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audacity/src/widgets/Ruler.h
2016-04-30 19:08:35 -04:00

442 lines
12 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
Ruler.h
Dominic Mazzoni
**********************************************************************/
#ifndef __AUDACITY_RULER__
#define __AUDACITY_RULER__
#include "../MemoryX.h"
#include <wx/bitmap.h>
#include <wx/dc.h>
#include <wx/dcmemory.h>
#include <wx/event.h>
#include <wx/font.h>
#include <wx/panel.h>
#include <wx/window.h>
#include "../Experimental.h"
class ViewInfo;
class AudacityProject;
class TimeTrack;
class SnapManager;
class NumberScale;
class TrackList;
class ZoomInfo;
class AUDACITY_DLL_API Ruler {
public:
enum RulerFormat {
IntFormat,
RealFormat,
RealLogFormat,
TimeFormat,
LinearDBFormat,
};
//
// Constructor / Destructor
//
Ruler();
~Ruler();
//
// Required Ruler Parameters
//
void SetBounds(int left, int top, int right, int bottom);
// wxHORIZONTAL || wxVERTICAL
void SetOrientation(int orient);
// min is the value at (x, y)
// max is the value at (x+width, y+height)
// (at the center of the pixel, in both cases)
void SetRange(double min, double max);
// An overload needed for the special case of fisheye
// min is the value at (x, y)
// max is the value at (x+width, y+height)
// hiddenMin, hiddenMax are the values that would be shown without the fisheye.
// (at the center of the pixel, in both cases)
void SetRange(double min, double max, double hiddenMin, double hiddenMax);
//
// Optional Ruler Parameters
//
// If twoTone is true, cause zero and positive numbers to appear black, negative in another color.
void SetTwoTone(bool twoTone);
// IntFormat, RealFormat, or TimeFormat
void SetFormat(RulerFormat format);
// Specify the name of the units (like "dB") if you
// want numbers like "1.6" formatted as "1.6 dB".
void SetUnits(const wxString &units);
// Logarithmic
void SetLog(bool log);
// Minimum number of pixels between labels
void SetSpacing(int spacing);
// If this is true, the edges of the ruler will always
// receive a label. If not, the nearest round number is
// labeled (which may or may not be the edge).
void SetLabelEdges(bool labelEdges);
// Makes a vertical ruler hug the left side (instead of right)
// and a horizontal ruler hug the top (instead of bottom)
void SetFlip(bool flip);
// Set it to false if you don't want minor labels.
void SetMinor(bool value);
// Good defaults are provided, but you can override here
void SetFonts(const wxFont &minorFont, const wxFont &majorFont, const wxFont &minorMinorFont);
// Copies *pScale if it is not NULL
void SetNumberScale(const NumberScale *pScale);
// The ruler will not draw text within this (pixel) range.
// Use this if you have another graphic object obscuring part
// of the ruler's area. The values start and end are interpreted
// relative to the Ruler's local coordinates.
void OfflimitsPixels(int start, int end);
//
// Calculates and returns the maximum size required by the ruler
//
void GetMaxSize(wxCoord *width, wxCoord *height);
// The following functions should allow a custom ruler setup:
// autosize is a GREAT thing, but for some applications it's
// useful the definition of a label array and label step by
// the user.
void SetCustomMode(bool value);
// If this is the case, you should provide a wxString array of labels, start
// label position, and labels step. The range eventually specified will be
// ignored.
void SetCustomMajorLabels(wxArrayString *label, int numLabel, int start, int step);
void SetCustomMinorLabels(wxArrayString *label, int numLabel, int start, int step);
void SetUseZoomInfo(int leftOffset, const ZoomInfo *zoomInfo);
//
// Drawing
//
// Note that it will not erase for you...
void Draw(wxDC& dc);
void Draw(wxDC& dc, const TimeTrack* timetrack);
// If length <> 0, draws lines perpendiculars to ruler corresponding
// to selected ticks (major, minor, or both), in an adjacent window.
