mirror of
https://github.com/cookiengineer/audacity
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61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
/**********************************************************************
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Audacity: A Digital Audio Editor
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Languages.h
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Dominic Mazzoni
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**********************************************************************/
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#ifndef __AUDACITY_LANGUAGES__
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#define __AUDACITY_LANGUAGES__
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class wxArrayString;
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class wxString;
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#include "Identifier.h"
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#include "Internat.h"
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namespace Languages {
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/*!
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@param pathList paths to search for .mo files, grouped into subdirectories for the different
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languages
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@param[out] langCodes two-letter language abbreviations (like "fr") or language and country
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(like "pt_BR")
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@param[out] langNames corresponding autonyms of those languages (like "Português")
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*/
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STRINGS_API
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void GetLanguages( FilePaths pathList,
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wxArrayString &langCodes, TranslatableStrings &langNames);
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/*!
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@param pathList paths to search for .mo files, grouped into subdirectories for the different languages
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*/
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STRINGS_API
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wxString GetSystemLanguageCode(const FilePaths &pathList);
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/*!
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@param audacityPathList paths to search for .mo files, grouped into subdirectories for the different languages
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@param lang a language code; or if empty or "System", then default to system language.
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@return the language code actually used which is not lang if lang cannot be found. */
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STRINGS_API
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wxString SetLang( const FilePaths &audacityPathList, const wxString & lang );
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/*! @return the last language code that was set */
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STRINGS_API
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wxString GetLang();
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/*! @return the last language code that was set (minus country code) */
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STRINGS_API
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wxString GetLangShort();
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/*! @return a string as from setlocale() */
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STRINGS_API
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wxString GetLocaleName();
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}
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#endif // __AUDACITY_LANGUAGES__
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