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mirror of https://github.com/cookiengineer/audacity synced 2025-05-01 16:19:43 +02:00
audacity/CMakeLists.txt
Leland Lucius a8ee0b8c7c More cmake updates and cleanup
Visual Studio NuGet package handling was redone to correct a
chicken and egg situation. (See the nuget_package() function
in audacity/CMakeLists.txt.

Due to the change in NuGet handling, was finally able to make
the Audacity target dependent on several other targets.  This
ensures the destination directory is populated correctly.

Library handling for system packages reworked to ensure the
correct libraries are used and to "workaround" an issue where
the libraries weren't being included in the link command...no
idea why.  New way is better anyway.

Don't allow a system library for SBSMS since it seems we have
a unique (Audacity-only???) version.

Don't define wxDEBUG_LEVEL.  It's not needed and causes duplicate
symbol warnings.

A couple of small changes to config files to remove libmad and
libsndfile warnings.

Do not include serdi.c and sordi.c in the LV2 build.

Fix handling of static Lame and linked FFmpeg libs.

Use cmake file() instead of gcc/awk to extract version information
from Audacity.h for the Mac Info.plist.

Use "cmake -E tar" to zip artifacts in github action.
2020-02-23 03:57:31 -06:00

554 lines
20 KiB
CMake

# If you want built-in precompiled header support
# then make sure you have cmake 3.16 or higher.
#
# Minimum required is 3.15 due to use of multiple values in
# generator expressions.
cmake_minimum_required( VERSION 3.15 )
# Don't allow in-source builds...no real reason, just
# keeping those source trees nice and tidy. :-)
# (This can be removed if it becomes an issue.)
if( "${CMAKE_SOURCE_DIR}" STREQUAL "${CMAKE_BINARY_DIR}" )
message( FATAL_ERROR
"In-source builds not allowed.\n"
"Create a new directory and run cmake from there, i.e.:\n"
" mkdir build\n"
" cd build\n"
" cmake ..\n"
"You will need to delete CMakeCache.txt and CMakeFiles from this directory to clean up."
)
endif()
# Ignore COMPILE_DEFINITIONS_<Config> properties
cmake_policy( SET CMP0043 NEW )
# ``INTERPROCEDURAL_OPTIMIZATION`` is enforced when enabled.
cmake_policy( SET CMP0069 NEW )
# ``FindOpenGL`` prefers GLVND by default when available.
cmake_policy( SET CMP0072 NEW )
# Include file check macros honor ``CMAKE_REQUIRED_LIBRARIES``.
cmake_policy( SET CMP0075 NEW )
# Definitions that must happen before the project() command
if( APPLE )
# Define the OSX compatibility parameters
set( CMAKE_OSX_ARCHITECTURES x86_64 CACHE INTERNAL "" )
set( CMAKE_OSX_DEPLOYMENT_TARGET 10.7 CACHE INTERNAL "" )
set( CMAKE_OSX_SYSROOT macosx CACHE INTERNAL "" )
set( CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "" CACHE INTERNAL "" )
# This prevents a link error when building with the 10.9 or older SDKs
set( CMAKE_XCODE_ATTRIBUTE_CLANG_LINK_OBJC_RUNTIME OFF )
# Shouldn't cmake do this???
string( APPEND CMAKE_CXX_FLAGS " -stdlib=libc++" )
endif()
# Add our module path
set( CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake-proxies/cmake-modules)
# This "is a good thing" but greatly increases link time on Linux
#set( CMAKE_INTERPROCEDURAL_OPTIMIZATION ON )
#set( CMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE ON )
#set( CMAKE_INTERPROCEDURAL_OPTIMIZATION_DEBUG OFF )
# Set the required C++ standard
set( CMAKE_CXX_STANDARD 14 )
set( CMAKE_CXX_STANDARD_REQUIRED ON )
