mirror of
https://github.com/cookiengineer/audacity
synced 2025-05-10 14:11:16 +02:00
292 lines
5.9 KiB
C++
292 lines
5.9 KiB
C++
/**********************************************************************
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Audacity: A Digital Audio Editor
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CrossFade.cpp
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*******************************************************************//**
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\class CrossFader
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\brief Not used by Audacity (yet) apparently work in progress that has
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been abandoned.
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*//********************************************************************/
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#include "CrossFade.h"
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#include "SampleFormat.h"
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#include "Resample.h"
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#include "WaveClip.h"
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#include <iostream>
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#include <vector>
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using std::vector;
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using std::cout;
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using std::endl;
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CrossFader::CrossFader():
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mType(FT_MIX)
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{
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}
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CrossFader::~CrossFader()
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{
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}
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bool CrossFader::GetSamples(samplePtr buffer, sampleFormat format,
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sampleCount start, sampleCount len)
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{
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switch (mType)
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{
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case FT_MIX:
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return CrossFadeMix(buffer,format, start,len);
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break;
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case FT_TRIANGULAR:
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return CrossFadeMix(buffer,format, start,len);
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break;
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case FT_EXPONENTIAL:
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default:
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return CrossFadeMix(buffer,format, start,len);
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break;
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}
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}
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bool CrossFader::CrossFadeMix(samplePtr buffer, sampleFormat format, sampleCount start, sampleCount len)
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{
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std::cout << "Crossfading from " << start << " to " << len+start << std::endl;
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// start refers to the position in the wave.
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//just mix the right things together.
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//For each relevant clip, we need to construct a buffer.
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//we should use one of the size len, because this has already
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//been determined to be good in Mixer
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//Get a pointer to the sequence in each clip.
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WaveClip * tmpclip = NULL;
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Sequence * tmp = NULL;
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WaveClipList::compatibility_iterator it;
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//Go through each clip, adding it to the total in the appropriate way.
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//this could be 'optimized' by getting all of the sequences and then
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//iterating through each of them.
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int numclips = mClips.GetCount();
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//create vectors to store the important info for each clip.
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std::vector<sampleCount> clipStart(numclips);
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std::vector<sampleCount> clipLength(numclips);
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std::vector<Sequence*> tmpSequence(numclips);
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unsigned int i = 0;
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//Now, go through the clips and load up the vectors.
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for(it = mClips.GetFirst(); it; it = it->GetNext())
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{
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tmpclip = it->GetData();
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tmpSequence[i] = tmpclip->GetSequence();
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//start is the position of the beginning of the buffer
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//relative to the beginning of the clip. It could be negative.
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clipStart[i]= start - tmpclip->GetStartSample();
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//determine the index of the last sample to get, relative to the start of the clip
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//it will be no longer than the clip itself.
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clipLength[i] = tmpclip->GetNumSamples()-clipStart[i];
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std::cout << "X:" << " " << clipLength[i] << " " << tmpclip->GetStartSample() << " ";
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//if the buffer ends before the clip does, adjust the length
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if(clipStart[i] + len < clipLength[i])
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{
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clipLength[i] = len + clipStart[i];
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}
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std::cout << clipStart[i] << " " << clipLength[i] << " " << clipLength[i] - clipStart[i] << std::endl;
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}
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std::cout << "-------------\n";
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//Now, determine the sample format:
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switch(format) {
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case int16Sample:
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{
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std::cout << "int\n";
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short *dest = (short *)buffer;
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vector<short*> shortSeq;
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//Copy the sequences over to the new vector, casting as you go.
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for(int i = 0; i < numclips; i++)
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shortSeq.push_back((short*)tmpSequence[i]);
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int clips;
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double f;
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//now, shortSeq contains the samples to mix together.
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for (int j = 0; j < len; j++)
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{
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//Go through each clip
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for(int i = 0; i < numclips; i++)
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{
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clips = 0;
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f = 0;
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if(j + clipStart[i] >= 0 &&
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clipStart[i]+len < clipLength[i])//only copy if we are within the clip
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{
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f += shortSeq[i][j+ clipStart[i]];
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clips++;
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}
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f/= clips;
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//Do bounds-checking
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if (f > 32767)
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f = 32767;
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if (f < -32768)
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f = -32768;
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//Set value
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*dest = (short)f;
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}
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dest++;
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}
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}
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break;
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case int24Sample:
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{
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std::cout << "int24\n";
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int *dest = (int *)buffer;
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vector<int *> intSeq;
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//Copy the sequences over to the new vector, casting as you go.
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for(int i = 0; i < numclips; i++)
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intSeq.push_back((int*)tmpSequence[i]);
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int clips=0;
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double f;
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//Go through each sample position
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for (int j = 0; j < len; j++) {
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//go through each clip.
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for(int i= 0; i < numclips; i++)
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{
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clips = 0;
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f = 0;
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//only copy if we are within the clip
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if(j + clipStart[i] >= 0 && clipStart[i] + len < clipLength[i])
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{
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f+= intSeq[i][j+clipStart[i]];
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clips++;
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}
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f /= clips;
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if (f > 8388607)
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f = 8388607;
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if (f < -8388608)
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f = -8388608;
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*dest = (int)f;
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}
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dest ++;
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}
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}
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break;
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case floatSample: {
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std::cout << "float\n";
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float *dest = (float *)buffer;
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vector<float*> floatSeq;
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//Copy the sequences over to the new vector, casting as you go.
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for(int i = 0; i < numclips; i++)
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{
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float * tmp;
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//tmpSequence[i]->GetSamples(tmp,format,0,tmpSequence[i]->GetNumSamples());
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//floatSeq.push_back(tmp);
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}
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int clips = 0;
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float f;
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//go through each sample position
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for (int j = 0; j < len; j++) {
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clips = 0;
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f = 0;
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for(int i = 0; i < numclips; i++)
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{
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cout << numclips << " " ;
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cout <<f << " " ;
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if(j + clipStart[i] >= 0 &&
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clipStart[i] + j < clipLength[i])//only copy if we are within the clip
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{
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f += floatSeq[i][j + clipStart[i]];
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clips++;
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}
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cout << f << " "<< i << " "<< floatSeq[i][j+clipStart[i]] << "|";
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}
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if(clips == 0)
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*dest = 0.0f;
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else
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{
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f /= clips;
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cout << f << "--";
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// MM: XXX Should probably go outside the loop
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if (f > 1.0f)
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*dest = 1.0f;
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else if (f < -1.0f)
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*dest = -1.0f;
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else
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*dest = (float)f;
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}
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cout << *dest << endl;
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dest++;
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}
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} break;
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} // switch
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return true;
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}
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void CrossFader::AddClip( WaveClip * clip)
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{
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mClips.Append(clip);
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}
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void CrossFader::ClearClips()
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{
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if(mClips.GetCount())
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mClips.Clear();
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}
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