mirror of
https://github.com/cookiengineer/audacity
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90 lines
2.0 KiB
C++
90 lines
2.0 KiB
C++
/**********************************************************************
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Audacity: A Digital Audio Editor
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BatchPrefs.cpp
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Dominic Mazzoni
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James Crook
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*******************************************************************//**
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\class BatchPrefs
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\brief A PrefsPanel that builds up a chain of effects in BatchCommands
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*//*******************************************************************/
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#include "../Audacity.h"
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#include <wx/defs.h>
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#include <wx/intl.h>
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#include <wx/textdlg.h>
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#include "BatchPrefs.h"
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#include "../Languages.h"
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#include "../Prefs.h"
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#include "../Project.h"
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#include "../BatchCommandDialog.h"
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#include "../ShuttleGui.h"
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#include "../Menus.h"
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#include "../toolbars/ToolManager.h"
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BEGIN_EVENT_TABLE(BatchPrefs, PrefsPanel)
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END_EVENT_TABLE()
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/// Constructor
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BatchPrefs::BatchPrefs(wxWindow * parent):
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PrefsPanel(parent, _("Batch"))
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{
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Populate();
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}
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/// Creates the dialog and its contents.
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void BatchPrefs::Populate( )
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{
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//------------------------- Main section --------------------
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// Now construct the GUI itself.
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// Use 'eIsCreatingFromPrefs' so that the GUI is
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// initialised with values from gPrefs.
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ShuttleGui S(this, eIsCreatingFromPrefs);
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PopulateOrExchange(S);
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// ----------------------- End of main section --------------
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}
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/// Defines the dialog and does data exchange with it.
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void BatchPrefs::PopulateOrExchange( ShuttleGui & S )
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{
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S.StartHorizontalLay( wxEXPAND, 0 );
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S.SetBorder( 2 );
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S.StartStatic( _("Behaviors"),1 );
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{
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#ifdef __WXDEBUG__
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S.TieCheckBox( _("&Don't apply effects in batch mode"),
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wxT("/Batch/Debug"), false);
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#endif
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}
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S.EndStatic();
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S.EndHorizontalLay();
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return;
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}
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/// Send changed values back to Prefs, and update Audacity.
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bool BatchPrefs::Commit()
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{
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ShuttleGui S( this, eIsSavingToPrefs );
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PopulateOrExchange( S );
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return true;
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}
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BatchPrefs::~BatchPrefs()
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{
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}
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PrefsPanel *BatchPrefsFactory::Create(wxWindow *parent)
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{
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wxASSERT(parent); // to justify safenew
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return safenew BatchPrefs(parent);
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}
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