# Use ccache if available
find_program( CCACHE_PROGRAM ccache )
mark_as_advanced( FORCE CCACHE_PROGRAM )
if( CCACHE_PROGRAM )
set_property( GLOBAL PROPERTY RULE_LAUNCH_COMPILE "${CCACHE_PROGRAM}" )
endif()
# Our very own project
project( Audacity )
message( STATUS "Build Info:" )
message( STATUS " Host System: ${CMAKE_HOST_SYSTEM}" )
message( STATUS " Host System Name: ${CMAKE_HOST_SYSTEM_NAME}" )
message( STATUS " Host System Processor: ${CMAKE_HOST_SYSTEM_PROCESSOR}" )
message( STATUS " Host System Version: ${CMAKE_HOST_SYSTEM_VERSION}" )
message( STATUS )
message( STATUS " Compiler: ${CMAKE_CXX_COMPILER}" )
message( STATUS " Compiler Standard: ${CMAKE_CXX_STANDARD}" )
message( STATUS " Compiler Standard Required: ${CMAKE_CXX_STANDARD_REQUIRED}" )
message( STATUS " Compiler Extensions: ${CMAKE_CXX_EXTENSIONS}" )
message( STATUS )
if( APPLE )
message( STATUS " Xcode Version: ${XCODE_VERSION}" )
message( STATUS " MacOS SDK: ${CMAKE_OSX_SYSROOT}" )
message( STATUS )
endif()
# Define option() prefix
set( _OPT "audacity_" )
# Try to get the current commit hash
find_package( Git QUIET )
if( GIT_FOUND )
execute_process(
COMMAND
${GIT_EXECUTABLE} show -s --format='%h'
OUTPUT_VARIABLE
short_hash
OUTPUT_STRIP_TRAILING_WHITESPACE
)
message( STATUS " Current Commit: ${short_hash}" )
message( STATUS )
endif()
# Pull all the modules we'll need
include( CheckCXXCompilerFlag )
include( CheckIncludeFile )
include( CheckIncludeFiles )
include( CheckLibraryExists )
include( CheckSymbolExists )
include( CheckTypeSize )
include( CMakeDependentOption )
include( CMakeDetermineASM_NASMCompiler )
include( CMakePushCheckState )
include( GNUInstallDirs )
include( TestBigEndian )
# Organize subdirectories/targets into folders for the IDEs
set_property( GLOBAL PROPERTY USE_FOLDERS ON )
if( CMAKE_GENERATOR MATCHES "Visual Studio" )
# Make sure Audacity is the startup project
set_directory_properties(
PROPERTIES
VS_STARTUP_PROJECT "${CMAKE_PROJECT_NAME}"
)
# Build using multiple processors
foreach( config ${CMAKE_CONFIGURATION_TYPES} )
string( TOUPPER "${config}" config )
string( APPEND CMAKE_C_FLAGS_${config} " /MP" )
string( APPEND CMAKE_CXX_FLAGS_${config} " /MP" )
endforeach()
# Define system library information, but we'll do the install
set( CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP YES )
set( CMAKE_INSTALL_UCRT_LIBRARIES NO )
set( CMAKE_INSTALL_MFC_LIBRARIES NO )
set( CMAKE_INSTALL_OPENMP_LIBRARIES NO )
include( InstallRequiredSystemLibraries )
endif()
# Where the final product is stored
set( CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_LIBDIR}/audacity )
set( CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_LIBDIR}/audacity )
set( CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin )
# Set up RPATH handling
set( CMAKE_SKIP_BUILD_RPATH FALSE )
set( CMAKE_BUILD_WITH_INSTALL_RPATH FALSE )
set( CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_FULL_LIBDIR}/audacity" )
set( CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE )
set( CMAKE_MACOSX_RPATH FALSE )
# the RPATH to be used when installing, but only if it's not a system directory
#list( FIND CMAKE_PLATFORM_IMPLICIT_LINK_DIRECTORIES "${CMAKE_INSTALL_FULL_LIBDIR}" isSystemDir)
#IF("${isSystemDir}" STREQUAL "-1")
# SET(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/lib")
#ENDIF("${isSystemDir}" STREQUAL "-1")
# Just a couple of convenience variables
set( topdir "${CMAKE_SOURCE_DIR}" )
