1
0
mirror of https://github.com/cookiengineer/audacity synced 2025-11-08 22:23:59 +01:00
Files
audacity/src/effects/Leveller.h
Leland Lucius 8fbfa460c4 Migrating the remaining effects
This brings the builtin, LV2, and VAMP effects inline with the
Audio Units, LADSPA, and VST effects.  All effects now share
a common UI.

This gives all effects (though not implemented for all):

User and factory preset capability
Preset import/export capability
Shared or private configuration options

Builtin effects can now be migrated to RTP, depending on algorithm.
LV2 effects now support graphical interfaces if the plugin supplies one.
Nyquist prompt enhanced to provide some features of the Nyquist Workbench.

It may not look like it, but this was a LOT of work, so trust me, there
WILL be problems and everything effect related should be suspect.  Keep
a sharp eye (or two) open.
2015-04-16 23:36:28 -05:00

69 lines
1.5 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
Leveller.h
Lynn Allan
**********************************************************************/
#ifndef __AUDACITY_EFFECT_LEVELER__
#define __AUDACITY_EFFECT_LEVELER__
#include <wx/arrstr.h>
#include <wx/string.h>
#include "../ShuttleGui.h"
#include "Effect.h"
#define LEVELLER_PLUGIN_SYMBOL wxTRANSLATE("Leveller")
class EffectLeveller : public Effect
{
public:
EffectLeveller();
virtual ~EffectLeveller();
// IdentInterface implementation
virtual wxString GetSymbol();
virtual wxString GetDescription();
// EffectIdentInterface implementation
virtual EffectType GetType();
// EffectClientInterface implementation
virtual int GetAudioInCount();
virtual int GetAudioOutCount();
virtual sampleCount ProcessBlock(float **inBlock, float **outBlock, sampleCount blockLen);
virtual bool GetAutomationParameters(EffectAutomationParameters & parms);
virtual bool SetAutomationParameters(EffectAutomationParameters & parms);
// Effect implementation
virtual bool Startup();
virtual void PopulateOrExchange(ShuttleGui & S);
virtual bool TransferDataToWindow();
virtual bool TransferDataFromWindow();
private:
// EffectLeveller implementation
void CalcLevellerFactors();
float LevelOneFrame(float frame);
private:
int mNumPasses;
double mDbSilenceThreshold;
int mDbIndex;
int mPassIndex;
};
#endif