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audacity/win/Projects/portmixer/portmixer.vcxproj
Benjamin Drung 787f2afd10 Introduce end-of-line normalization
Ensures that all files that Git considers to be text will have
normalized (LF) line endings in the repository. When core.eol is set to
native (which is the default), Git will convert the line endings of
normalized files in your working directory back to your platform's
native line ending.

See also https://git-scm.com/docs/gitattributes
2016-05-17 01:05:05 +02:00

166 lines
7.6 KiB
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{3A76129B-55AB-4D54-BAA7-08F63ED52569}</ProjectGuid>
<RootNamespace>portmixer</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v120_xp</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>11.0.60610.1</_ProjectFileVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
<IntDir>$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
<IntDir>$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PreBuildEvent>
<Command>setlocal EnableDelayedExpansion
set CFG="$(ProjectDir)/$(IntDir)config.h"
echo // Automatically generated file &gt;"!CFG!"
echo #define PX_USE_WIN_DSOUND 1 &gt;&gt;"!CFG!"
echo #define PX_USE_WIN_MME 1 &gt;&gt;"!CFG!"
echo #define PX_USE_WIN_WASAPI 1 &gt;&gt;"!CFG!"
</Command>
</PreBuildEvent>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<AdditionalIncludeDirectories>..\..\..\lib-src\portmixer\include;..\..\..\lib-src\portaudio-v19\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader />
<WarningLevel>Level3</WarningLevel>
<CompileAs>Default</CompileAs>
<DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ForcedIncludeFiles>$(ProjectDir)\$(Configuration)\config.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
</ClCompile>
<PostBuildEvent>
<Command>rem
rem With the upgrade to VS2013, this not longer really needed,
rem but leaving here for possible future use
rem
setlocal EnableDelayedExpansion
set BASE="../../../lib-src/portmixer"
set INTDIR=$(Configuration)
set CFLAGS=/O2 /GL /I "!BASE!/../portaudio-v19/include" /I "!BASE!/include" /D "WIN32" /D "NDEBUG" /D "_LIB" /D "PX_USE_WIN_MME" /D "_MBCS" /GF /FD /EHsc /MD /Gy /Fo"!INTDIR!/" /Fd"!INTDIR!/" /W3 /nologo /c /wd4996 /FI "$(ProjectDir)/$(Configuration)/config.h" /errorReport:prompt
set LIBS=
rem if "!DXSDK_DIR!"=="" goto NoDX
rem cl !CFLAGS! /I "!DXSDK_DIR!/include" "!BASE!/src/px_win_ds.c"
rem set LIBS="!DXSDK_DIR!/lib/x86/dxguid.lib"
rem :NoDX
lib /OUT:"$(TargetPath)" "$(IntDir)*.obj" !LIBS!
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
<Command>setlocal EnableDelayedExpansion
set CFG="$(ProjectDir)/$(IntDir)config.h"
echo // Automatically generated file &gt;"!CFG!"
echo #define PX_USE_WIN_DSOUND 1 &gt;&gt;"!CFG!"
echo #define PX_USE_WIN_MME 1 &gt;&gt;"!CFG!"
echo #define PX_USE_WIN_WASAPI 1 &gt;&gt;"!CFG!"
</Command>
</PreBuildEvent>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\..\lib-src\portmixer\include;..\..\..\lib-src\portaudio-v19\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader />
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CompileAs>Default</CompileAs>
<DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ForcedIncludeFiles>$(ProjectDir)\$(Configuration)\config.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
</ClCompile>
<PostBuildEvent>
<Command>rem
rem With the upgrade to VS2013, this not longer really needed,
rem but leaving here for possible future use
rem
setlocal EnableDelayedExpansion
set BASE="../../../lib-src/portmixer"
set INTDIR=$(Configuration)
set CFLAGS=/Od /I "!BASE!/../portaudio-v19/include" /I "!BASE!/include" /D "WIN32" /D "_DEBUG" /D "_LIB" /D "PX_USE_WIN_MME" /D "_MBCS" /GF /FD /EHsc /RTC1 /MDd /Gy /Fo"!INTDIR!/" /Fd"!INTDIR!/" /W3 /nologo /c /ZI /wd4996 /FI "$(ProjectDir)/$(Configuration)/config.h" /errorReport:prompt
set LIBS=
rem if "!DXSDK_DIR!"=="" goto NoDX
rem cl !CFLAGS! /I "!DXSDK_DIR!/include" "!BASE!/src/px_win_ds.c"
rem set LIBS="!DXSDK_DIR!/lib/x86/dxguid.lib"
rem :NoDX
lib /OUT:"$(TargetPath)" "$(IntDir)*.obj" !LIBS!
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\..\lib-src\portmixer\src\px_mixer.c" />
<ClCompile Include="..\..\..\lib-src\portmixer\src\px_win_common.c" />
<ClCompile Include="..\..\..\lib-src\portmixer\src\px_win_ds.c" />
<ClCompile Include="..\..\..\lib-src\portmixer\src\px_win_endpoint.c" />
<ClCompile Include="..\..\..\lib-src\portmixer\src\px_win_wasapi.c" />
<ClCompile Include="..\..\..\lib-src\portmixer\src\px_win_wmme.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\lib-src\portmixer\src\px_mixer.h" />
<ClInclude Include="..\..\..\lib-src\portmixer\src\px_win_common.h" />
<ClInclude Include="..\..\..\lib-src\portmixer\src\px_win_endpoint.h" />
<ClInclude Include="..\..\..\lib-src\portmixer\include\portmixer.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>