mirror of
				https://github.com/cookiengineer/audacity
				synced 2025-10-31 22:23:54 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			181 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			181 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
| <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
 | |
| <html>
 | |
| <head>
 | |
| 
 | |
| <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-15"/>
 | |
| <title>Ogg Vorbis Documentation</title>
 | |
| 
 | |
| <style type="text/css">
 | |
| body {
 | |
|   margin: 0 18px 0 18px;
 | |
|   padding-bottom: 30px;
 | |
|   font-family: Verdana, Arial, Helvetica, sans-serif;
 | |
|   color: #333333;
 | |
|   font-size: .8em;
 | |
| }
 | |
| 
 | |
| a {
 | |
|   color: #3366cc;
 | |
| }
 | |
| 
 | |
| img {
 | |
|   border: 0;
 | |
| }
 | |
| 
 | |
| #xiphlogo {
 | |
|   margin: 30px 0 16px 0;
 | |
| }
 | |
| 
 | |
| #content p {
 | |
|   line-height: 1.4;
 | |
| }
 | |
| 
 | |
| h1, h1 a, h2, h2 a, h3, h3 a {
 | |
|   font-weight: bold;
 | |
|   color: #ff9900;
 | |
|   margin: 1.3em 0 8px 0;
 | |
| }
 | |
| 
 | |
| h1 {
 | |
|   font-size: 1.3em;
 | |
| }
 | |
| 
 | |
| h2 {
 | |
|   font-size: 1.2em;
 | |
| }
 | |
| 
 | |
| h3 {
 | |
|   font-size: 1.1em;
 | |
| }
 | |
| 
 | |
| li {
 | |
|   line-height: 1.4;
 | |
| }
 | |
| 
 | |
| #copyright {
 | |
|   margin-top: 30px;
 | |
|   line-height: 1.5em;
 | |
|   text-align: center;
 | |
|   font-size: .8em;
 | |
|   color: #888888;
 | |
|   clear: both;
 | |
| }
 | |
| </style>
 | |
| 
 | |
| </head>
 | |
| 
 | |
| <body>
 | |
| 
 | |
| <div id="xiphlogo">
 | |
|   <a href="http://www.xiph.org/"><img src="fish_xiph_org.png" alt="Fish Logo and Xiph.Org"/></a>
 | |
| </div>
 | |
| 
 | |
| <h1>Ogg Vorbis: Fidelity measurement and terminology discussion</h1>
 | |
| 
 | |
| <p>Terminology discussed in this document is based on common terminology
 | |
| associated with contemporary codecs such as MPEG I audio layer 3
 | |
| (mp3). However, some differences in terminology are useful in the
 | |
| context of Vorbis as Vorbis functions somewhat differently than most
 | |
| current formats. For clarity, then, we describe a common terminology
 | |
| for discussion of Vorbis's and other formats' audio quality.</p>
 | |
| 
 | |
| <h2>Subjective and Objective</h2>
 | |
| 
 | |
| <p><em>Objective</em> fidelity is a measure, based on a computable,
 | |
| mechanical metric, of how carefully an output matches an input. For
 | |
| example, a stereo amplifier may claim to introduce less that .01%
 | |
| total harmonic distortion when amplifying an input signal; this claim
 | |
| is easy to verify given proper equipment, and any number of testers are
 | |
| likely to arrive at the same, exact results. One need not listen to
 | |
| the equipment to make this measurement.</p>
 | |
| 
 | |
| <p>However, given two amplifiers with identical, verifiable objective
 | |
| specifications, listeners may strongly prefer the sound quality of one
 | |
| over the other. This is actually the case in the decades old debate
 | |
| [some would say jihad] among audiophiles involving vacuum tube versus
 | |
| solid state amplifiers. There are people who can tell the difference,
 | |
| and strongly prefer one over the other despite seemingly identical,
 | |
| measurable quality. This preference is <em>subjective</em> and
 | |
| difficult to measure but nonetheless real.</p>
 | |
| 
 | |
| <p>Individual elements of subjective differences often can be qualified,
 | |
| but overall subjective quality generally is not measurable. Different
 | |
| observers are likely to disagree on the exact results of a subjective
 | |
| test as each observer's perspective differs. When measuring
 | |
| subjective qualities, the best one can hope for is average, empirical
 | |
| results that show statistical significance across a group.</p>
 | |
| 
 | |
| <p>Perceptual codecs are most concerned with subjective, not objective,
 | |
| quality. This is why evaluating a perceptual codec via distortion
 | |
