonable limit.
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| #define MIN_BPM 29
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| 
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| /// Maximum allowed BPM rate. Used to restrict accepted result below a reasonable limit.
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| #define MAX_BPM 200
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| 
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| 
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| /// Class for calculating BPM rate for audio data.
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| class BPMDetect
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| {
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| protected:
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|     /// Auto-correlation accumulator bins.
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|     float *xcorr;
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|     
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|     /// Amplitude envelope sliding average approximation level accumulator
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|     double envelopeAccu;
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| 
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|     /// RMS volume sliding average approximation level accumulator
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|     double RMSVolumeAccu;
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| 
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|     /// Sample average counter.
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|     int decimateCount;
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| 
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|     /// Sample average accumulator for FIFO-like decimation.
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|     soundtouch::LONG_SAMPLETYPE decimateSum;
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| 
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|     /// Decimate sound by this coefficient to reach approx. 500 Hz.
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|     int decimateBy;
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| 
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|     /// Auto-correlation window length
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|     int windowLen;
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| 
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|     /// Number of channels (1 = mono, 2 = stereo)
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|     int channels;
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| 
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|     /// sample rate
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|     int sampleRate;
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| 
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|     /// Beginning of auto-correlation window: Autocorrelation isn't being updated for
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|     /// the first these many correlation bins.
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|     int windowStart;
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|  
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|     /// FIFO-buffer for decimated processing samples.
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|     soundtouch::FIFOSampleBuffer *buffer;
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| 
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|     /// Updates auto-correlation function for given number of decimated samples that 
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|     /// are read from the internal 'buffer' pipe (samples aren't removed from the pipe 
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|     /// though).
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|     void updateXCorr(int process_samples      /// How many samples are processed.
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|                      );
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| 
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|     /// Decimates samples to approx. 500 Hz.
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|     ///
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|     /// \return Number of output samples.
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|     int decimate(soundtouch::SAMPLETYPE *dest,      ///< Destination buffer
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|                  const soundtouch::SAMPLETYPE *src, ///< Source sample buffer
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|                  int numsamples                     ///< Number of source samples.
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|                  );
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| 
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|     /// Calculates amplitude envelope for the buffer of samples.
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|     /// Result is output to 'samples'.
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|     void calcEnvelope(soundtouch::SAMPLETYPE *samples,  ///< Pointer to input/output data buffer
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|                       int numsamples                    ///< Number of samples in buffer
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|                       );
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| 
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|     /// remove constant bias from xcorr data
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|     void removeBias();
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| 
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| public:
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|     /// Constructor.
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|     BPMDetect(int numChannels,  ///< Number of channels in sample data.
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|               int sampleRate    ///< Sample rate in Hz.
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|               );
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| 
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|     /// Destructor.
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|     virtual ~BPMDetect();
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| 
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|     /// Inputs a block of samples for analyzing: Envelopes the samples and then
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|     /// updates the autocorrelation estimation. When whole song data has been input
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|     /// in smaller blocks using this function, read the resulting bpm with 'getBpm' 
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|     /// function. 
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|     /// 
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|     /// Notice that data in 'samples' array can be disrupted in processing.
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|     void inputSamples(const soundtouch::SAMPLETYPE *samples,    ///< Pointer to input/working data buffer
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|                       int numSamples                            ///< Number of samples in buffer
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|                       );
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| 
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| 
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|     /// Analyzes the results and returns the BPM rate. Use this function to read result
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|     /// after whole song data has been input to the class by consecutive calls of
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|     /// 'inputSamples' function.
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|     ///
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|     /// \return Beats-per-minute rate, or zero if detection failed.
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|     float getBpm();
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| };
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| 
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| }
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| 
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| #endif // _BPMDetect_H_
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