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audacity/src/prefs/BatchPrefs.cpp
2017-06-25 11:42:20 -04:00

90 lines
2.0 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
BatchPrefs.cpp
Dominic Mazzoni
James Crook
*******************************************************************//**
\class BatchPrefs
\brief A PrefsPanel that builds up a chain of effects in BatchCommands
*//*******************************************************************/
#include "../Audacity.h"
#include <wx/defs.h>
#include <wx/intl.h>
#include <wx/textdlg.h>
#include "BatchPrefs.h"
#include "../Languages.h"
#include "../Prefs.h"
#include "../Project.h"
#include "../BatchCommandDialog.h"
#include "../ShuttleGui.h"
#include "../Menus.h"
#include "../toolbars/ToolManager.h"
BEGIN_EVENT_TABLE(BatchPrefs, PrefsPanel)
END_EVENT_TABLE()
/// Constructor
BatchPrefs::BatchPrefs(wxWindow * parent):
PrefsPanel(parent, _("Batch"))
{
Populate();
}
/// Creates the dialog and its contents.
void BatchPrefs::Populate( )
{
//------------------------- Main section --------------------
// Now construct the GUI itself.
// Use 'eIsCreatingFromPrefs' so that the GUI is
// initialised with values from gPrefs.
ShuttleGui S(this, eIsCreatingFromPrefs);
PopulateOrExchange(S);
// ----------------------- End of main section --------------
}
/// Defines the dialog and does data exchange with it.
void BatchPrefs::PopulateOrExchange( ShuttleGui & S )
{
S.StartHorizontalLay( wxEXPAND, 0 );
S.SetBorder( 2 );
S.StartStatic( _("Behaviors"),1 );
{
#ifdef __WXDEBUG__
S.TieCheckBox( _("&Don't apply effects in batch mode"),
wxT("/Batch/Debug"), false);
#endif
}
S.EndStatic();
S.EndHorizontalLay();
return;
}
/// Send changed values back to Prefs, and update Audacity.
bool BatchPrefs::Commit()
{
ShuttleGui S( this, eIsSavingToPrefs );
PopulateOrExchange( S );
return true;
}
BatchPrefs::~BatchPrefs()
{
}
PrefsPanel *BatchPrefsFactory::Create(wxWindow *parent)
{
wxASSERT(parent); // to justify safenew
return safenew BatchPrefs(parent);
}