mirror of
https://github.com/cookiengineer/audacity
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I've made it where you can enable and disable via experimentals: EXPERIMENTAL_REALTIME_EFFECTS EXPERIMENTAL_EFFECTS_RACK You will notice that, as of now, the only effects currently set up for realtime are VSTs. Now that this is in, I will start converting the rest. As I start to convert the effects, the astute of you may notice that they no longer directly access tracks or any "internal" Audacity objects. This isolates the effects from changes in Audacity and makes it much easier to add new ones. Anyway, all 3 platforms can now display VST effects in graphical mode. Yes, that means Linux too. There are quite a few VSTs for Linux if you search for them. The so-called "rack" definitely needs some discussion, work, and attention from someone much better at graphics than me. I'm not really sure it should stay in as-is. I'd originally planned for it to be simply a utility window where you can store your (preconfigured) favorite effects. It should probably revert back to that idea. You may notice that this DOES include the API work I did. The realtime effects were too tied to it and I didn't want to redo the whole thing. As I mentioned elsewhere, the API stuff may or may not be very future proof. So, let the critter complaints commence. I absolute KNOW there will be some. (I know I'll be hearing from the Linux peeps pretty darn quickly. ;-))
290 lines
8.2 KiB
C++
290 lines
8.2 KiB
C++
/**********************************************************************
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Audacity: A Digital Audio Editor
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FileNames.cpp
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James Crook
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********************************************************************//**
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\class FileNames
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\brief Provides Static functions to yield filenames.
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This class helps us with setting a base path, and makes it easier
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for us to keep track of the different kinds of files we read and write
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from.
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JKC: In time I plan to add all file names and file extensions
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used throughout Audacity into this one place.
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*//********************************************************************/
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#include "Audacity.h"
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#include <wx/defs.h>
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#include <wx/filename.h>
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#include <wx/intl.h>
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#include <wx/stdpaths.h>
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#include "Prefs.h"
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#include "FileNames.h"
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#include "Internat.h"
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#include "PlatformCompatibility.h"
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#if defined(__WXMAC__) || defined(__WXGTK__)
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#include <dlfcn.h>
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#endif
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#if defined(__WXMSW__)
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#include <windows.h>
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#endif
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static wxString gDataDir;
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wxString FileNames::MkDir(const wxString &Str)
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{
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// Behaviour of wxFileName::DirExists() and wxFileName::MkDir() has
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// changed between wx2.6 and wx2.8, so we use static functions instead.
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if (!wxFileName::DirExists(Str))
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wxFileName::Mkdir(Str, 511, wxPATH_MKDIR_FULL);
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return Str;
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}
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/// Returns the directory used for temp files.
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/// \todo put a counter in here to see if it gets used a lot.
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/// if it does, then maybe we should cache the path name
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/// each time.
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wxString FileNames::TempDir()
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{
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return FileNames::MkDir(gPrefs->Read(wxT("/Directories/TempDir"), wxT("")));
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}
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// originally an ExportMultiple method. Append suffix if newName appears in otherNames.
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void FileNames::MakeNameUnique(wxArrayString &otherNames, wxFileName &newName)
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{
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if (otherNames.Index(newName.GetFullName(), false) >= 0) {
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int i=2;
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wxString orig = newName.GetName();
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do {
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newName.SetName(wxString::Format(wxT("%s-%d"), orig.c_str(), i));
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i++;
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} while (otherNames.Index(newName.GetFullName(), false) >= 0);
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}
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otherNames.Add(newName.GetFullName());
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}
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//
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// Audacity user data directories
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wxString FileNames::AutoSaveDir()
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{
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wxFileName autoSaveDir(FileNames::DataDir(), wxT("AutoSave"));
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return FileNames::MkDir(autoSaveDir.GetFullPath());
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}
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wxString FileNames::DataDir()
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{
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// LLL: Wouldn't you know that as of WX 2.6.2, there is a conflict
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// between wxStandardPaths and wxConfig under Linux. The latter
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// creates a normal file as "$HOME/.audacity", while the former
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// expects the ".audacity" portion to be a directory.
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if (gDataDir.IsEmpty())
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{
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// If there is a directory "Portable Settings" relative to the
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// executable's EXE file, the prefs are stored in there, otherwise
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// the prefs are stored in the user data dir provided by the OS.
