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audacity/src/BatchCommands.cpp
lllucius ad92e8c4bf One more round of effects changes.
The big thing is the common efffects UI.  Right now Ladspa and VST
have been converted to use it and Audiounits will be next.  It makes
everything nice and consistent while reducing the clutter in the
dialog.

Other goodies are:

Ladspa effects now show output controls when supplied by the effect
Ladspa effects now work fine as Analyze type effects
Ladspa now has user presets
VST effects dialog is now less cluttered...leaving more room for the effect
Ladspa and VST effects now share a common UI
Ladspa and VST effects are now usable in chains
Ladspa and VST effects now handle user presets the same way
Currently active effects settings automatically saved and reloaded
Can now do numeric range checking on input fields.

And, as always, plenty of critter squashing.
2014-11-14 03:03:17 +00:00

766 lines
20 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
BatchCommands.cpp
Dominic Mazzoni
James Crook
********************************************************************//*!
\class BatchCommands
\brief Maintains the chain of commands used in batch processing.
See also BatchCommandDialog and BatchProcessDialog.
*//*******************************************************************/
#include "Audacity.h"
#include <wx/defs.h>
#include <wx/dir.h>
#include <wx/msgdlg.h>
#include <wx/filedlg.h>
#include <wx/textfile.h>
#include "Project.h"
#include "BatchCommands.h"
#include "commands/CommandManager.h"
#include "effects/EffectManager.h"
#include "FileNames.h"
#include "Internat.h"
#include "PluginManager.h"
#include "Prefs.h"
#include "Shuttle.h"
#include "export/ExportFLAC.h"
#include "export/ExportMP3.h"
#include "export/ExportOGG.h"
#include "export/ExportPCM.h"
#include "Theme.h"
#include "AllThemeResources.h"
// KLUDGE: All commands should be on the same footing
// however, for historical reasons we distinguish between
// - Effects (which are looked up in effects lists)
// - Menu commands (which are held in command manager)
// - Specials (which we deal with specially here)
enum eCommandType { CtEffect, CtMenu, CtSpecial };
// TIDY-ME: Not currently translated,
// but there are issues to address if we do.
// CLEANSPEECH remnant
static wxString SpecialCommands[] = {
wxT("NoAction"),
// wxT("Import"), // non-functioning
wxT("ExportMP3_56k_before"),
wxT("ExportMP3_56k_after"),
wxT("StereoToMono"),
wxT("ExportFLAC"),
wxT("ExportMP3"),
wxT("ExportOgg"),
wxT("ExportWAV")
};
// end CLEANSPEECH remnant
static const wxString MP3Conversion = wxT("MP3 Conversion");
BatchCommands::BatchCommands()
{
ResetChain();
wxArrayString names = GetNames();
if (names.Index(MP3Conversion) == wxNOT_FOUND) {
AddChain(MP3Conversion);
RestoreChain(MP3Conversion);
WriteChain(MP3Conversion);
}
}
wxString BatchCommands::GetCommand(int index)
{
if (index < 0 || index >= (int)mCommandChain.GetCount()) {
return wxT("");
}
return mCommandChain[index];
}
wxString BatchCommands::GetParams(int index)
{
if (index < 0 || index >= (int)mParamsChain.GetCount()) {
return wxT("");
}
return mParamsChain[index];
}
int BatchCommands::GetCount()
{
return (int)mCommandChain.GetCount();
}
bool BatchCommands::ReadChain(const wxString & chain)
{
// Clear any previous chain
ResetChain();
// Build the filename
wxFileName name(FileNames::ChainDir(), chain, wxT("txt"));
// Set the file name
wxTextFile tf(name.GetFullPath());
// Open and check
tf.Open();
if (!tf.IsOpened()) {
// wxTextFile will display any errors
return false;
}
// Load commands from the file
int lines = tf.GetLineCount();
if (lines > 0) {
for (int i = 0; i < lines; i++) {
// Find the command name terminator...ingore line if not found
int splitAt = tf[i].Find(wxT(':'));
if (splitAt < 0) {
continue;
}
// Parse and clean
wxString cmd = tf[i].Left(splitAt).Strip(wxString::both);
