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audacity/src/effects/DtmfGen.h
2015-04-23 02:02:34 -05:00

103 lines
3.1 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
DtmfGen.h
Salvo Ventura
Dec 2006
An effect that generates DTMF tones
**********************************************************************/
#ifndef __AUDACITY_EFFECT_DTMF__
#define __AUDACITY_EFFECT_DTMF__
#include <wx/event.h>
#include <wx/slider.h>
#include <wx/stattext.h>
#include <wx/string.h>
#include "../ShuttleGui.h"
#include "../widgets/NumericTextCtrl.h"
#include "Effect.h"
#define DTMFTONES_PLUGIN_SYMBOL XO("DTMF Tones")
class EffectDtmf : public Effect
{
public:
EffectDtmf();
virtual ~EffectDtmf();
// IdentInterface implementation
virtual wxString GetSymbol();
virtual wxString GetDescription();
// EffectIdentInterface implementation
virtual EffectType GetType();
// EffectClientInterface implementation
virtual int GetAudioOutCount();
virtual bool ProcessInitialize(sampleCount totalLen, ChannelNames chanMap = NULL);
virtual sampleCount ProcessBlock(float **inBlock, float **outBlock, sampleCount blockLen);
virtual bool GetAutomationParameters(EffectAutomationParameters & parms);
virtual bool SetAutomationParameters(EffectAutomationParameters & parms);
// Effect implementation
virtual bool Startup();
virtual void PopulateOrExchange(ShuttleGui & S);
virtual bool TransferDataFromWindow();
virtual bool TransferDataToWindow();
private:
// EffectDtmf implementation
bool MakeDtmfTone(float *buffer, sampleCount len, float fs,
wxChar tone, sampleCount last,
sampleCount total, float amplitude);
void Recalculate();
void UpdateUI();
void OnSequence(wxCommandEvent & evt);
void OnAmplitude(wxCommandEvent & evt);
void OnDuration(wxCommandEvent & evt);
void OnDutyCycle(wxCommandEvent & evt);
private:
sampleCount numSamplesSequence; // total number of samples to generate
sampleCount numSamplesTone; // number of samples in a tone block
sampleCount numSamplesSilence; // number of samples in a silence block
sampleCount diff; // number of extra samples to redistribute
sampleCount numRemaining; // number of samples left to produce in the current block
sampleCount curTonePos; // position in tone to start the wave
bool isTone; // true if block is tone, otherwise silence
int curSeqPos; // index into dtmf tone string
wxString dtmfSequence; // dtmf tone string
int dtmfNTones; // total number of tones to generate
double dtmfTone; // duration of a single tone in ms
double dtmfSilence; // duration of silence between tones in ms
double dtmfDutyCycle; // ratio of dtmfTone/(dtmfTone+dtmfSilence)
double dtmfAmplitude; // amplitude of dtmf tone sequence, restricted to (0-1)
wxTextCtrl *mDtmfSequenceT;
wxTextCtrl *mDtmfAmplitudeT;
wxSlider *mDtmfDutyCycleS;
NumericTextCtrl *mDtmfDurationT;
wxStaticText *mDtmfToneT;
wxStaticText *mDtmfSilenceT;
wxStaticText *mDtmfDutyT;
DECLARE_EVENT_TABLE();
};
#endif