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I've made it where you can enable and disable via experimentals: EXPERIMENTAL_REALTIME_EFFECTS EXPERIMENTAL_EFFECTS_RACK You will notice that, as of now, the only effects currently set up for realtime are VSTs. Now that this is in, I will start converting the rest. As I start to convert the effects, the astute of you may notice that they no longer directly access tracks or any "internal" Audacity objects. This isolates the effects from changes in Audacity and makes it much easier to add new ones. Anyway, all 3 platforms can now display VST effects in graphical mode. Yes, that means Linux too. There are quite a few VSTs for Linux if you search for them. The so-called "rack" definitely needs some discussion, work, and attention from someone much better at graphics than me. I'm not really sure it should stay in as-is. I'd originally planned for it to be simply a utility window where you can store your (preconfigured) favorite effects. It should probably revert back to that idea. You may notice that this DOES include the API work I did. The realtime effects were too tied to it and I didn't want to redo the whole thing. As I mentioned elsewhere, the API stuff may or may not be very future proof. So, let the critter complaints commence. I absolute KNOW there will be some. (I know I'll be hearing from the Linux peeps pretty darn quickly. ;-))
152 lines
5.5 KiB
C++
152 lines
5.5 KiB
C++
/**********************************************************************
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Audacity: A Digital Audio Editor
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ImporterInterface.h
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Leland Lucius
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Copyright (c) 2014, Audacity Team
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its
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contributors may be used to endorse or promote products derived from
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this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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**********************************************************************/
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#ifndef __AUDACITY_IMPORTERINTERFACE_H__
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#define __AUDACITY_IMPORTERINTERFACE_H__
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#include "audacity/Types.h"
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#include "audacity/ConfigInterface.h"
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#include "audacity/IdentInterface.h"
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// ============================================================================
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//
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// ImporterInterface class
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//
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// ============================================================================
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class ImporterHostInterface;
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class ImporterClientInterface;
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class ImporterInterface : public IdentInterface
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{
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public:
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virtual ~ImporterInterface() {};
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// Get unique string ID of this plugin, usually it corresponds
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// to the underlying library, i.e. "libsndfile", "libflac", "libav"
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// These MUST NOT change across Audacity versions (but new IDs can
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// be added).
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virtual wxString GetPluginStringID() = 0;
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// Get a description of the file type this importer can import.
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// Examples: "Ogg Vorbis", "MP3", "Uncompressed PCM"
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virtual wxString GetPluginFormatDescription() = 0;
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// Get a list of extensions this plugin expects to be able to
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// import. If a filename matches any of these extensions,
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// this importer will get first dibs on importing it.
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virtual wxArrayString GetSupportedExtensions() = 0;
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virtual bool SupportsExtension(const wxString & extension) = 0;
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// Create the client that will be used to import a file.
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virtual ImporterClientInterface *CreateClient() = 0;
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};
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// ============================================================================
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//
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// ImporterHostInterface class
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//
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// ============================================================================
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class ImporterHostInterface
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{
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public:
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virtual ~ImporterHostInterface() {};
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// Called by the client to add a new stream to the import.
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virtual bool AddStream(int stream,
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sampleFormat sampleformat,
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float sampleRate,
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int numChannels,
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ChannelName *channelMap) = 0;
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// Accepts interleaved samples from the client.
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virtual bool PutSamples(int stream, sampleCount numSamples, samplePtr inBuffer) = 0;
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// Accepts non-interleaved samples from the client.
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virtual bool PutSamples(int stream, int channel, sampleCount numSamples, samplePtr inBuffer) = 0;
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// The client will call this as the import progresses.
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virtual bool UpdateProgress(float current, float total) = 0;
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};
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// ============================================================================
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//
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// ImporterClientInterface class
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//
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// ============================================================================
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class ImporterClientInterface
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{
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public:
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virtual ~ImporterClientInterface() {};
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// Provides a pointer to the assocated host for this importer.
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virtual void SetHost(ImporterHostInterface *host) = 0;
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// Open the given file, returning true if it is a recognized
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// format, false otherwise. This puts the importer into the open
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// state.
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virtual bool Open(const wxString & fileName) = 0;
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// Do any processing necessary to close the file and release resources.
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// This will be called only if Open() succeeded.
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virtual void Close() = 0;
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// This is similar to GetImporterDescription, but if possible the
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// importer will return a more specific description of the
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// specific file that is open.
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virtual wxString GetFileDescription() = 0;
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// Return stream descriptions list
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virtual void GetStreamInfo(wxArrayString & streamInfo) = 0;
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// Set stream "import/don't import" flag
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virtual void SetStreamUsage(int streamID, bool use) = 0;
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// do the actual import, creating whatever tracks are necessary with
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// the TrackFactory and calling the progress callback every iteration
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// through the importing loop
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virtual bool Import() = 0;
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};
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#endif // __AUDACITY_IMPORTERINTERFACE_H__
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