wxString parm = tf[i].Mid(splitAt + 1).Strip(wxString::trailing);
// Backward compatibility for old Chain scripts
// Please comment the version of audacity these are introduced in, so
// that old ones can easily be removed once users have had a chance to
// migrate
if (cmd == wxT("SaveMP3_56k_before"))
cmd = wxT("ExportMP3_56k_before");
else if (cmd == wxT("SaveMP3_56k_after"))
cmd = wxT("ExportMP3_56k_after");
else if (cmd == wxT("ExportFlac"))
cmd = wxT("ExportFLAC");
else if (cmd == wxT("ExportMp3"))
cmd = wxT("ExportMP3");
else if (cmd == wxT("ExportWav"))
cmd = wxT("ExportWAV");
else if (cmd == wxT("Compressor") && (parm.find(wxT("DecayTime")) != parm.npos))
parm.Replace(wxT("DecayTime"), wxT("ReleaseTime"), NULL); // 2.0.6
// Add to lists
mCommandChain.Add(cmd);
mParamsChain.Add(parm);
}
}
// Done with the file
tf.Close();
return true;
}
bool BatchCommands::WriteChain(const wxString & chain)
{
// Build the filename
wxFileName name(FileNames::ChainDir(), chain, wxT("txt"));
// Set the file name
wxTextFile tf(name.GetFullPath());
// Create the file (Create() doesn't leave the file open)
if (!tf.Exists()) {
tf.Create();
}
// Open it
tf.Open();
if (!tf.IsOpened()) {
// wxTextFile will display any errors
return false;
}
// Start with a clean slate
tf.Clear();
// Copy over the commands
int lines = mCommandChain.GetCount();
for (int i = 0; i < lines; i++) {
// restore deprecated commands in chain script
if (mCommandChain[i] == wxT("ExportMP3_56k_before"))
mCommandChain[i] = wxT("SaveMP3_56k_before");
else if (mCommandChain[i] == wxT("ExportMP3_56k_after"))
mCommandChain[i] = wxT("SaveMP3_56k_after");
else if (mCommandChain[i] == wxT("ExportFLAC"))
mCommandChain[i] = wxT("ExportFlac");
else if (mCommandChain[i] == wxT("ExportMP3"))
mCommandChain[i] = wxT("ExportMp3");
else if (mCommandChain[i] == wxT("ExportWAV"))
mCommandChain[i] = wxT("ExportWav");
tf.AddLine(mCommandChain[i] + wxT(":") + mParamsChain[ i ]);
}
// Write the chain
tf.Write();
// Done with the file
tf.Close();
return true;
}
bool BatchCommands::AddChain(const wxString & chain)
{
// Build the filename
wxFileName name(FileNames::ChainDir(), chain, wxT("txt"));
// Set the file name
wxTextFile tf(name.GetFullPath());
// Create it..Create will display errors
return tf.Create();
}
bool BatchCommands::DeleteChain(const wxString & chain)
{
// Build the filename
wxFileName name(FileNames::ChainDir(), chain, wxT("txt"));
// Delete it...wxRemoveFile will display errors
return wxRemoveFile(name.GetFullPath());
}
bool BatchCommands::RenameChain(const wxString & oldchain, const wxString & newchain)
{
// Build the filenames
wxFileName oname(FileNames::ChainDir(), oldchain, wxT("txt"));
wxFileName nname(FileNames::ChainDir(), newchain, wxT("txt"));
// Rename it...wxRenameFile will display errors
return wxRenameFile(oname.GetFullPath(), nname.GetFullPath());
}
void BatchCommands::SetWavToMp3Chain() // a function per default chain? This is flawed design! MJS
{
ResetChain();
AddToChain( wxT("Normalize") );
AddToChain( wxT("ExportMP3") );
}
// Gets all commands that are valid for this mode.
wxArrayString BatchCommands::GetAllCommands()
{
wxArrayString commands;
wxString command;
commands.Clear();
AudacityProject *project = GetActiveProject();
if (!project)
{
return commands;
}
unsigned int i;
// CLEANSPEECH remnant
for(i=0;i<sizeof(SpecialCommands)/sizeof(SpecialCommands[0]);i++)
{
commands.Add( SpecialCommands[i] );
}
// end CLEANSPEECH remnant
PluginManager & pm = PluginManager::Get();
EffectManager & em = EffectManager::Get();
const PluginDescriptor *plug = pm.GetFirstPlugin(PluginTypeEffect);
while (plug)
{
if (plug->IsEffectAutomatable())
{
command = em.GetEffectIdentifier(plug->GetID());
if (!command.IsEmpty())
{
commands.Add( command);
}
}
plug = pm.GetNextPlugin(PluginTypeEffect);
}
/* This is for later in development: include the menu commands.