// You may need to use the offsets if you are using part of the dc for rulers, borders etc.
void DrawGrid(wxDC& dc, int length, bool minor = true, bool major = true, int xOffset = 0, int yOffset = 0);
// So we can have white ticks on black...
void SetTickColour( const wxColour & colour)
{ mTickColour = colour; mPen.SetColour( colour );}
// Force regeneration of labels at next draw time
void Invalidate();
private:
void Update();
void Update(const TimeTrack* timetrack);
void FindTickSizes();
void FindLinearTickSizes(double UPP);
wxString LabelString(double d, bool major);
void Tick(int pos, double d, bool major, bool minor);
// Another tick generator for custom ruler case (noauto) .
void TickCustom(int labelIdx, bool major, bool minor);
public:
bool mbTicksOnly; // true => no line the length of the ruler
bool mbTicksAtExtremes;
wxRect mRect;
private:
static wxColour mTickColour;
wxPen mPen;
int mMaxWidth, mMaxHeight;
int mLeft, mTop, mRight, mBottom, mLead;
int mLength;
int mLengthOld;
wxDC *mDC;
wxFont *mMinorFont, *mMajorFont;
wxFont *mMinorMinorFont;
bool mUserFonts;
double mMin, mMax;
double mHiddenMin, mHiddenMax;
double mMajor;
double mMinor;
int mDigits;
int *mUserBits;
int *mBits;
int mUserBitLen;
bool mValid;
class Label {
public:
double value;
int pos;
int lx, ly;
wxString text;
void Draw(wxDC &dc, bool twoTone) const;
};
int mNumMajor;
Label *mMajorLabels;
int mNumMinor;
Label *mMinorLabels;
int mNumMinorMinor;
Label *mMinorMinorLabels;
// Returns 'zero' label coordinate (for grid drawing)
int FindZero(Label * label, int len);
public:
int GetZeroPosition();
private:
int mOrientation;
int mSpacing;
bool mHasSetSpacing;
bool mLabelEdges;
RulerFormat mFormat;
bool mLog;
bool mFlip;
bool mCustom;
bool mbMinor;
bool mMajorGrid; // for grid drawing
bool mMinorGrid; // .
int mGridLineLength; // end
wxString mUnits;
bool mTwoTone;
const ZoomInfo *mUseZoomInfo;
int mLeftOffset;
NumberScale *mpNumberScale;
};
class AUDACITY_DLL_API RulerPanel final : public wxPanel {
DECLARE_DYNAMIC_CLASS(RulerPanel)
public:
RulerPanel(wxWindow* parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize);
~RulerPanel();
void DoSetSize(int x, int y,
int width, int height,
int sizeFlags = wxSIZE_AUTO) override;
void OnErase(wxEraseEvent &evt);
void OnPaint(wxPaintEvent &evt);
void OnSize(wxSizeEvent &evt);
// We don't need or want to accept focus.
bool AcceptsFocus() const { return false; }
// So that wxPanel is not included in Tab traversal - see wxWidgets bug 15581
bool AcceptsFocusFromKeyboard() const { return false; }
public:
Ruler ruler;
private:
DECLARE_EVENT_TABLE()
};
class QuickPlayIndicatorOverlay;
// This is an Audacity Specific ruler panel which additionally
// has border, selection markers, play marker.
// Once TrackPanel uses wxSizers, we will derive it from some
// wxWindow and the GetSize and SetSize functions
// will then be wxWidgets functions instead.
