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2010-01-24 09:19:39 +00:00

199 lines
6.0 KiB
C++

/***************************************************/
/*! \class ModalBar
\brief STK resonant bar instrument class.
This class implements a number of different
struck bar instruments. It inherits from the
Modal class.
Control Change Numbers:
- Stick Hardness = 2
- Stick Position = 4
- Vibrato Gain = 8
- Vibrato Frequency = 11
- Direct Stick Mix = 1
- Volume = 128
- Modal Presets = 16
- Marimba = 0
- Vibraphone = 1
- Agogo = 2
- Wood1 = 3
- Reso = 4
- Wood2 = 5
- Beats = 6
- Two Fixed = 7
- Clump = 8
by Perry R. Cook and Gary P. Scavone, 1995 - 2005.
*/
/***************************************************/
#include "ModalBar.h"
#include "SKINI.msg"
#include <cmath>
using namespace Nyq;
ModalBar :: ModalBar()
: Modal()
{
// Concatenate the STK rawwave path to the rawwave file
wave_ = new FileWvIn( (Stk::rawwavePath() + "marmstk1.raw").c_str(), true );
wave_->setRate( 0.5 * 22050.0 / Stk::sampleRate() );
// Set the resonances for preset 0 (marimba).
this->setPreset( 0 );
}
ModalBar :: ~ModalBar()
{
delete wave_;
}
void ModalBar :: setStickHardness(StkFloat hardness)
{
stickHardness_ = hardness;
if ( hardness < 0.0 ) {
errorString_ << "ModalBar::setStickHardness: parameter is less than zero ... setting to 0.0!";
handleError( StkError::WARNING );
stickHardness_ = 0.0;
}
else if ( hardness > 1.0 ) {
errorString_ << "ModalBar::setStickHarness: parameter is greater than one ... setting to 1.0!";
handleError( StkError::WARNING );
stickHardness_ = 1.0;
}
wave_->setRate( (0.25 * pow(4.0, stickHardness_) ) );
masterGain_ = 0.1 + (1.8 * stickHardness_);
}
void ModalBar :: setStrikePosition(StkFloat position)
{
strikePosition_ = position;
if ( position < 0.0 ) {
errorString_ << "ModalBar::setStrikePosition: parameter is less than zero ... setting to 0.0!";
handleError( StkError::WARNING );
strikePosition_ = 0.0;
}
else if ( position > 1.0 ) {
errorString_ << "ModalBar::setStrikePosition: parameter is greater than one ... setting to 1.0!";
handleError( StkError::WARNING );
strikePosition_ = 1.0;
}
// Hack only first three modes.
StkFloat temp2 = position * PI;
StkFloat temp = sin(temp2);
this->setModeGain(0, 0.12 * temp);
temp = sin(0.05 + (3.9 * temp2));
this->setModeGain(1, -0.03 * temp);
temp = sin(-0.05 + (11 * temp2));
this->setModeGain(2, 0.11 * temp);
}
void ModalBar :: setPreset(int preset)
{
// Presets:
// First line: relative modal frequencies (negative number is
// a fixed mode that doesn't scale with frequency
// Second line: resonances of the modes
// Third line: mode volumes
// Fourth line: stickHardness, strikePosition, and direct stick
// gain (mixed directly into the output
static StkFloat presets[9][4][4] = {
{{1.0, 3.99, 10.65, -2443}, // Marimba
{0.9996, 0.9994, 0.9994, 0.999},
{0.04, 0.01, 0.01, 0.008},
{0.429688, 0.445312, 0.093750}},
{{1.0, 2.01, 3.9, 14.37}, // Vibraphone
{0.99995, 0.99991, 0.99992, 0.9999},
{0.025, 0.015, 0.015, 0.015 },
{0.390625,0.570312,0.078125}},
{{1.0, 4.08, 6.669, -3725.0}, // Agogo
{0.999, 0.999, 0.999, 0.999},
{0.06, 0.05, 0.03, 0.02},
{0.609375,0.359375,0.140625}},
{{1.0, 2.777, 7.378, 15.377}, // Wood1
{0.996, 0.994, 0.994, 0.99},
{0.04, 0.01, 0.01, 0.008},
{0.460938,0.375000,0.046875}},
{{1.0, 2.777, 7.378, 15.377}, // Reso
{0.99996, 0.99994, 0.99994, 0.9999},
{0.02, 0.005, 0.005, 0.004},
{0.453125,0.250000,0.101562}},
{{1.0, 1.777, 2.378, 3.377}, // Wood2
{0.996, 0.994, 0.994, 0.99},
{0.04, 0.01, 0.01, 0.008},
{0.312500,0.445312,0.109375}},
{{1.0, 1.004, 1.013, 2.377}, // Beats
{0.9999, 0.9999, 0.9999, 0.999},
{0.02, 0.005, 0.005, 0.004},
{0.398438,0.296875,0.070312}},
{{1.0, 4.0, -1320.0, -3960.0}, // 2Fix
{0.9996, 0.999, 0.9994, 0.999},
{0.04, 0.01, 0.01, 0.008},
{0.453125,0.453125,0.070312}},
{{1.0, 1.217, 1.475, 1.729}, // Clump
{0.999, 0.999, 0.999, 0.999},
{0.03, 0.03, 0.03, 0.03 },
{0.390625,0.570312,0.078125}},
};
int temp = (preset % 9);
for (unsigned int i=0; i<nModes_; i++) {
this->setRatioAndRadius(i, presets[temp][0][i], presets[temp][1][i]);
this->setModeGain(i, presets[temp][2][i]);
}
this->setStickHardness(presets[temp][3][0]);
this->setStrikePosition(presets[temp][3][1]);
directGain_ = presets[temp][3][2];
if (temp == 1) // vibraphone
vibratoGain_ = 0.2;
else
vibratoGain_ = 0.0;
}
void ModalBar :: controlChange(int number, StkFloat value)
{
StkFloat norm = value * ONE_OVER_128;
if ( norm < 0 ) {
norm = 0.0;
errorString_ << "ModalBar::controlChange: control value less than zero ... setting to zero!";
handleError( StkError::WARNING );
}
else if ( norm > 1.0 ) {
norm = 1.0;
errorString_ << "ModalBar::controlChange: control value greater than 128.0 ... setting to 128.0!";
handleError( StkError::WARNING );
}
if (number == __SK_StickHardness_) // 2
this->setStickHardness( norm );
else if (number == __SK_StrikePosition_) // 4
this->setStrikePosition( norm );
else if (number == __SK_ProphesyRibbon_) // 16
this->setPreset((int) value);
else if (number == __SK_Balance_) // 8
vibratoGain_ = norm * 0.3;
else if (number == __SK_ModWheel_) // 1
directGain_ = norm;
else if (number == __SK_ModFrequency_) // 11
vibrato_.setFrequency( norm * 12.0 );
else if (number == __SK_AfterTouch_Cont_) // 128
envelope_.setTarget( norm );
else {
errorString_ << "ModalBar::controlChange: undefined control number (" << number << ")!";
handleError( StkError::WARNING );
}
#if defined(_STK_DEBUG_)
errorString_ << "ModalBar::controlChange: number = " << number << ", value = " << value << '.';
handleError( StkError::DEBUG_WARNING );
#endif
}