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wxFileName exePath(PlatformCompatibility::GetExecutablePath());
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#if defined(__WXMAC__)
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// This removes (for instance) "Audacity.app/Contents/MacOSX"
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exePath.RemoveLastDir();
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exePath.RemoveLastDir();
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exePath.RemoveLastDir();
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#endif
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wxFileName portablePrefsPath(exePath.GetPath(), wxT("Portable Settings"));
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if (::wxDirExists(portablePrefsPath.GetFullPath()))
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{
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// Use "Portable Settings" folder
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gDataDir = portablePrefsPath.GetFullPath();
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} else
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{
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// Use OS-provided user data dir folder
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wxString dataDir;
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#if defined( __WXGTK__ )
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dataDir = wxStandardPaths::Get().GetUserDataDir() + wxT("-data");
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#else
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dataDir = wxStandardPaths::Get().GetUserDataDir();
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#endif
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gDataDir = FileNames::MkDir(dataDir);
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}
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}
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return gDataDir;
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}
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wxString FileNames::HtmlHelpDir()
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{
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#if defined(__WXMAC__)
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wxFileName exePath(PlatformCompatibility::GetExecutablePath());
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// This removes (for instance) "Audacity.app/Contents/MacOSX"
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exePath.RemoveLastDir();
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exePath.RemoveLastDir();
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exePath.RemoveLastDir();
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return wxFileName( exePath.GetPath()+wxT("/help/manual"), wxEmptyString ).GetFullPath();
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#else
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//linux goes into /*prefix*/share/audacity/
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//windows goes into the dir containing the .exe
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wxString exeDir = wxStandardPaths::Get().GetDataDir();
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//for mac this puts us within the .app: Audacity.app/Contents/SharedSupport/
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return wxFileName( exeDir+wxT("/help/manual"), wxEmptyString ).GetFullPath();
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#endif
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}
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wxString FileNames::ChainDir()
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{
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return FileNames::MkDir( wxFileName( DataDir(), wxT("Chains") ).GetFullPath() );
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}
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wxString FileNames::NRPDir()
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{
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return FileNames::MkDir( wxFileName( DataDir(), wxT("NRP") ).GetFullPath() );
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}
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wxString FileNames::NRPFile()
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{
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return wxFileName( NRPDir(), wxT("noisegate.nrp") ).GetFullPath();
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}
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wxString FileNames::PlugInDir()
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{
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return FileNames::MkDir( wxFileName( DataDir(), wxT("Plug-Ins") ).GetFullPath() );
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}
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wxString FileNames::PluginsCache()
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{
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return wxFileName( DataDir(), wxT("pluginregistry.cfg") ).GetFullPath();
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}
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wxString FileNames::BaseDir()
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{
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wxFileName baseDir;
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#if defined(__WXMAC__)
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baseDir = PlatformCompatibility::GetExecutablePath();
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// This removes (for instance) "Audacity.app/Contents/MacOSX/"
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baseDir.RemoveLastDir();
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baseDir.RemoveLastDir();
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baseDir.RemoveLastDir();
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#elif defined(__WXMSW__)
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// Don't use wxStandardPaths::Get().GetDataDir() since it removes
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// the "Debug" directory in debug builds.
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baseDir = PlatformCompatibility::GetExecutablePath();
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#else
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// Linux goes into /*prefix*/share/audacity/
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baseDir = wxStandardPaths::Get().GetDataDir();
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#endif
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return baseDir.GetPath();
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}
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wxString FileNames::ModulesDir()
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{
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wxFileName modulesDir(BaseDir(), wxEmptyString);
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modulesDir.AppendDir(wxT("modules"));
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return modulesDir.GetFullPath();
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}
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wxString FileNames::ThemeDir()
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{
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return FileNames::MkDir( wxFileName( DataDir(), wxT("Theme") ).GetFullPath() );
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}
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wxString FileNames::ThemeComponentsDir()
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{
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return FileNames::MkDir( wxFileName( ThemeDir(), wxT("Components") ).GetFullPath() );
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}
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wxString FileNames::ThemeCachePng()
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{
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return wxFileName( ThemeDir(), wxT("ImageCache.png") ).GetFullPath();
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}
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wxString FileNames::ThemeCacheHtm()
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{
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return wxFileName( ThemeDir(), wxT("ImageCache.htm") ).GetFullPath();
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}
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wxString FileNames::ThemeImageDefsAsCee()
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{
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return wxFileName( ThemeDir(), wxT("ThemeImageDefsAsCee.h") ).GetFullPath();
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}
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wxString FileNames::ThemeCacheAsCee( )
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{
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return wxFileName( ThemeDir(), wxT("ThemeAsCeeCode.h") ).GetFullPath();
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}
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wxString FileNames::ThemeComponent(const wxString &Str)
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{
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return wxFileName( ThemeComponentsDir(), Str, wxT("png") ).GetFullPath();
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}
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//
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// Returns the full path of program module (.exe, .dll, .so, .dylib) containing address
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//
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wxString FileNames::PathFromAddr(void *addr)
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{
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wxFileName name;
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#if defined(__WXMAC__) || defined(__WXGTK__)
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Dl_info info;
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if (dladdr(addr, &info)) {
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char realname[PLATFORM_MAX_PATH + 1];
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int len;
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name = LAT1CTOWX(info.dli_fname);
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len = readlink(OSINPUT(name.GetFullPath()), realname, PLATFORM_MAX_PATH);
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if (len > 0) {
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realname[len] = 0;
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name.SetFullName(LAT1CTOWX(realname));
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}
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}
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#elif defined(__WXMSW__) && defined(_UNICODE)
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// The GetModuleHandlEx() function did not appear until Windows XP and
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// GetModuleFileName() did appear until Windows 2000, so we have to
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// check for them at runtime.
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typedef BOOL (WINAPI *getmodulehandleex)(DWORD dwFlags, LPCWSTR lpModuleName, HMODULE* phModule);
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typedef DWORD (WINAPI *getmodulefilename)(HMODULE hModule, LPWCH lpFilename, DWORD nSize);
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getmodulehandleex gmhe =
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(getmodulehandleex) GetProcAddress(GetModuleHandle(TEXT("kernel32.dll")),
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"GetModuleHandleExW");
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getmodulefilename gmfn =
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(getmodulefilename) GetProcAddress(GetModuleHandle(TEXT("kernel32.dll")),
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"GetModuleFileNameW");
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if (gmhe != NULL && gmfn != NULL) {
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HMODULE module;
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if (gmhe(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT,
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(LPTSTR) addr,
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&module)) {
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TCHAR path[MAX_PATH];
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DWORD nSize;
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nSize = gmfn(module, path, MAX_PATH);
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if (nSize && nSize < MAX_PATH) {
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name = LAT1CTOWX(path);
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}
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}
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}
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#endif
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return name.GetFullPath();
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}
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