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XO() can be used anywhere a string must be extracted for translation but not automatically translated at runtime.
49 lines
1002 B
C++
49 lines
1002 B
C++
/**********************************************************************
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Audacity: A Digital Audio Editor
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StereoToMono.h
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Lynn Allan
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**********************************************************************/
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#ifndef __AUDACITY_EFFECT_STEREO_TO_MONO__
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#define __AUDACITY_EFFECT_STEREO_TO_MONO__
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#include <wx/string.h>
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#include "Effect.h"
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#define STEREOTOMONO_PLUGIN_SYMBOL XO("Stereo To Mono")
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class EffectStereoToMono : public Effect
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{
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public:
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EffectStereoToMono();
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virtual ~EffectStereoToMono();
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// IdentInterface implementation
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virtual wxString GetSymbol();
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virtual wxString GetDescription();
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// EffectIdentInterface implementation
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virtual EffectType GetType();
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virtual bool IsInteractive();
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// EffectClientInterface implementation
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virtual int GetAudioInCount();
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virtual int GetAudioOutCount();
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virtual sampleCount ProcessBlock(float **inBlock, float **outBlock, sampleCount blockLen);
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// Effect implementation
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bool IsHidden();
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};
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#endif
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