mirror of
https://github.com/cookiengineer/audacity
synced 2025-04-30 07:39:42 +02:00
333 lines
11 KiB
C++
333 lines
11 KiB
C++
/**********************************************************************
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Audacity: A Digital Audio Editor
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ProjectFileIO.h
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Paul Licameli split from AudacityProject.h
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**********************************************************************/
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#ifndef __AUDACITY_PROJECT_FILE_IO__
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#define __AUDACITY_PROJECT_FILE_IO__
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#include <memory>
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#include <unordered_set>
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#include "ClientData.h" // to inherit
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#include "Prefs.h" // to inherit
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#include "xml/XMLTagHandler.h" // to inherit
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struct sqlite3;
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struct sqlite3_context;
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struct sqlite3_stmt;
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struct sqlite3_value;
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class AudacityProject;
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class DBConnection;
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struct DBConnectionErrors;
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class ProjectSerializer;
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class SqliteSampleBlock;
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class TrackList;
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class WaveTrack;
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using WaveTrackArray = std::vector < std::shared_ptr < WaveTrack > >;
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// From SampleBlock.h
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using SampleBlockID = long long;
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using Connection = std::unique_ptr<DBConnection>;
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using BlockIDs = std::unordered_set<SampleBlockID>;
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// An event processed by the project in the main thread after a checkpoint
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// failure was detected in a worker thread
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wxDECLARE_EXPORTED_EVENT( AUDACITY_DLL_API,
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EVT_CHECKPOINT_FAILURE, wxCommandEvent );
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// An event processed by the project in the main thread after failure to
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// reconnect to the database, after temporary close and attempted file movement
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wxDECLARE_EXPORTED_EVENT( AUDACITY_DLL_API,
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EVT_RECONNECTION_FAILURE, wxCommandEvent );
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///\brief Object associated with a project that manages reading and writing
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/// of Audacity project file formats, and autosave
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class ProjectFileIO final
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: public ClientData::Base
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, public XMLTagHandler
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, private PrefsListener
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, public std::enable_shared_from_this<ProjectFileIO>
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{
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public:
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// Call this static function once before constructing any instances of this
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// class. Reinvocations have no effect. Return value is true for success.
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static bool InitializeSQL();
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static ProjectFileIO &Get( AudacityProject &project );
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static const ProjectFileIO &Get( const AudacityProject &project );
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explicit ProjectFileIO( AudacityProject &project );
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ProjectFileIO( const ProjectFileIO & ) PROHIBITED;
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ProjectFileIO &operator=( const ProjectFileIO & ) PROHIBITED;
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~ProjectFileIO();
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// It seems odd to put this method in this class, but the results do depend
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// on what is discovered while opening the file, such as whether it is a
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// recovery file
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void SetProjectTitle(int number = -1);
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// Should be empty or a fully qualified file name
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const FilePath &GetFileName() const;
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void SetFileName( const FilePath &fileName );
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bool IsModified() const;
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bool IsTemporary() const;
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bool IsRecovered() const;
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bool AutoSave(bool recording = false);
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bool AutoSaveDelete(sqlite3 *db = nullptr);
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bool OpenProject();
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bool CloseProject();
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bool ReopenProject();
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bool ImportProject(const FilePath &fileName);
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bool LoadProject(const FilePath &fileName, bool ignoreAutosave);
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bool UpdateSaved(const TrackList *tracks = nullptr);
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bool SaveProject(const FilePath &fileName, const TrackList *lastSaved);
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bool SaveCopy(const FilePath& fileName);
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wxLongLong GetFreeDiskSpace() const;
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// Returns the bytes used for the given sample block
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int64_t GetBlockUsage(SampleBlockID blockid);
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// Returns the bytes used for all blocks owned by the given track list
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int64_t GetCurrentUsage(
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const std::vector<const TrackList*> &trackLists) const;
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// Return the bytes used by all sample blocks in the project file, whether
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// they are attached to the active tracks or held by the Undo manager.
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int64_t GetTotalUsage();
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// Return the bytes used for the given block using the connection to a
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// specific database. This is the workhorse for the above 3 methods.
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static int64_t GetDiskUsage(DBConnection &conn, SampleBlockID blockid);
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const TranslatableString &GetLastError();
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const TranslatableString &GetLibraryError();
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// Provides a means to bypass "DELETE"s at shutdown if the database
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// is just going to be deleted anyway. This prevents a noticable
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// delay caused by SampleBlocks being deleted when the Sequences that
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// own them are deleted.
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//
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// This is definitely hackage territory. While this ability would
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// still be needed, I think handling it in a DB abstraction might be
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// a tad bit cleaner.
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//
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// For it's usage, see:
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// SqliteSampleBlock::~SqliteSampleBlock()
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// ProjectManager::OnCloseWindow()
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void SetBypass();
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private:
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//! Strings like -wal that may be appended to main project name to get other files created by
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//! the database system
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static const std::vector<wxString> &AuxiliaryFileSuffixes();
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//! Generate a name for short-lived backup project files from an existing project
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static FilePath SafetyFileName(const FilePath &src);
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//! Rename a file or put up appropriate warning message.