set( libsrc "${topdir}/lib-src" )
# Add the math library (if found) to the list of required libraries
check_library_exists( m pow "" HAVE_LIBM )
if( HAVE_LIBM )
list( APPEND CMAKE_REQUIRED_LIBRARIES -lm )
endif()
# Add the dynamic linker library (if needed) to the list of required libraries
list( APPEND CMAKE_REQUIRED_LIBRARIES ${CMAKE_DL_LIBS} )
# Make sure they're used during the link steps
set( CMAKE_LINK_INTERFACE_LIBRARIES ${CMAKE_REQUIRED_LIBRARIES} )
# May be a misconfiguration in my system, but CMake doesn't want to look
# in /usr/local/lib by default...so force the issue
if( CMAKE_SYSTEM_NAME MATCHES "FreeBSD" )
list( APPEND CMAKE_EXE_LINKER_FLAGS -L/usr/local/lib )
list( APPEND CMAKE_MODULE_LINKER_FLAGS -L/usr/local/lib )
list( APPEND CMAKE_SHARED_LINKER_FLAGS -L/usr/local/lib )
endif()
# Various common checks whose results are used by the different targets
test_big_endian( WORDS_BIGENDIAN )
# Check for compiler flags
if( CMAKE_CXX_COMPILER_ID MATCHES "AppleClang|Clang|GNU" )
check_cxx_compiler_flag( "-mmmx" HAVE_MMX )
if( HAVE_MMX )
set( MMX_FLAG "-mmmx" CACHE INTERNAL "" )
endif()
check_cxx_compiler_flag( "-msse" HAVE_SSE )
if( HAVE_SSE )
set( SSE_FLAG "-msse" CACHE INTERNAL "" )
endif()
check_cxx_compiler_flag( "-msse2" HAVE_SSE2 )
if( HAVE_SSE2 )
set( SSE_FLAG "-msse2" CACHE INTERNAL "" )
endif()
elseif( CMAKE_CXX_COMPILER_ID MATCHES "MSVC" )
set( HAVE_MMX ON )
set( MMX_FLAG "" )
set( HAVE_SSE ON )
set( SSE_FLAG "/arch:SSE" )
set( HAVE_SSE2 ON )
set( SSE2_FLAG "/arch:SSE2" )
endif()
check_include_files( "float.h;stdarg.h;stdlib.h;string.h" STDC_HEADERS )
check_include_file( "assert.h" HAVE_ASSERT_H )
check_include_file( "byteswap.h" HAVE_BYTESWAP_H )
check_include_file( "errno.h" HAVE_ERRNO_H )
check_include_file( "fcntl.h" HAVE_FCNTL_H )
check_include_file( "fenv.h" HAVE_FENV_H )
check_include_file( "inttypes.h" HAVE_INTTYPES_H )
check_include_file( "limits.h" HAVE_LIMITS_H )
check_include_file( "malloc.h" HAVE_MALLOC_H )
check_include_file( "memory.h" HAVE_MEMORY_H )
check_include_file( "stdbool.h" HAVE_STDBOOL_H )
check_include_file( "stdint.h" HAVE_STDINT_H )
check_include_file( "stdlib.h" HAVE_STDLIB_H )
check_include_file( "string.h" HAVE_STRING_H )
check_include_file( "strings.h" HAVE_STRINGS_H )
check_include_file( "unistd.h" HAVE_UNISTD_H )
check_include_file( "xmmintrin.h" HAVE_XMMINTRIN_H )
check_include_file( "sys/param.h" HAVE_SYS_PARAM_H )
check_include_file( "sys/stat.h" HAVE_SYS_STAT_H )
check_include_file( "sys/types.h" HAVE_SYS_TYPES_H )
check_include_file( "sys/wait.h" HAVE_SYS_WAIT_H )
check_symbol_exists( bcopy "strings.h" HAVE_BCOPY )
check_symbol_exists( fileno "stdio.h" HAVE_FILENO )
check_symbol_exists( flock "sys/file.h" HAVE_FLOCK )
check_symbol_exists( fork "unistd.h" HAVE_FORK )
check_symbol_exists( fsync "unistd.h" HAVE_FSYNC )
check_symbol_exists( ftruncate "unistd.h" HAVE_FTRUNCATE )
check_symbol_exists( getpagesize "unistd.h" HAVE_GETPAGESIZE )
check_symbol_exists( gettimeofday "sys/time.h" HAVE_GETTIMEOFDAY )
check_symbol_exists( gmtime "time.h" HAVE_GMTIME )
check_symbol_exists( gmtime_r "time.h" HAVE_GMTIME_R )
check_symbol_exists( lrint "math.h" HAVE_LRINT )
check_symbol_exists( lrintf "math.h" HAVE_LRINTF )
check_symbol_exists( lround "math.h" HAVE_LROUND )
check_symbol_exists( lstat "sys/stat.h" HAVE_LSTAT )
check_symbol_exists( memcpy "string.h" HAVE_MEMCPY )
check_symbol_exists( memmove "string.h" HAVE_MEMMOVE )
