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audacity/src/TrackPanelListener.h

44 lines
1.4 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
TrackPanelListener.h
Dominic Mazzoni
**********************************************************************/
#ifndef __AUDACITY_TRACK_PANEL_LISTENER__
#define __AUDACITY_TRACK_PANEL_LISTENER__
class ToolsToolBar;
class ControlToolBar;
class AUDACITY_DLL_API TrackPanelListener {
public:
TrackPanelListener(){};
virtual ~TrackPanelListener(){};
virtual void TP_DisplaySelection() = 0;
virtual void TP_DisplayStatusMessage(wxString msg) = 0;
virtual int TP_GetCurrentTool() = 0;
virtual ToolsToolBar * TP_GetToolsToolBar() = 0;
virtual ControlToolBar * TP_GetControlToolBar() = 0;
virtual void TP_OnPlayKey() = 0;
virtual void TP_PushState(wxString shortDesc, wxString longDesc,
int flags = PUSH_AUTOSAVE | PUSH_CALC_SPACE) = 0;
virtual void TP_ModifyState(bool bWantsAutoSave) = 0; // if true, writes auto-save file. Should set only if you really want the state change restored after
// a crash, as it can take many seconds for large (eg. 10 track-hours) projects
virtual void TP_RedrawScrollbars() = 0;
virtual void TP_ScrollLeft() = 0;
virtual void TP_ScrollRight() = 0;
virtual void TP_ScrollWindow(double scrollto) = 0;
virtual void TP_ScrollUpDown(int delta) = 0;
virtual void TP_HandleResize() = 0;
};
#endif