class AUDACITY_DLL_API AdornedRulerPanel final : public wxPanel
{
public:
AdornedRulerPanel(AudacityProject* parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
ViewInfo *viewinfo = NULL);
~AdornedRulerPanel();
bool AcceptsFocus() const override { return false; };
public:
static int GetRulerHeight();
static int GetRulerHeight(bool showScrubBar);
void SetLeftOffset(int offset);
void DrawIndicator(double time, bool rec);
void DrawSelection();
void ClearIndicator();
void SetPlayRegion(double playRegionStart, double playRegionEnd);
void ClearPlayRegion();
void GetPlayRegion(double* playRegionStart, double* playRegionEnd);
void SetProject(AudacityProject* project) {mProject = project;}
void GetMaxSize(wxCoord *width, wxCoord *height);
void InvalidateRuler();
void UpdatePrefs();
void RegenerateTooltips();
void HideQuickPlayIndicator();
void UpdateQuickPlayPos(wxCoord &mousPosX);
private:
void OnCapture(wxCommandEvent & evt);
void OnPaint(wxPaintEvent &evt);
void OnSize(wxSizeEvent &evt);
void UpdateRects();
void OnMouseEvents(wxMouseEvent &evt);
void HandleQPClick(wxMouseEvent &event, wxCoord mousePosX);
void HandleQPDrag(wxMouseEvent &event, wxCoord mousePosX);
void HandleQPRelease(wxMouseEvent &event);
enum class StatusChoice {
EnteringQP,
EnteringScrubZone,
Leaving,
NoChange
};
void UpdateStatusBar(StatusChoice choice);
void DoMainMenu();
void OnCaptureLost(wxMouseCaptureLostEvent &evt);
void DoDrawBorder(wxDC * dc);
void DoDrawMarks(wxDC * dc, bool /*text */ );
void DoDrawCursor(wxDC * dc);
void DoDrawSelection(wxDC * dc);
void DoDrawIndicator(wxDC * dc, double time, bool playing, int width, bool scrub);
void DoEraseIndicator(wxDC *dc, int x);
QuickPlayIndicatorOverlay *GetOverlay();
void DrawQuickPlayIndicator(wxDC * dc /*NULL to DELETE old only*/);
void DoDrawPlayRegion(wxDC * dc);
double Pos2Time(int p, bool ignoreFisheye = false);
int Time2Pos(double t, bool ignoreFisheye = false);
bool IsWithinMarker(int mousePosX, double markerTime);
int IndicatorBigWidth();
int IndicatorBigHeight();
private:
wxCursor mCursorDefault;
wxCursor mCursorHand;
wxCursor mCursorSizeWE;
bool mIsWE;
Ruler mRuler;
ViewInfo *const mViewInfo;
AudacityProject *mProject;
TrackList *mTracks;
wxBitmap *mBack;
wxMemoryDC mBackDC;
wxRect mOuter;
wxRect mScrubZone;
wxRect mInner;
int mLeftOffset; // Number of pixels before we hit the 'zero position'.
int mIndType; // -1 = No indicator, 0 = Record, 1 = Play
double mIndTime;
bool mQuickPlayInd;
double mQuickPlayPos;
double mLastQuickPlayX;
SnapManager *mSnapManager;
bool mIsSnapped;
bool mPlayRegionLock;
double mPlayRegionStart;
double mPlayRegionEnd;
double mOldPlayRegionStart;
double mOldPlayRegionEnd;
bool mIsRecording;
//
// Pop-up menu
//
void ShowMenu(const wxPoint & pos);
void ShowScrubMenu(const wxPoint & pos);
void DragSelection();
void HandleSnapping();
void OnToggleQuickPlay(wxCommandEvent &evt);
void OnSyncSelToQuickPlay(wxCommandEvent &evt);
void OnTimelineToolTips(wxCommandEvent &evt);
void OnAutoScroll(wxCommandEvent &evt);
void OnLockPlayRegion(wxCommandEvent &evt);
//
// Main menu
//
void OnShowHideScrubbing(wxCommandEvent &evt);
bool mPlayRegionDragsSelection;
bool mTimelineToolTip;
bool mQuickPlayEnabled;
enum MouseEventState {
mesNone,
mesDraggingPlayRegionStart,
mesDraggingPlayRegionEnd,
mesSelectingPlayRegionClick,
mesSelectingPlayRegionRange
};
MouseEventState mMouseEventState;
double mLeftDownClick; // click position in seconds
int mLastMouseX; // Pixel position
bool mIsDragging;
std::unique_ptr<QuickPlayIndicatorOverlay> mOverlay;
bool mPrevInScrubZone{};
bool mShowScrubbing { true };
DECLARE_EVENT_TABLE()
};
#endif //define __AUDACITY_RULER__