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/*! Failure might happen when renaming onto another device, doing copy of contents */
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bool RenameOrWarn(const FilePath &src, const FilePath &dst);
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bool MoveProject(const FilePath &src, const FilePath &dst);
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public:
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//! Remove any files associated with a project at given path; return true if successful
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static bool RemoveProject(const FilePath &filename);
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// Object manages the temporary backing-up of project paths while
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// trying to overwrite with new contents, and restoration in case of failure
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class BackupProject {
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public:
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//! Rename project file at path, and any auxiliary files, to backup path names
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BackupProject( ProjectFileIO &projectFileIO, const FilePath &path );
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//! Returns false if the renaming in the constructor failed
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bool IsOk() { return !mPath.empty(); }
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//! if `!IsOk()` do nothing; else remove backup files
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void Discard();
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//! if `!IsOk()` do nothing; else if `Discard()` was not called, undo the renaming
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~BackupProject();
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private:
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FilePath mPath, mSafety;
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};
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// Remove all unused space within a project file
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void Compact(
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const std::vector<const TrackList *> &tracks, bool force = false);
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// The last compact check did actually compact the project file if true
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bool WasCompacted();
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// The last compact check found unused blocks in the project file
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bool HadUnused();
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// In one SQL command, delete sample blocks with ids in the given set, or
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// (when complement is true), with ids not in the given set.
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bool DeleteBlocks(const BlockIDs &blockids, bool complement);
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// Type of function that is given the fields of one row and returns
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// 0 for success or non-zero to stop the query
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using ExecCB = std::function<int(int cols, char **vals, char **names)>;
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//! Return true if a connetion is now open
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bool HasConnection() const;
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//! Return a reference to a connection, creating it as needed on demand; throw on failure
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DBConnection &GetConnection();
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private:
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void OnCheckpointFailure();
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void WriteXMLHeader(XMLWriter &xmlFile) const;
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void WriteXML(XMLWriter &xmlFile, bool recording = false,
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const TrackList *tracks = nullptr) /* not override */;
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// XMLTagHandler callback methods
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bool HandleXMLTag(const wxChar *tag, const wxChar **attrs) override;
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XMLTagHandler *HandleXMLChild(const wxChar *tag) override;
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void UpdatePrefs() override;
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int Exec(const char *query, const ExecCB &callback);
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// The opening of the database may be delayed until demanded.
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// Returns a non-null pointer to an open database, or throws an exception
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// if opening fails.
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sqlite3 *DB();
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bool OpenConnection(FilePath fileName = {});
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bool CloseConnection();
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// Put the current database connection aside, keeping it open, so that
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// another may be opened with OpenDB()
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void SaveConnection();
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// Close any set-aside connection
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void DiscardConnection();
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// Close any current connection and switch back to using the saved
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void RestoreConnection();
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// Use a connection that is already open rather than invoke OpenConnection
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void UseConnection(Connection &&conn, const FilePath &filePath);
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bool Query(const char *sql, const ExecCB &callback);
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bool GetValue(const char *sql, wxString &value);
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bool GetBlob(const char *sql, wxMemoryBuffer &buffer);
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bool CheckVersion();
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bool InstallSchema(sqlite3 *db, const char *schema = "main");
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bool UpgradeSchema();
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// Write project or autosave XML (binary) documents
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bool WriteDoc(const char *table, const ProjectSerializer &autosave, const char *schema = "main");
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// Application defined function to verify blockid exists is in set of blockids
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static void InSet(sqlite3_context *context, int argc, sqlite3_value **argv);
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// Return a database connection if successful, which caller must close
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bool CopyTo(const FilePath &destpath,
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const TranslatableString &msg,
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bool isTemporary,
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bool prune = false,
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const std::vector<const TrackList *> &tracks = {} /*!<
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First track list (or if none, then the project's track list) are tracks to write into document blob;
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That list, plus any others, contain tracks whose sample blocks must be kept
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*/
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);
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//! Just set stored errors
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void SetError(const TranslatableString & msg,
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const TranslatableString &libraryError = {});
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//! Set stored errors and write to log; and default libraryError to what database library reports
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void SetDBError(const TranslatableString & msg,
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const TranslatableString &libraryError = {});
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bool ShouldCompact(const std::vector<const TrackList *> &tracks);
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// Gets values from SQLite B-tree structures
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static unsigned int get2(const unsigned char *ptr);
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static unsigned int get4(const unsigned char *ptr);
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static int get_varint(const unsigned char *ptr, int64_t *out);
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private:
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Connection &CurrConn();
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// non-static data members
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AudacityProject &mProject;
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std::shared_ptr<DBConnectionErrors> mpErrors;
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// The project's file path
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FilePath mFileName;
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// Has this project been recovered from an auto-saved version
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bool mRecovered;
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// Has this project been modified
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bool mModified;
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// Is this project still a temporary/unsaved project
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bool mTemporary;
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// Project was compacted last time Compact() ran
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bool mWasCompacted;
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// Project had unused blocks during last Compact()
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bool mHadUnused;
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Connection mPrevConn;
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FilePath mPrevFileName;
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bool mPrevTemporary;
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};
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class wxTopLevelWindow;
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// TitleRestorer restores project window titles to what they were, in its destructor.
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class TitleRestorer{
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public:
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TitleRestorer( wxTopLevelWindow &window, AudacityProject &project );
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~TitleRestorer();
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wxString sProjNumber;
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wxString sProjName;
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size_t UnnamedCount;
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};
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// This event is emitted by the project when there is a change
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// in its title
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wxDECLARE_EXPORTED_EVENT(AUDACITY_DLL_API,
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EVT_PROJECT_TITLE_CHANGE, wxCommandEvent);
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//! Makes a temporary project that doesn't display on the screen
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class InvisibleTemporaryProject
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{
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public:
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InvisibleTemporaryProject();
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~InvisibleTemporaryProject();
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AudacityProject &Project()
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{
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return *mpProject;
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}
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private:
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std::shared_ptr<AudacityProject> mpProject;
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};
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#endif
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