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... Should have no effect on generated code, except perhaps some slight faster virtual function calls. Mostly useful as documentation of design intent. Tried to mark every one of our classes that inherits from another, or is a base for others, or has abstract virtual functions, and a few others besides.
42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
/**********************************************************************
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Audacity: A Digital Audio Editor
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TrackPanelListener.h
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Dominic Mazzoni
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**********************************************************************/
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#ifndef __AUDACITY_TRACK_PANEL_LISTENER__
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#define __AUDACITY_TRACK_PANEL_LISTENER__
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class ToolsToolBar;
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class ControlToolBar;
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enum class UndoPush : unsigned char;
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class AUDACITY_DLL_API TrackPanelListener /* not final */ {
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public:
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TrackPanelListener(){};
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virtual ~TrackPanelListener(){};
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virtual void TP_DisplaySelection() = 0;
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virtual void TP_DisplayStatusMessage(const wxString &msg) = 0;
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virtual ToolsToolBar * TP_GetToolsToolBar() = 0;
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virtual void TP_PushState(const wxString &shortDesc, const wxString &longDesc,
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UndoPush flags) = 0;
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virtual void TP_ModifyState(bool bWantsAutoSave) = 0; // if true, writes auto-save file. Should set only if you really want the state change restored after
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// a crash, as it can take many seconds for large (eg. 10 track-hours) projects
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virtual void TP_RedrawScrollbars() = 0;
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virtual void TP_ScrollLeft() = 0;
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virtual void TP_ScrollRight() = 0;
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virtual void TP_ScrollWindow(double scrollto) = 0;
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virtual void TP_ScrollUpDown(int delta) = 0;
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virtual void TP_HandleResize() = 0;
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};
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#endif
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