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audacity/lib-src/libvorbis/vq/residuedata.c
2010-01-24 09:19:39 +00:00

161 lines
4.5 KiB
C

/********************************************************************
* *
* THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. *
* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
* *
* THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2001 *
* by the Xiph.Org Foundation http://www.xiph.org/ *
* *
********************************************************************
function: metrics and quantization code for residue VQ codebooks
last mod: $Id: residuedata.c,v 1.4 2008-02-02 15:54:09 richardash1981 Exp $
********************************************************************/
#include <stdlib.h>
#include <math.h>
#include <stdio.h>
#include <string.h>
#include "vqgen.h"
#include "bookutil.h"
#include "../lib/scales.h"
#include "vqext.h"
float scalequant=3.f;
char *vqext_booktype="RESdata";
quant_meta q={0,0,0,0}; /* set sequence data */
int vqext_aux=0;
static float *quant_save=NULL;
float *vqext_weight(vqgen *v,float *p){
return p;
}
/* quantize aligned on unit boundaries. Because our grid is likely
very coarse, play 'shuffle the blocks'; don't allow multiple
entries to fill the same spot as is nearly certain to happen. */
void vqext_quantize(vqgen *v,quant_meta *q){
int j,k;
long dim=v->elements;
long n=v->entries;
float max=-1;
float *test=alloca(sizeof(float)*dim);
int moved=0;
/* allow movement only to unoccupied coordinates on the coarse grid */
for(j=0;j<n;j++){
for(k=0;k<dim;k++){
float val=_now(v,j)[k];
float norm=rint(fabs(val)/scalequant);
if(norm>max)max=norm;
test[k]=norm;
}
/* allow move only if unoccupied */
if(quant_save){
for(k=0;k<n;k++)
if(j!=k && memcmp(test,quant_save+dim*k,dim*sizeof(float))==0)
break;
if(k==n){
if(memcmp(test,quant_save+dim*j,dim*sizeof(float)))
moved++;
memcpy(quant_save+dim*j,test,sizeof(float)*dim);
}
}else{
memcpy(_now(v,j),test,sizeof(float)*dim);
}
}
/* unlike the other trainers, we fill in our quantization
information (as we know granularity beforehand and don't need to
maximize it) */
q->min=_float32_pack(0.f);
q->delta=_float32_pack(scalequant);
q->quant=_ilog(max);
if(quant_save){
memcpy(_now(v,0),quant_save,sizeof(float)*dim*n);
fprintf(stderr,"cells shifted this iteration: %d\n",moved);
}
}
/* candidate,actual */
float vqext_metric(vqgen *v,float *e, float *p){
int i;
float acc=0.f;
for(i=0;i<v->elements;i++){
float val=p[i]-e[i];
acc+=val*val;
}
return sqrt(acc);
}
/* We don't interleave here; we assume that the interleave is provided
for us by residuesplit in vorbis/huff/ */
void vqext_addpoint_adj(vqgen *v,float *b,int start,int dim,int cols,int num){
vqgen_addpoint(v,b+start,NULL);
}
/* need to reseed because of the coarse quantization we tend to use on
residuals (which causes lots & lots of dupes) */
void vqext_preprocess(vqgen *v){
long i,j,k,l;
float *test=alloca(sizeof(float)*v->elements);
scalequant=q.quant;
vqext_quantize(v,&q);
vqgen_unquantize(v,&q);
/* if there are any dupes, reseed */
for(k=0;k<v->entries;k++){
for(l=0;l<k;l++){
if(memcmp(_now(v,k),_now(v,l),sizeof(float)*v->elements)==0)
break;
}
if(l<k)break;
}
if(k<v->entries){
fprintf(stderr,"reseeding with quantization....\n");
/* seed the inputs to input points, but points on unit boundaries,
ignoring quantbits for now, making sure each seed is unique */
for(i=0,j=0;i<v->points && j<v->entries;i++){
for(k=0;k<v->elements;k++){
float val=_point(v,i)[k];
test[k]=rint(val/scalequant)*scalequant;
}
for(l=0;l<j;l++){
for(k=0;k<v->elements;k++)
if(test[k]!=_now(v,l)[k])
break;
if(k==v->elements)break;
}
if(l==j){
memcpy(_now(v,j),test,v->elements*sizeof(float));
j++;
}
}
if(j<v->elements){
fprintf(stderr,"Not enough unique entries after prequantization\n");
exit(1);
}
}
vqext_quantize(v,&q);
quant_save=_ogg_malloc(sizeof(float)*v->elements*v->entries);
memcpy(quant_save,_now(v,0),sizeof(float)*v->elements*v->entries);
vqgen_unquantize(v,&q);
}