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audacity/src/ProjectManager.h
Paul Licameli d979a8959b New files for ProjectAudioManager...
... This eliminates some inclusions of ProjectManager, helping to free it from
cycles into a higher level
2019-06-09 12:10:47 -04:00

200 lines
7.4 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
ProjectManager.h
Paul Licameli split from AudacityProject.h
**********************************************************************/
#ifndef __AUDACITY_PROJECT_MANAGER__
#define __AUDACITY_PROJECT_MANAGER__
#include <memory>
#include <vector>
#include <wx/event.h> // to inherit
#include "ClientData.h" // to inherit
#include "toolbars/SelectionBarListener.h" // to inherit
#include "toolbars/SpectralSelectionBarListener.h" // to inherit
#include "import/ImportRaw.h" // defines TrackHolders
class wxTimer;
class wxTimerEvent;
class AudacityProject;
struct AudioIOStartStreamOptions;
class ImportXMLTagHandler;
class RecordingRecoveryHandler;
class Track;
class UndoState;
enum class UndoPush : unsigned char;
class WaveTrack;
class XMLTagHandler;
namespace ProjectFileIORegistry{ struct Entry; }
using WaveTrackArray = std::vector < std::shared_ptr < WaveTrack > >;
///\brief Object associated with a project for high-level management of the
/// project's lifetime, including creation, destruction, opening from file,
/// importing, pushing undo states, and reverting to saved states
class ProjectManager final
: public wxEvtHandler
, public ClientData::Base
, private SelectionBarListener
, private SpectralSelectionBarListener
{
public:
static ProjectManager &Get( AudacityProject &project );
static const ProjectManager &Get( const AudacityProject &project );
explicit ProjectManager( AudacityProject &project );
~ProjectManager() override;
// This is the factory for projects:
static AudacityProject *New();
// File I/O
/** @brief Show an open dialogue for opening audio files, and possibly other
* sorts of files.
*
* The file type filter will automatically contain:
* - "All files" with any extension or none,
* - "All supported files" based on the file formats supported in this
* build of Audacity,
* - All of the individual formats specified by the importer plug-ins which
* are built into this build of Audacity, each with the relevant file
* extensions for that format.
* The dialogue will start in the DefaultOpenPath directory read from the
* preferences, failing that the working directory. The file format filter
* will be set to the DefaultOpenType from the preferences, failing that
* the first format specified in the dialogue. These two parameters will
* be saved to the preferences once the user has chosen a file to open.
* @param extraformat Specify the name of an additional format to allow
* opening in this dialogue. This string is free-form, but should be short
* enough to fit in the file dialogue filter drop-down. It should be
* translated.
* @param extrafilter Specify the file extension(s) for the additional format
* specified by extraformat. The patterns must include the wildcard (e.g.
* "*.aup" not "aup" or ".aup"), separate multiple patters with a semicolon,
* e.g. "*.aup;*.AUP" because patterns are case-sensitive. Do not add a
* trailing semicolon to the string. This string should not be translated
* @return Array of file paths which the user selected to open (multiple
* selections allowed).
*/
static wxArrayString ShowOpenDialog(const wxString &extraformat = {},
const wxString &extrafilter = {});
static bool IsAlreadyOpen(const FilePath &projPathName);
// The functions that open and import files can act as factories too, and
// they set projects to initial state.
static void OpenFiles(AudacityProject *proj);
void OpenFile(const FilePath &fileName, bool addtohistory = true);
// Return the given project if that is not NULL, else create a project.
// Then open the given project path.
// But if an exception escapes this function, create no NEW project.
static AudacityProject *OpenProject(
AudacityProject *pProject,
const FilePath &fileNameArg, bool addtohistory = true);
// If pNewTrackList is passed in non-NULL, it gets filled with the pointers to NEW tracks.
bool Import(const FilePath &fileName, WaveTrackArray *pTrackArray = NULL);
// Takes array of unique pointers; returns array of shared
std::vector< std::shared_ptr<Track> >
AddImportedTracks(const FilePath &fileName,
TrackHolders &&newTracks);
bool GetDirty() { return mDirty; }
void ResetProjectToEmpty();
static void SaveWindowSize();
// Routine to estimate how many minutes of recording time are left on disk
int GetEstimatedRecordingMinsLeftOnDisk(long lCaptureChannels = 0);
// Converts number of minutes to human readable format
wxString GetHoursMinsString(int iMinutes);
void SetStateTo(unsigned int n);
bool UndoAvailable();
bool RedoAvailable();
void PushState(const wxString &desc, const wxString &shortDesc); // use UndoPush::AUTOSAVE
void PushState(const wxString &desc, const wxString &shortDesc, UndoPush flags);
void RollbackState();
void ModifyState(bool bWantsAutoSave); // if true, writes auto-save file.
// Should set only if you really want the state change restored after
// a crash, as it can take many seconds for large (eg. 10 track-hours)
// projects
void PopState(const UndoState &state);
void SetMenuClose(bool value) { mMenuClose = value; }
// SelectionBarListener callback methods
double AS_GetRate() override;
void AS_SetRate(double rate) override;
int AS_GetSnapTo() override;
void AS_SetSnapTo(int snap) override;
const NumericFormatSymbol & AS_GetSelectionFormat() override;
void AS_SetSelectionFormat(const NumericFormatSymbol & format) override;
void AS_ModifySelection(double &start, double &end, bool done) override;
// SpectralSelectionBarListener callback methods
double SSBL_GetRate() const override;
const NumericFormatSymbol & SSBL_GetFrequencySelectionFormatName() override;
void SSBL_SetFrequencySelectionFormatName(
const NumericFormatSymbol & formatName) override;
const NumericFormatSymbol & SSBL_GetBandwidthSelectionFormatName() override;
void SSBL_SetBandwidthSelectionFormatName(
const NumericFormatSymbol & formatName) override;
void SSBL_ModifySpectralSelection(
double &bottom, double &top, bool done) override;
private:
void OnCloseWindow(wxCloseEvent & event);
void OnTimer(wxTimerEvent & event);
void OnOpenAudioFile(wxCommandEvent & event);
void OnStatusChange( wxCommandEvent& );
bool SnapSelection();
void InitialState();
void RestartTimer();
// Declared in this class so that they can have access to private members
static XMLTagHandler *RecordingRecoveryFactory( AudacityProject &project );
static ProjectFileIORegistry::Entry sRecoveryFactory;
static XMLTagHandler *ImportHandlerFactory( AudacityProject &project );
static ProjectFileIORegistry::Entry sImportHandlerFactory;
// non-static data members
AudacityProject &mProject;
// The handler that handles recovery of <recordingrecovery> tags
std::unique_ptr<RecordingRecoveryHandler> mRecordingRecoveryHandler;
std::unique_ptr<ImportXMLTagHandler> mImportXMLTagHandler;
std::unique_ptr<wxTimer> mTimer;
bool mDirty{ false };
// See explanation in OnCloseWindow
bool mIsBeingDeleted{ false };
// Are we currently closing as the result of a menu command?
bool mMenuClose{ false };
DECLARE_EVENT_TABLE()
static bool sbWindowRectAlreadySaved;
};
#endif