CommandManager * mManager = project->GetCommandManager();
wxArrayString mNames;
mNames.Clear();
mManager->GetAllCommandNames(mNames, false);
for(i=0; i<mNames.GetCount(); i++) {
commands.Add( mNames[i] );
}
*/
return commands;
}
wxString BatchCommands::GetCurrentParamsFor(wxString command)
{
const PluginID & ID = EffectManager::Get().GetEffectByIdentifier(command);
if( ID.empty() )
{
return wxEmptyString; // effect not found.
}
return EffectManager::Get().GetEffectParameters(ID);
}
bool BatchCommands::PromptForParamsFor(wxString command, wxWindow *parent)
{
const PluginID & ID = EffectManager::Get().GetEffectByIdentifier(command);
if (ID.empty())
{
return false;
}
return EffectManager::Get().PromptUser(ID, parent);
}
double BatchCommands::GetEndTime()
{
AudacityProject *project = GetActiveProject();
if( project == NULL )
{
//wxMessageBox( wxT("No project to process!") );
return -1.0;
}
TrackList * tracks = project->GetTracks();
if( tracks == NULL )
{
//wxMessageBox( wxT("No tracks to process!") );
return -1.0;
}
double endTime = tracks->GetEndTime();
return endTime;
}
bool BatchCommands::IsMono()
{
AudacityProject *project = GetActiveProject();
if( project == NULL )
{
//wxMessageBox( wxT("No project and no Audio to process!") );
return false;
}
TrackList * tracks = project->GetTracks();
if( tracks == NULL )
{
//wxMessageBox( wxT("No tracks to process!") );
return false;
}
TrackListIterator iter(tracks);
Track *t = iter.First();
bool mono = true;
while (t) {
if (t->GetLinked()) {
mono = false;
break;
}
t = iter.Next();
}
return mono;
}
bool BatchCommands::WriteMp3File( const wxString Name, int bitrate )
{ //check if current project is mono or stereo
int numChannels = 2;
if (IsMono()) {
numChannels = 1;
}
double endTime = GetEndTime();
if( endTime <= 0.0f )
return false;
AudacityProject *project = GetActiveProject();
if( bitrate <=0 )
{
// 'No' bitrate given, use the current default.
// Use Mp3Stereo to control if export is to a stereo or mono file
return mExporter.Process(project, numChannels, wxT("MP3"), Name, false, 0.0, endTime);
}
bool rc;
long prevBitRate = gPrefs->Read(wxT("/FileFormats/MP3Bitrate"), 128);
gPrefs->Write(wxT("/FileFormats/MP3Bitrate"), bitrate);
// Use Mp3Stereo to control if export is to a stereo or mono file
rc = mExporter.Process(project, numChannels, wxT("MP3"), Name, false, 0.0, endTime);
gPrefs->Write(wxT("/FileFormats/MP3Bitrate"), prevBitRate);
gPrefs->Flush();
return rc;
}
// TIDY-ME: Get rid of special commands and make them part of the
// 'menu' system (but not showing on the menu)
//
// ======= IMPORTANT ========
// Special Commands are a KLUDGE whilst we wait for a better system to handle the menu
// commands from batch mode.
//
// Really we should be using a similar (or same) system to that used for effects
// so that parameters can be passed to the commands. Many of the menu
// commands take a selection as their parameter.
//
// If you find yourself adding lots of existing commands from the menus here, STOP
// and think again.
// ======= IMPORTANT ========
// CLEANSPEECH remnant
bool BatchCommands::ApplySpecialCommand(int WXUNUSED(iCommand), const wxString command,const wxString params)
{
if (ReportAndSkip(command, params))
return true;
AudacityProject *project = GetActiveProject();
int numChannels = 1; //used to switch between mono and stereo export
if (IsMono()) {
numChannels = 1; //export in mono
} else {
numChannels = 2; //export in stereo
}
wxString filename;
wxString extension; // required for correct message
if (command == wxT("ExportWAV"))
extension = wxT(".wav");
else if (command == wxT("ExportOgg"))
extension = wxT(".ogg");
else if (command == wxT("ExportFLAC"))
extension = wxT(".flac");
else extension = wxT(".mp3");
if (mFileName.IsEmpty()) {
filename = project->BuildCleanFileName(project->GetFileName(), extension);
}
else {
filename = project->BuildCleanFileName(mFileName, extension);
}
// We have a command index, but we don't use it!
