mirror of
https://github.com/cookiengineer/audacity
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153 lines
4.7 KiB
C++
153 lines
4.7 KiB
C++
//
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// CommandFunctors.h
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// Audacity
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//
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// Created by Paul Licameli on 4/22/16.
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//
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//
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#ifndef __AUDACITY_COMMAND_FUNCTORS__
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#define __AUDACITY_COMMAND_FUNCTORS__
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#include <wx/string.h>
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#include <wx/event.h>
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#include "../MemoryX.h"
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class wxEvent;
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typedef wxString PluginID;
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class AUDACITY_DLL_API CommandFunctor /* not final */
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{
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public:
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CommandFunctor(){};
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virtual ~CommandFunctor(){};
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virtual void operator()(int index, const wxEvent *e) = 0;
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};
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using CommandFunctorPointer = std::shared_ptr <CommandFunctor>;
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// Define functor subclasses that dispatch to the correct call sequence on
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// member functions of AudacityProject (or other class!)
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template<typename OBJ>
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using audCommandFunction = void (OBJ::*)();
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template<typename OBJ>
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class VoidFunctor final : public CommandFunctor
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{
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public:
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explicit VoidFunctor(OBJ *This, audCommandFunction<OBJ> pfn)
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: mThis{ This }, mCommandFunction{ pfn } {}
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void operator () (int, const wxEvent *) override
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{ (mThis->*mCommandFunction) (); }
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private:
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OBJ *const mThis;
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const audCommandFunction<OBJ> mCommandFunction;
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};
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template<typename OBJ>
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using audCommandKeyFunction = void (OBJ::*)(const wxEvent *);
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template<typename OBJ>
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class KeyFunctor final : public CommandFunctor
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{
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public:
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explicit KeyFunctor(OBJ *This, audCommandKeyFunction<OBJ> pfn)
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: mThis{ This }, mCommandKeyFunction{ pfn } {}
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void operator () (int, const wxEvent *evt) override
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{ (mThis->*mCommandKeyFunction) (evt); }
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private:
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OBJ *const mThis;
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const audCommandKeyFunction<OBJ> mCommandKeyFunction;
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};
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// This allows functions to be used either by command manager or by a wxMenu popup,
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// but the functions MUST ignore the argument!
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template<typename OBJ>
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using audCommandPopupFunction = void (OBJ::*)(wxCommandEvent&);
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template<typename OBJ>
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class PopupFunctor final : public CommandFunctor
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{
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public:
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explicit PopupFunctor(OBJ *This, audCommandPopupFunction<OBJ> pfn)
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: mThis{ This }, mCommandPopupFunction{ pfn } {}
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void operator () (int, const wxEvent *) override
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{ wxCommandEvent dummy; (mThis->*mCommandPopupFunction) (dummy); }
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private:
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OBJ *const mThis;
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const audCommandPopupFunction<OBJ> mCommandPopupFunction;
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};
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template<typename OBJ>
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using audCommandListFunction = void (OBJ::*)(int);
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template<typename OBJ>
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class ListFunctor final : public CommandFunctor
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{
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public:
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explicit ListFunctor(OBJ *This, audCommandListFunction<OBJ> pfn)
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: mThis{ This }, mCommandListFunction{ pfn } {}
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void operator () (int index, const wxEvent *) override
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{ (mThis->*mCommandListFunction)(index); }
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private:
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OBJ *const mThis;
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const audCommandListFunction<OBJ> mCommandListFunction;
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};
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template<typename OBJ>
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using audCommandPluginFunction = bool (OBJ::*)(const PluginID &, int);
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template<typename OBJ>
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class PluginFunctor final : public CommandFunctor
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{
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public:
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explicit PluginFunctor(OBJ *This, const PluginID &id, audCommandPluginFunction<OBJ> pfn)
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: mPluginID{ id }, mThis{ This }, mCommandPluginFunction{ pfn } {}
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void operator () (int, const wxEvent *) override
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{ (mThis->*mCommandPluginFunction)
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(mPluginID,
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0 // AudacityProject::OnEffectFlags::kNone
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); }
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private:
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const PluginID mPluginID;
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OBJ *const mThis;
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const audCommandPluginFunction<OBJ> mCommandPluginFunction;
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};
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// Now define an overloaded factory function
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template<typename OBJ>
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inline CommandFunctorPointer MakeFunctor(OBJ *This,
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audCommandFunction<OBJ> pfn)
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{ return CommandFunctorPointer{ safenew VoidFunctor<OBJ>{ This, pfn } }; }
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template<typename OBJ>
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inline CommandFunctorPointer MakeFunctor(OBJ *This,
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audCommandKeyFunction<OBJ> pfn)
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{ return CommandFunctorPointer{ safenew KeyFunctor<OBJ>{ This, pfn } }; }
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template<typename OBJ>
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inline CommandFunctorPointer MakeFunctor(OBJ *This,
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audCommandPopupFunction<OBJ> pfn)
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{ return CommandFunctorPointer{ safenew PopupFunctor<OBJ>{ This, pfn } }; }
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template<typename OBJ>
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inline CommandFunctorPointer MakeFunctor(OBJ *This,
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audCommandListFunction<OBJ> pfn)
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{ return CommandFunctorPointer{ safenew ListFunctor<OBJ>{ This, pfn } }; }
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template<typename OBJ>
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inline CommandFunctorPointer MakeFunctor(OBJ *This, const PluginID &id,
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audCommandPluginFunction<OBJ> pfn)
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{ return CommandFunctorPointer{ safenew PluginFunctor<OBJ>{ This, id, pfn } }; }
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// Now define the macro abbreviations that call the factory
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#define FNT(OBJ, This, X) (MakeFunctor<OBJ>(This, X ))
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#define FNTS(OBJ, This, X, S) (MakeFunctor<OBJ>(This, (S), X ))
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#define FN(X) FNT(AudacityProject, this, & AudacityProject :: X)
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#define FNS(X, S) FNTS(AudacityProject, this, & AudacityProject :: X, S)
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#endif
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