| measures and sonograms alone is useless; these objective measures may
 | |
| provide insight into the quality or functioning of a codec, but cannot
 | |
| answer the much squishier subjective question, "Does it sound
 | |
| good?". The tube amplifier example is perhaps not the best as very few
 | |
| people can hear, or care to hear, the minute differences between tubes
 | |
| and transistors, whereas the subjective differences in perceptual
 | |
| codecs tend to be quite large even when objective differences are
 | |
| not.</p>
 | |
| 
 | |
| <h2>Fidelity, Artifacts and Differences</h2>
 | |
| 
 | |
| <p>Audio <em>artifacts</em> and loss of fidelity or more simply
 | |
| put, audio <em>differences</em> are not the same thing.</p>
 | |
| 
 | |
| <p>A loss of fidelity implies differences between the perceived input and
 | |
| output signal; it does not necessarily imply that the differences in
 | |
| output are displeasing or that the output sounds poor (although this
 | |
| is often the case). Tube amplifiers are <em>not</em> higher fidelity
 | |
| than modern solid state and digital systems. They simply produce a
 | |
| form of distortion and coloring that is either unnoticeable or actually
 | |
| pleasing to many ears.</p>
 | |
| 
 | |
| <p>As compared to an original signal using hard metrics, all perceptual
 | |
| codecs [ASPEC, ATRAC, MP3, WMA, AAC, TwinVQ, AC3 and Vorbis included]
 | |
| lose objective fidelity in order to reduce bitrate. This is fact. The
 | |
| idea is to lose fidelity in ways that cannot be perceived. However,
 | |
| most current streaming applications demand bitrates lower than what
 | |
| can be achieved by sacrificing only objective fidelity; this is also
 | |
| fact, despite whatever various company press releases might claim.
 | |
| Subjective fidelity eventually must suffer in one way or another.</p>
 | |
| 
 | |
| <p>The goal is to choose the best possible tradeoff such that the
 | |
| fidelity loss is graceful and not obviously noticeable. Most listeners
 | |
| of FM radio do not realize how much lower fidelity that medium is as
 | |
| compared to compact discs or DAT. However, when compared directly to
 | |
| source material, the difference is obvious. A cassette tape is lower
 | |
| fidelity still, and yet the degradation, relatively speaking, is
 | |
| graceful and generally easy not to notice. Compare this graceful loss
 | |
| of quality to an average 44.1kHz stereo mp3 encoded at 80 or 96kbps.
 | |
| The mp3 might actually be higher objective fidelity but subjectively
 | |
| sounds much worse.</p>
 | |
| 
 | |
| <p>Thus, when a CODEC <em>must</em> sacrifice subjective quality in order
 | |
| to satisfy a user's requirements, the result should be a
 | |
| <em>difference</em> that is generally either difficult to notice
 | |
| without comparison, or easy to ignore. An <em>artifact</em>, on the
 | |
| other hand, is an element introduced into the output that is
 | |
| immediately noticeable, obviously foreign, and undesired. The famous
 | |
| 'underwater' or 'twinkling' effect synonymous with low bitrate (or
 | |
| poorly encoded) mp3 is an example of an <em>artifact</em>. This
 | |
| working definition differs slightly from common usage, but the coined
 | |
| distinction between differences and artifacts is useful for our
 | |
| discussion.</p>
 | |
| 
 | |
| <p>The goal, when it is absolutely necessary to sacrifice subjective
 | |
| fidelity, is obviously to strive for differences and not artifacts.
 | |
| The vast majority of codecs today fail at this task miserably,
 | |
| predictably, and regularly in one way or another. Avoiding such
 | |
| failures when it is necessary to sacrifice subjective quality is a
 | |
| fundamental design objective of Vorbis and that objective is reflected
 | |
| in Vorbis's design and tuning.</p>
 | |
| 
 | |
| <div id="copyright">
 | |
|   The Xiph Fish Logo is a
 | |
|   trademark (™) of Xiph.Org.<br/>
 | |
| 
 | |
|   These pages © 1994 - 2005 Xiph.Org. All rights reserved.
 | |
| </div>
 | |
| 
 | |
| </body>
 | |
| </html>
 |