// TODO: Make this special-batch-command code use the menu item code....
// FIXME: No error reporting on write file failure in batch mode.
if (command == wxT("NoAction")) {
return true;
} else if (!mFileName.IsEmpty() && command == wxT("Import")) {
// historically this was in use, now ignored if there
return true;
} else if (command == wxT("ExportMP3_56k_before")) {
filename.Replace(wxT("cleaned/"), wxT("cleaned/MasterBefore_"), false);
return WriteMp3File(filename, 56);
} else if (command == wxT("ExportMP3_56k_after")) {
filename.Replace(wxT("cleaned/"), wxT("cleaned/MasterAfter_"), false);
return WriteMp3File(filename, 56);
} else if (command == wxT("StereoToMono")) {
// StereoToMono is an effect masquerading as a menu item.
const PluginID & ID = EffectManager::Get().GetEffectByIdentifier(wxT("StereoToMono"));
if (!ID.empty()) {
return ApplyEffectCommand(ID, command, params);
}
wxMessageBox(_("Stereo to Mono Effect not found"));
return false;
} else if (command == wxT("ExportMP3")) {
return WriteMp3File(filename, 0); // 0 bitrate means use default/current
} else if (command == wxT("ExportWAV")) {
filename.Replace(wxT(".mp3"), wxT(".wav"), false);
double endTime = GetEndTime();
if (endTime <= 0.0f) {
return false;
}
return mExporter.Process(project, numChannels, wxT("WAV"), filename, false, 0.0, endTime);
} else if (command == wxT("ExportOgg")) {
#ifdef USE_LIBVORBIS
filename.Replace(wxT(".mp3"), wxT(".ogg"), false);
double endTime = GetEndTime();
if (endTime <= 0.0f) {
return false;
}
return mExporter.Process(project, numChannels, wxT("OGG"), filename, false, 0.0, endTime);
#else
wxMessageBox(_("Ogg Vorbis support is not included in this build of Audacity"));
return false;
#endif
} else if (command == wxT("ExportFLAC")) {
#ifdef USE_LIBFLAC
filename.Replace(wxT(".mp3"), wxT(".flac"), false);
double endTime = GetEndTime();
if (endTime <= 0.0f) {
return false;
}
return mExporter.Process(project, numChannels, wxT("FLAC"), filename, false, 0.0, endTime);
#else
wxMessageBox(_("FLAC support is not included in this build of Audacity"));
return false;
#endif
}
wxMessageBox(wxString::Format(_("Command %s not implemented yet"),command.c_str()));
return false;
}
// end CLEANSPEECH remnant
bool BatchCommands::SetCurrentParametersFor(const wxString command, const wxString params)
{
// transfer the parameters to the effect...
if( !params.IsEmpty() )
{
const PluginID & ID = EffectManager::Get().GetEffectByIdentifier(command);
if (ID.empty())
{
return false;
}
if (!EffectManager::Get().SetEffectParameters(ID, params))
{
wxMessageBox(
wxString::Format(
_("Could not set parameters of effect %s\n to %s."), command.c_str(),params.c_str() ));
return false;
}
}
return true;
}
bool BatchCommands::ApplyEffectCommand(const PluginID & ID, const wxString command, const wxString params)
{
//Possibly end processing here, if in batch-debug
if( ReportAndSkip(command, params))
return true;
AudacityProject *project = GetActiveProject();
//FIXME: for later versions may want to not select-all in batch mode.
//IF nothing selected, THEN select everything
// (most effects require that you have something selected).
project->SelectAllIfNone();
// NOW actually apply the effect.
return project->OnEffect(ALL_EFFECTS | CONFIGURED_EFFECT , ID, params, false);
}
bool BatchCommands::ApplyCommand(const wxString command, const wxString params)
{
unsigned int i;
// Test for a special command.
// CLEANSPEECH remnant
for(i=0;i<sizeof(SpecialCommands)/sizeof(SpecialCommands[0]);i++)
{
if( command == SpecialCommands[i] )
return ApplySpecialCommand( i, command, params );
}
// end CLEANSPEECH remnant
// Test for an effect.
const PluginID & ID = EffectManager::Get().GetEffectByIdentifier( command );
if (!ID.empty())
{
return ApplyEffectCommand(ID, command, params);
}
wxMessageBox(
wxString::Format(
_("Your batch command of %s was not recognized."), command.c_str() ));
return false;
}
bool BatchCommands::ApplyCommandInBatchMode(const wxString & command, const wxString &params)
{
AudacityProject *project = GetActiveProject();
bool rc;
// enter batch mode...
bool prevShowMode = project->GetShowId3Dialog();
rc = ApplyCommand( command, params );
// exit batch mode...
project->SetShowId3Dialog(prevShowMode);
return rc;
}
// ApplyChain returns true on success, false otherwise.
