mirror of
https://github.com/cookiengineer/audacity
synced 2025-06-17 00:20:06 +02:00
Removing duplicate code from LoadModules, at the expense of making ModuleManager::Initialize more monolithic. Make MultiDialog a bit more general. Remove a few warnings. Some logging has been turned back on when loading libs, we could turn it off again. To test you could compile mod-nyq-bench and make sure it is available on the bottom of the 'View' menu, then unselect it in the Prefs -> Modules an retry.
80 lines
1.5 KiB
C++
80 lines
1.5 KiB
C++
/**********************************************************************
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Audacity: A Digital Audio Editor
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LoadModules.h
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Dominic Mazzoni
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James Crook
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**********************************************************************/
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#ifndef __AUDACITY_LOADMODULES_H__
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#define __AUDACITY_LOADMODULES_H__
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#include <wx/dynlib.h>
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#include <wx/module.h>
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class CommandHandler;
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wxWindow * MakeHijackPanel();
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//
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// Module Manager
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//
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// wxPluginManager would be MUCH better, but it's an "undocumented" framework.
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//
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#define ModuleDispatchName "ModuleDispatch"
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typedef enum
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{
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ModuleInitialize,
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ModuleTerminate,
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AppInitialized,
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AppQuiting,
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ProjectInitialized,
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ProjectClosing,
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MenusRebuilt
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} ModuleDispatchTypes;
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typedef int (*fnModuleDispatch)(ModuleDispatchTypes type);
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class Module
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{
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public:
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Module(const wxString & name);
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virtual ~Module();
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bool Load();
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void Unload();
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int Dispatch(ModuleDispatchTypes type);
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void * GetSymbol(wxString name);
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private:
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wxString mName;
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wxDynamicLibrary *mLib;
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fnModuleDispatch mDispatch;
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};
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class ModuleManager:public wxModule
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{
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public:
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ModuleManager() {};
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virtual ~ModuleManager() {};
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virtual bool OnInit();
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virtual void OnExit();
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static void Initialize(CommandHandler &cmdHandler);
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static int Dispatch(ModuleDispatchTypes type);
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private:
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static ModuleManager *mInstance;
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wxArrayPtrVoid mModules;
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DECLARE_DYNAMIC_CLASS(ModuleManager);
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};
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#endif /* __AUDACITY_LOADMODULES_H__ */
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