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audacity/src/effects/StereoToMono.h
Leland Lucius 7a0aa43a82 Convert all wxTRANSLATE() to XO()
XO() can be used anywhere a string must be extracted for translation
but not automatically translated at runtime.
2015-04-18 23:03:49 -05:00

49 lines
1002 B
C++

/**********************************************************************
Audacity: A Digital Audio Editor
StereoToMono.h
Lynn Allan
**********************************************************************/
#ifndef __AUDACITY_EFFECT_STEREO_TO_MONO__
#define __AUDACITY_EFFECT_STEREO_TO_MONO__
#include <wx/string.h>
#include "Effect.h"
#define STEREOTOMONO_PLUGIN_SYMBOL XO("Stereo To Mono")
class EffectStereoToMono : public Effect
{
public:
EffectStereoToMono();
virtual ~EffectStereoToMono();
// IdentInterface implementation
virtual wxString GetSymbol();
virtual wxString GetDescription();
// EffectIdentInterface implementation
virtual EffectType GetType();
virtual bool IsInteractive();
// EffectClientInterface implementation
virtual int GetAudioInCount();
virtual int GetAudioOutCount();
virtual sampleCount ProcessBlock(float **inBlock, float **outBlock, sampleCount blockLen);
// Effect implementation
bool IsHidden();
};
#endif