check_symbol_exists( mlock "sys/mman.h" HAVE_MLOCK )
check_symbol_exists( pipe "unistd.h" HAVE_PIPE )
check_symbol_exists( posix_fadvise "fcntl.h" HAVE_POSIX_FADVISE )
check_symbol_exists( posix_memalign "stdlib.h" HAVE_POSIX_MEMALIGN )
check_symbol_exists( strchr "string.h" HAVE_STRCHR )
check_symbol_exists( waitpid "sys/wait.h" HAVE_WAITPID )
check_type_size( "int8_t" SIZEOF_INT8 LANGUAGE C )
check_type_size( "int16_t" SIZEOF_INT16 LANGUAGE C )
check_type_size( "uint16_t" SIZEOF_UINT16 LANGUAGE C )
check_type_size( "u_int16_t" SIZEOF_U_INT16 LANGUAGE C )
check_type_size( "int32_t" SIZEOF_INT32 LANGUAGE C )
check_type_size( "uint32_t" SIZEOF_UINT32 LANGUAGE C )
check_type_size( "u_int32_t" SIZEOF_U_INT32 LANGUAGE C )
check_type_size( "int64_t" SIZEOF_INT64 LANGUAGE C )
check_type_size( "short" SIZEOF_SHORT LANGUAGE C )
check_type_size( "unsigned short" SIZEOF_UNSIGNED_SHORT LANGUAGE C )
check_type_size( "int" SIZEOF_INT LANGUAGE C )
check_type_size( "unsigned int" SIZEOF_UNSIGNED_INT LANGUAGE C )
check_type_size( "long" SIZEOF_LONG LANGUAGE C )
check_type_size( "unsigned long" SIZEOF_UNSIGNED_LONG LANGUAGE C )
check_type_size( "long long" SIZEOF_LONG_LONG LANGUAGE C )
check_type_size( "unsigned long long" SIZEOF_UNSIGNED_LONG_LONG LANGUAGE C )
check_type_size( "float" SIZEOF_FLOAT LANGUAGE C )
check_type_size( "double" SIZEOF_DOUBLE LANGUAGE C )
check_type_size( "long double" SIZEOF_LONG_DOUBLE LANGUAGE C )
check_type_size( "loff_t" SIZEOF_LOFF LANGUAGE C )
check_type_size( "off_t" SIZEOF_OFF LANGUAGE C )
check_type_size( "off64_t" SIZEOF_OFF64 LANGUAGE C )
check_type_size( "size_t" SIZEOF_SIZE LANGUAGE C )
check_type_size( "wchar_t" SIZEOF_WCHAR LANGUAGE C )
check_type_size( "void*" SIZEOF_POINTER LANGUAGE C )
# Determine 32-bit or 64-bit target
if( CMAKE_C_COMPILER_ID MATCHES "MSVC" AND CMAKE_VS_PLATFORM_NAME MATCHES "Win64|x64" )
set( IS_64BIT ON )
elseif( NOT CMAKE_SIZEOF_VOID_P STREQUAL "4" )
set( IS_64BIT ON )
endif()
if( IS_64BIT )
message( STATUS "Building for 64-bit target" )
else()
message( STATUS "Building for 32-bit target" )
endif()
# We'll be using it if it's available
find_package( PkgConfig QUIET )
# Mostly just to make the CMP0072 policy happy
find_package( OpenGL QUIET )
# When called will define several useful directory paths for the
# current context.
macro( def_vars )
set( _SRCDIR "${CMAKE_CURRENT_SOURCE_DIR}" )
set( _INTDIR "${CMAKE_CURRENT_BINARY_DIR}" )
set( _PRVDIR "${CMAKE_CURRENT_BINARY_DIR}/private" )
set( _PUBDIR "${CMAKE_CURRENT_BINARY_DIR}/public" )
endmacro()
# Define the non-install and executable destinations
#
# If this is a multi-config build system (VS, Xcode), CMAKE_CFG_INTDIR
# will (eventually) resolve to the build type, i.e., Debug, Release, etc.
# and CMAKE_BUILD_TYPE will be empty.
#
# For single-config build systems, CMAKE_CFG_INTDIR will be "." and
# CMAKE_BUILD_TYPE will be something like Debug.
#
# So, in either case we end up with what we want:
# .../bin/Debug//
# or:
# .../bin//Debug
set( _DEST "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${CMAKE_CFG_INTDIR}/${CMAKE_BUILD_TYPE}" )
set( _EXEDIR "${_DEST}" )
string( REGEX REPLACE "/+$" "" _EXEDIR "${_EXEDIR}" )
# Adjust them for the Mac
if( CMAKE_SYSTEM_NAME MATCHES "Darwin" )
set( _DEST "${_DEST}/Audacity.app/Contents" )
set( _EXEDIR "${_DEST}/Macos" )
endif()
set( _PREFIX "${CMAKE_INSTALL_PREFIX}" )
set( _LIBDIR "${CMAKE_INSTALL_LIBDIR}/audacity" )
