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lllucius 1eeb4d979a The fabled realtime effects...
I've made it where you can enable and disable via experimentals:

EXPERIMENTAL_REALTIME_EFFECTS
EXPERIMENTAL_EFFECTS_RACK

You will notice that, as of now, the only effects currently set up for
realtime are VSTs.  Now that this is in, I will start converting the
rest.

As I start to convert the effects, the astute of you may notice that
they no longer directly access tracks or any "internal" Audacity
objects.  This isolates the effects from changes in Audacity and makes
it much easier to add new ones.

Anyway, all 3 platforms can now display VST effects in graphical mode.
Yes, that means Linux too.  There are quite a few VSTs for Linux if
you search for them.

The so-called "rack" definitely needs some discussion, work, and attention
from someone much better at graphics than me.  I'm not really sure it should
stay in as-is.  I'd originally planned for it to be simply a utility window
where you can store your (preconfigured) favorite effects.  It should probably
revert back to that idea.

You may notice that this DOES include the API work I did.  The realtime effects
were too tied to it and I didn't want to redo the whole thing.  As I mentioned
elsewhere, the API stuff may or may not be very future proof.

So, let the critter complaints commence.  I absolute KNOW there will be some.
(I know I'll be hearing from the Linux peeps pretty darn quickly.  ;-))
2014-10-26 03:24:10 +00:00

131 lines
4.9 KiB
C

/**********************************************************************
Audacity: A Digital Audio Editor
Types.h
Leland Lucius
Copyright (c) 2014, Audacity Team
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
**********************************************************************/
#ifndef __AUDACITY_TYPES_H__
#define __AUDACITY_TYPES_H__
#include <wx/string.h>
#include <wx/arrstr.h>
// ----------------------------------------------------------------------------
// TODO: I'd imagine this header may be replaced by other public headers. But,
// to try and minimize more changes to the base code, we can use this
// until proper public headers are created for the stuff in here.
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// A native 64-bit integer...used when referring to any number of samples
// ----------------------------------------------------------------------------
#if (defined(__VISUALC__) && defined(__WIN32__))
typedef __int64 sampleCount;
#else
typedef long long sampleCount;
#endif
// ----------------------------------------------------------------------------
// Supported sample formats
// ----------------------------------------------------------------------------
typedef enum
{
int16Sample = 0x00020001,
int24Sample = 0x00040001,
floatSample = 0x0004000F
} sampleFormat;
// ----------------------------------------------------------------------------
// Provide the number of bytes a specific sample will take
// ----------------------------------------------------------------------------
#define SAMPLE_SIZE(SampleFormat) (SampleFormat >> 16)
// ----------------------------------------------------------------------------
// Generic pointer to sample data
// ----------------------------------------------------------------------------
typedef char *samplePtr;
// ----------------------------------------------------------------------------
// The type for plugin IDs
// ----------------------------------------------------------------------------
typedef wxString PluginID;
// ----------------------------------------------------------------------------
// Supported channel assignments
// ----------------------------------------------------------------------------
typedef enum
{
// Use to mark end of list
ChannelNameEOL = -1,
// The default channel assignment
ChannelNameMono,
// From this point, the channels follow the 22.2 surround sound format
ChannelNameFrontLeft,
ChannelNameFrontRight,
ChannelNameFrontCenter,
ChannelNameLowFrequency1,
ChannelNameBackLeft,
ChannelNameBackRight,
ChannelNameFrontLeftCenter,
ChannelNameFrontRightCenter,
ChannelNameBackCenter,
ChannelNameLowFrequency2,
ChannelNameSideLeft,
ChannelNameSideRight,
ChannelNameTopFrontLeft,
ChannelNameTopFrontRight,
ChannelNameTopFrontCenter,
ChannelNameTopCenter,
ChannelNameTopBackLeft,
ChannelNameTopBackRight,
ChannelNameTopSideLeft,
ChannelNameTopSideRight,
ChannelNameTopBackCenter,
ChannelNameBottomFrontCenter,
ChannelNameBottomFrontLeft,
ChannelNameBottomFrontRight,
} ChannelName;
// ----------------------------------------------------------------------------
// Convenience macro to suppress unused parameter warnings
// ----------------------------------------------------------------------------
#define AUNUSED(p)
#endif // __AUDACITY_TYPES_H__