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audacity/src/commands/GetAllMenuCommands.h
Paul Licameli 990080ae7d Replace virtual with override wherever possible; eliminate needless virtual...
... for functions in final classes.

override is like const -- it's not necessary, but it helps the compiler to
catch mistakes.

There may be some overriding functions not explicitly declared virtual and I did
not identify such cases, in which I might also add override.
2016-02-26 12:35:38 -05:00

49 lines
1.2 KiB
C++

/**********************************************************************
Audacity - A Digital Audio Editor
Copyright 1999-2009 Audacity Team
License: wxWidgets
Dan Horgan
******************************************************************//**
\file GetAllMenuCommands.h
\brief Contains declaration of GetAllMenuCommands class.
\class GetAllMenuCommands
\brief Command which outputs a list of available menu commands on the status
channel.
*//*******************************************************************/
#ifndef __GETALLMENUCOMMANDS__
#define __GETALLMENUCOMMANDS__
#include "Command.h"
#include "CommandType.h"
class GetAllMenuCommandsType final : public CommandType
{
public:
wxString BuildName() override;
void BuildSignature(CommandSignature &signature) override;
Command *Create(CommandOutputTarget *target) override;
};
class GetAllMenuCommands final : public CommandImplementation
{
public:
GetAllMenuCommands(CommandType &type,
CommandOutputTarget *target)
: CommandImplementation(type, target)
{ }
virtual ~GetAllMenuCommands()
{ }
bool Apply(CommandExecutionContext context) override;
};
#endif /* End of include guard: __GETALLMENUCOMMANDS__ */