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I've made it where you can enable and disable via experimentals: EXPERIMENTAL_REALTIME_EFFECTS EXPERIMENTAL_EFFECTS_RACK You will notice that, as of now, the only effects currently set up for realtime are VSTs. Now that this is in, I will start converting the rest. As I start to convert the effects, the astute of you may notice that they no longer directly access tracks or any "internal" Audacity objects. This isolates the effects from changes in Audacity and makes it much easier to add new ones. Anyway, all 3 platforms can now display VST effects in graphical mode. Yes, that means Linux too. There are quite a few VSTs for Linux if you search for them. The so-called "rack" definitely needs some discussion, work, and attention from someone much better at graphics than me. I'm not really sure it should stay in as-is. I'd originally planned for it to be simply a utility window where you can store your (preconfigured) favorite effects. It should probably revert back to that idea. You may notice that this DOES include the API work I did. The realtime effects were too tied to it and I didn't want to redo the whole thing. As I mentioned elsewhere, the API stuff may or may not be very future proof. So, let the critter complaints commence. I absolute KNOW there will be some. (I know I'll be hearing from the Linux peeps pretty darn quickly. ;-))
131 lines
4.9 KiB
C
131 lines
4.9 KiB
C
/**********************************************************************
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Audacity: A Digital Audio Editor
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Types.h
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Leland Lucius
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Copyright (c) 2014, Audacity Team
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its
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contributors may be used to endorse or promote products derived from
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this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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**********************************************************************/
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#ifndef __AUDACITY_TYPES_H__
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#define __AUDACITY_TYPES_H__
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#include <wx/string.h>
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#include <wx/arrstr.h>
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// ----------------------------------------------------------------------------
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// TODO: I'd imagine this header may be replaced by other public headers. But,
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// to try and minimize more changes to the base code, we can use this
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// until proper public headers are created for the stuff in here.
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// A native 64-bit integer...used when referring to any number of samples
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// ----------------------------------------------------------------------------
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#if (defined(__VISUALC__) && defined(__WIN32__))
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typedef __int64 sampleCount;
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#else
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typedef long long sampleCount;
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#endif
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// ----------------------------------------------------------------------------
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// Supported sample formats
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// ----------------------------------------------------------------------------
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typedef enum
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{
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int16Sample = 0x00020001,
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int24Sample = 0x00040001,
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floatSample = 0x0004000F
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} sampleFormat;
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// ----------------------------------------------------------------------------
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// Provide the number of bytes a specific sample will take
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// ----------------------------------------------------------------------------
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#define SAMPLE_SIZE(SampleFormat) (SampleFormat >> 16)
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// ----------------------------------------------------------------------------
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// Generic pointer to sample data
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// ----------------------------------------------------------------------------
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typedef char *samplePtr;
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// ----------------------------------------------------------------------------
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// The type for plugin IDs
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// ----------------------------------------------------------------------------
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typedef wxString PluginID;
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// ----------------------------------------------------------------------------
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// Supported channel assignments
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// ----------------------------------------------------------------------------
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typedef enum
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{
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// Use to mark end of list
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ChannelNameEOL = -1,
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// The default channel assignment
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ChannelNameMono,
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// From this point, the channels follow the 22.2 surround sound format
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ChannelNameFrontLeft,
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ChannelNameFrontRight,
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ChannelNameFrontCenter,
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ChannelNameLowFrequency1,
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ChannelNameBackLeft,
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ChannelNameBackRight,
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ChannelNameFrontLeftCenter,
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ChannelNameFrontRightCenter,
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ChannelNameBackCenter,
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ChannelNameLowFrequency2,
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ChannelNameSideLeft,
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ChannelNameSideRight,
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ChannelNameTopFrontLeft,
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ChannelNameTopFrontRight,
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ChannelNameTopFrontCenter,
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ChannelNameTopCenter,
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ChannelNameTopBackLeft,
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ChannelNameTopBackRight,
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ChannelNameTopSideLeft,
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ChannelNameTopSideRight,
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ChannelNameTopBackCenter,
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ChannelNameBottomFrontCenter,
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ChannelNameBottomFrontLeft,
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ChannelNameBottomFrontRight,
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} ChannelName;
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// ----------------------------------------------------------------------------
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// Convenience macro to suppress unused parameter warnings
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// ----------------------------------------------------------------------------
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#define AUNUSED(p)
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#endif // __AUDACITY_TYPES_H__
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