// Any error reporting to the user has already been done.
bool BatchCommands::ApplyChain(const wxString & filename)
{
mFileName = filename;
unsigned int i;
bool res = true;
mAbort = false;
for (i = 0; i < mCommandChain.GetCount(); i++) {
if (!ApplyCommandInBatchMode(mCommandChain[i], mParamsChain[i]) || mAbort) {
res = false;
break;
}
}
mFileName.Empty();
AudacityProject *proj = GetActiveProject();
if (!res)
{
if(proj) {
// Chain failed or was cancelled; revert to the previous state
UndoManager *um = proj->GetUndoManager();
proj->SetStateTo(um->GetCurrentState());
}
return false;
}
// Chain was successfully applied; save the new project state
wxString longDesc, shortDesc;
wxString name = gPrefs->Read(wxT("/Batch/ActiveChain"), wxEmptyString);
if (name.IsEmpty())
{
longDesc = wxT("Applied batch chain");
shortDesc = wxT("Apply chain");
}
else
{
longDesc = wxString::Format(wxT("Applied batch chain '%s'"), name.c_str());
shortDesc = wxString::Format(wxT("Apply '%s'"), name.c_str());
}
if (!proj)
return false;
proj->PushState(longDesc, shortDesc);
return true;
}
// AbortBatch() allows a premature terminatation of a batch.
void BatchCommands::AbortBatch()
{
mAbort = true;
}
void BatchCommands::AddToChain(const wxString &command, int before)
{
AddToChain(command, GetCurrentParamsFor(command), before);
}
void BatchCommands::AddToChain(const wxString &command, const wxString &params, int before)
{
if (before == -1) {
before = (int)mCommandChain.GetCount();
}
mCommandChain.Insert(command, before);
mParamsChain.Insert(params, before);
}
void BatchCommands::DeleteFromChain(int index)
{
if (index < 0 || index >= (int)mCommandChain.GetCount()) {
return;
}
mCommandChain.RemoveAt(index);
mParamsChain.RemoveAt(index);
}
void BatchCommands::ResetChain()
{
mCommandChain.Clear();
mParamsChain.Clear();
}
// ReportAndSkip() is a diagnostic function that avoids actually
// applying the requested effect if in batch-debug mode.
bool BatchCommands::ReportAndSkip(const wxString command, const wxString params)
{
int bDebug;
gPrefs->Read(wxT("/Batch/Debug"), &bDebug, false);
if( bDebug == 0 )
return false;
//TODO: Add a cancel button to these, and add the logic so that we can abort.
if( params != wxT("") )
{
wxMessageBox( wxString::Format(_("Apply %s with parameter(s)\n\n%s"),command.c_str(), params.c_str()),
_("Test Mode"));
}
else
{
wxMessageBox( wxString::Format(_("Apply %s"),command.c_str()),
_("Test Mode"));
}
return true;
}
wxArrayString BatchCommands::GetNames()
{
wxArrayString names;
wxArrayString files;
wxDir::GetAllFiles(FileNames::ChainDir(), &files, wxT("*.txt"), wxDIR_FILES);
size_t i;
for (i = 0; i < files.GetCount(); i++) {
wxFileName f(files[i]);
names.Add(f.GetName());
}
return names;
}
bool BatchCommands::IsFixed(const wxString & name)
{
if (name == MP3Conversion)
return true;
return false;
}
void BatchCommands::RestoreChain(const wxString & name)
{
// TIDY-ME: Effects change their name with localisation.
// Commands (at least currently) don't. Messy.
if (name == MP3Conversion)
SetWavToMp3Chain();
}
void BatchCommands::Split(const wxString & str, wxString & command, wxString & param)
{
int splitAt;
command.Empty();
param.Empty();
if (str.IsEmpty()) {
return;
}
splitAt = str.Find(wxT(':'));
if (splitAt < 0) {
return;
}
command = str.Mid(0, splitAt);
param = str.Mid(splitAt + 1);
return;
}
wxString BatchCommands::Join(const wxString & command, const wxString & param)
{
return command + wxT(": ") + param;
}