set( _RPATH "\$ORIGIN/../${_LIBDIR}" )
set( _DATADIR "${CMAKE_INSTALL_DATADIR}" )
set( _PKGDATA "${_DATADIR}/audacity/" )
# Precreate the lib and lib64 directories so we can make then the same
if( NOT EXISTS "${CMAKE_BINARY_DIR}/lib" )
file( MAKE_DIRECTORY "${CMAKE_BINARY_DIR}/lib" )
endif()
# Only create on systems that need it, effectively excluding Windows where links
# may not work due to insufficient privileges
if( NOT CMAKE_INSTALL_LIBDIR STREQUAL "lib" AND NOT EXISTS "${CMAKE_BINARY_DIR}/lib64" )
file( CREATE_LINK "${CMAKE_BINARY_DIR}/lib" "${CMAKE_BINARY_DIR}/lib64" SYMBOLIC )
endif()
# Helper to organize sources into folders for the IDEs
macro( organize_source root prefix sources )
set( cleaned )
foreach( source ${sources} )
# Remove generator expressions
string( REGEX REPLACE ".*>:(.*)>*" "\\1" source "${source}" )
string( REPLACE ">" "" source "${source}" )
# Remove keywords
string( REGEX REPLACE "^[A-Z]+$" "" source "${source}" )
# Add to cleaned
list( APPEND cleaned "${source}" )
endforeach()
# Define the source groups
if( "${prefix}" STREQUAL "" )
source_group( TREE "${root}" FILES ${cleaned} )
else()
source_group( TREE "${root}" PREFIX ${prefix} FILES ${cleaned} )
endif()
endmacro()
# Given a directory, recurse to all defined subdirectories and assign
# the given folder name to all of the targets found.
function( set_dir_folder dir folder)
get_property( subdirs DIRECTORY "${dir}" PROPERTY SUBDIRECTORIES )
foreach( sub ${subdirs} )
set_dir_folder( "${sub}" "${folder}" )
endforeach()
get_property( targets DIRECTORY "${dir}" PROPERTY BUILDSYSTEM_TARGETS )
foreach( target ${targets} )
get_target_property( type "${target}" TYPE )
if( NOT "${type}" STREQUAL "INTERFACE_LIBRARY" )
set_target_properties( ${target} PROPERTIES FOLDER ${folder} )
endif()
endforeach()
endfunction()
# Helper to retrieve the settings returned from pkg_check_modules()
macro( get_package_interface package )
set( INCLUDES
${${package}_INCLUDE_DIRS}
)
set( LINKDIRS
${${package}_LIBDIR}
)
# We resolve the full path of each library to ensure the
# correct one is referenced while linking
foreach( lib ${${package}_LIBRARIES} )
find_library( LIB_${lib} ${lib} HINTS ${LINKDIRS} )
list( APPEND LIBRARIES ${LIB_${lib}} )
endforeach()
endmacro()
# Set the cache and context value
macro( set_cache_value var value )
set( ${var} "${value}" )
set_property( CACHE ${var} PROPERTY VALUE "${value}" )
endmacro()
# Set the given property and its config specific brethren to the same value
function( set_target_property_all target property value )
set_target_properties( "${target}" PROPERTIES "${property}" "${value}" )
foreach( type ${CMAKE_CONFIGURATION_TYPES} )
string( TOUPPER "${property}_${type}" prop )
set_target_properties( "${target}" PROPERTIES "${prop}" "${value}" )
endforeach()
endfunction()
# Taken from wxWidgets and modified for Audcaity
#
# cmd_option(<name> <desc> [default] [STRINGS strings])
# The default is ON if third parameter isn't specified
function( cmd_option name desc )
cmake_parse_arguments( OPTION "" "" "STRINGS" ${ARGN} )
if( ARGC EQUAL 2 )
if( OPTION_STRINGS )
list( GET OPTION_STRINGS 1 default )
else()
set( default ON )
endif()
else()
set( default ${OPTION_UNPARSED_ARGUMENTS} )
endif()
if( OPTION_STRINGS )
set( cache_type STRING )
else()
set( cache_type BOOL )
endif()
set( ${name} "${default}" CACHE ${cache_type} "${desc}" )
if( OPTION_STRINGS )
