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... for functions in final classes. override is like const -- it's not necessary, but it helps the compiler to catch mistakes. There may be some overriding functions not explicitly declared virtual and I did not identify such cases, in which I might also add override.
43 lines
781 B
C++
43 lines
781 B
C++
/**********************************************************************
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Audacity: A Digital Audio Editor
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EffectsPrefs.h
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Brian Gunlogson
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Joshua Haberman
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James Crook
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**********************************************************************/
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#ifndef __AUDACITY_EFFECTS_PREFS__
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#define __AUDACITY_EFFECTS_PREFS__
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#include <wx/defs.h>
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#include <wx/arrstr.h>
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#include <wx/window.h>
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#include "PrefsPanel.h"
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class ShuttleGui;
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class EffectsPrefs final : public PrefsPanel
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{
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public:
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EffectsPrefs(wxWindow * parent);
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~EffectsPrefs();
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bool Apply() override;
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private:
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void Populate();
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void PopulateOrExchange(ShuttleGui & S);
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};
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class EffectsPrefsFactory final : public PrefsPanelFactory
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{
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public:
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PrefsPanel *Create(wxWindow *parent) override;
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};
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#endif
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