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mirror of https://github.com/cookiengineer/audacity synced 2025-07-29 15:09:30 +02:00
Paul Licameli 7824e94030 Harmlessly qualify classes as final (or explicitly comment not)...
... Should have no effect on generated code, except perhaps some slight faster
virtual function calls.  Mostly useful as documentation of design intent.

Tried to mark every one of our classes that inherits from another, or is a
base for others, or has abstract virtual functions, and a few others besides.
2016-02-24 20:58:30 -05:00

67 lines
1.5 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
Echo.h
Dominic Mazzoni
Vaughan Johnson (dialog)
**********************************************************************/
#ifndef __AUDACITY_EFFECT_ECHO__
#define __AUDACITY_EFFECT_ECHO__
#include <wx/event.h>
#include <wx/string.h>
#include <wx/textctrl.h>
#include "Effect.h"
class ShuttleGui;
#define ECHO_PLUGIN_SYMBOL XO("Echo")
class EffectEcho final : public Effect
{
public:
EffectEcho();
virtual ~EffectEcho();
// IdentInterface implementation
virtual wxString GetSymbol();
virtual wxString GetDescription();
// EffectIdentInterface implementation
virtual EffectType GetType();
// EffectClientInterface implementation
virtual int GetAudioInCount();
virtual int GetAudioOutCount();
virtual bool ProcessInitialize(sampleCount totalLen, ChannelNames chanMap = NULL);
virtual bool ProcessFinalize();
virtual sampleCount ProcessBlock(float **inBlock, float **outBlock, sampleCount blockLen);
virtual bool GetAutomationParameters(EffectAutomationParameters & parms);
virtual bool SetAutomationParameters(EffectAutomationParameters & parms);
// Effect implementation
virtual void PopulateOrExchange(ShuttleGui & S);
virtual bool TransferDataToWindow();
virtual bool TransferDataFromWindow();
private:
// EffectEcho implementation
private:
double delay;
double decay;
float *history;
sampleCount histPos;
sampleCount histLen;
};
#endif // __AUDACITY_EFFECT_ECHO__