set_property( CACHE ${name} PROPERTY STRINGS ${OPTION_STRINGS} )
# Check valid value
set( value_is_valid FALSE )
set( avail_values )
foreach( opt ${OPTION_STRINGS} )
if( ${name} STREQUAL opt )
set( value_is_valid TRUE )
break()
endif()
string( APPEND avail_values " ${opt}" )
endforeach()
if( NOT value_is_valid )
message( FATAL_ERROR "Invalid value \"${${name}}\" for option ${name}. Valid values are: ${avail_values}" )
endif()
endif()
set( ${name} "${${name}}" PARENT_SCOPE )
endfunction()
# Downloads NuGet packages
#
# Why this is needed...
#
# To get NuGet to work, you have to add the VS_PACKAGE_REFERENCES
# property to a target. This target must NOT be a UTILITY target,
# which is what we use to compile the message catalogs and assemble
# the manual. We could add that property to the Audacity target and
# CMake would add the required nodes to the VS project. And when the
# Audacity target is built, the NuGet packages would get automatically
# downloaded. This also means that the locale and manual targets
# must be dependent on the Audacity target so the packages would get
# downloaded before they execute. This would be handled by the CMake
# provided ALL_BUILD target which is, by default, set as the startup
# project in Visual Studio. Sweet right? Well, not quite...
#
# We want the Audacity target to be the startup project to provide
# eaiser debugging. But, if we do that, the ALL_BUILD target is no
# longer "in control" and any dependents of the Audacity target would
# not get built. So, targets like "nyquist" and "plug-ins" would have
# to be manually built. This is not what we want since Nyquist would
# not be available during Audacity debugging because the Nyquist runtime
# would not be copied into the destination folder alonside the Audacity
# executable.
#
# To remedy this conundrum, we simply download the NuGet packages
# ourselves and make the Audacity target dependent on the targets
# mentioned above. This ensures that the dest folder is populated
# and laid out like Audacity expects.
#
function( nuget_package dir name version )
# Generate the full package directory name
set( pkgdir "${CMAKE_BINARY_DIR}/packages/${name}/${version}" )
# Don't download it again if the package directory already exists
if( NOT EXISTS "${pkgdir}" )
set( pkgurl "https://www.nuget.org/api/v2/package/${name}/${version}" )
# Create the package directory
file( MAKE_DIRECTORY "${pkgdir}" )
# And download the package into the package directory
file( DOWNLOAD "${pkgurl}" "${pkgdir}/package.zip" )
# Extract the contents of the package into the package directory
execute_process(
COMMAND
${CMAKE_COMMAND} -E tar x "${pkgdir}/package.zip"
WORKING_DIRECTORY
${pkgdir}
)
endif()
# Return the package directory name to the caller
set( ${dir} "${pkgdir}" PARENT_SCOPE )
endfunction()
# Add our children
add_subdirectory( "cmake-proxies" )
add_subdirectory( "help" )
add_subdirectory( "images" )
add_subdirectory( "locale" )
add_subdirectory( "nyquist" )
add_subdirectory( "plug-ins" )
add_subdirectory( "src" )
add_subdirectory( "cmake-proxies/mod-null" )
add_subdirectory( "cmake-proxies/mod-nyq-bench" )
add_subdirectory( "cmake-proxies/mod-script-pipe" )
# Uncomment what follows for symbol values.
#[[
get_cmake_property(_variableNames VARIABLES)
foreach (_variableName ${_variableNames})
message(STATUS "${_variableName}=${${_variableName}}")
endforeach()
#]]
#[[
include(PrintProperties)
print_properties(TARGET "wxWidgets")
#]]