mirror of
https://github.com/cookiengineer/audacity
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465 lines
12 KiB
Plaintext
465 lines
12 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="libFLAC_dynamic" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=libFLAC_dynamic - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "libFLAC_dynamic.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "libFLAC_dynamic.mak" CFG="libFLAC_dynamic - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "libFLAC_dynamic - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "libFLAC_dynamic - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName "libFLAC"
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# PROP Scc_LocalPath "..\.."
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "libFLAC_dynamic - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "..\..\obj\release\lib"
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# PROP Intermediate_Dir "Release_dynamic"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I ".\include" /I "..\..\include" /D "NDEBUG" /D "FLAC_API_EXPORTS" /D "FLAC__HAS_OGG" /D VERSION=\"1.2.1\" /D "FLAC__CPU_IA32" /D "FLAC__HAS_NASM" /D "FLAC__USE_3DNOW" /D "_WINDOWS" /D "_WINDLL" /D "WIN32" /D "_USRDLL" /FR /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG" /d "_USRDLL"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 ..\..\obj\release\lib\ogg_static.lib /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\obj\release\bin/libFLAC.dll"
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!ELSEIF "$(CFG)" == "libFLAC_dynamic - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "..\..\obj\debug\lib"
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# PROP Intermediate_Dir "Debug_dynamic"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I ".\include" /I "..\..\include" /D "_DEBUG" /D "DEBUG" /D "FLAC__OVERFLOW_DETECT" /D "FLAC_API_EXPORTS" /D "FLAC__HAS_OGG" /D VERSION=\"1.2.1\" /D "FLAC__CPU_IA32" /D "FLAC__HAS_NASM" /D "FLAC__USE_3DNOW" /D "_WINDOWS" /D "_WINDLL" /D "WIN32" /D "_USRDLL" /FR /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG" /d "_USRDLL"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 ..\..\obj\release\lib\ogg_static.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"..\..\obj\debug\bin/libFLAC.dll" /pdbtype:sept
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!ENDIF
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# Begin Target
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# Name "libFLAC_dynamic - Win32 Release"
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# Name "libFLAC_dynamic - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "c"
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# Begin Group "Assembly Files (ia32)"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\ia32\bitreader_asm.nasm
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!IF "$(CFG)" == "libFLAC_dynamic - Win32 Release"
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USERDEP__CPU_A="ia32/bitreader_asm.nasm"
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# Begin Custom Build
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InputPath=.\ia32\bitreader_asm.nasm
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"ia32/bitreader_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/bitreader_asm.nasm -o ia32/bitreader_asm.obj
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# End Custom Build
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!ELSEIF "$(CFG)" == "libFLAC_dynamic - Win32 Debug"
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USERDEP__CPU_A="ia32/bitreader_asm.nasm"
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# Begin Custom Build
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InputPath=.\ia32\bitreader_asm.nasm
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"ia32/bitreader_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/bitreader_asm.nasm -o ia32/bitreader_asm.obj
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ia32\cpu_asm.nasm
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!IF "$(CFG)" == "libFLAC_dynamic - Win32 Release"
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USERDEP__CPU_A="ia32/cpu_asm.nasm"
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# Begin Custom Build
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InputPath=.\ia32\cpu_asm.nasm
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"ia32/cpu_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/cpu_asm.nasm -o ia32/cpu_asm.obj
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# End Custom Build
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!ELSEIF "$(CFG)" == "libFLAC_dynamic - Win32 Debug"
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USERDEP__CPU_A="ia32/cpu_asm.nasm"
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# Begin Custom Build
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InputPath=.\ia32\cpu_asm.nasm
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"ia32/cpu_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/cpu_asm.nasm -o ia32/cpu_asm.obj
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ia32\fixed_asm.nasm
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!IF "$(CFG)" == "libFLAC_dynamic - Win32 Release"
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USERDEP__FIXED="ia32/fixed_asm.nasm"
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# Begin Custom Build
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InputPath=.\ia32\fixed_asm.nasm
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"ia32/fixed_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/fixed_asm.nasm -o ia32/fixed_asm.obj
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# End Custom Build
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!ELSEIF "$(CFG)" == "libFLAC_dynamic - Win32 Debug"
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USERDEP__FIXED="ia32/fixed_asm.nasm"
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# Begin Custom Build
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InputPath=.\ia32\fixed_asm.nasm
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"ia32/fixed_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/fixed_asm.nasm -o ia32/fixed_asm.obj
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ia32\lpc_asm.nasm
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!IF "$(CFG)" == "libFLAC_dynamic - Win32 Release"
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USERDEP__LPC_A="ia32/lpc_asm.nasm"
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# Begin Custom Build
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InputPath=.\ia32\lpc_asm.nasm
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"ia32/lpc_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/lpc_asm.nasm -o ia32/lpc_asm.obj
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# End Custom Build
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!ELSEIF "$(CFG)" == "libFLAC_dynamic - Win32 Debug"
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USERDEP__LPC_A="ia32/lpc_asm.nasm"
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# Begin Custom Build
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InputPath=.\ia32\lpc_asm.nasm
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"ia32/lpc_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/lpc_asm.nasm -o ia32/lpc_asm.obj
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ia32\stream_encoder_asm.nasm
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!IF "$(CFG)" == "libFLAC_dynamic - Win32 Release"
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USERDEP__CPU_A="ia32/stream_encoder_asm.nasm"
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# Begin Custom Build
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InputPath=.\ia32\stream_encoder_asm.nasm
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"ia32/stream_encoder_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/stream_encoder_asm.nasm -o ia32/stream_encoder_asm.obj
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# End Custom Build
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!ELSEIF "$(CFG)" == "libFLAC_dynamic - Win32 Debug"
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USERDEP__CPU_A="ia32/stream_encoder_asm.nasm"
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# Begin Custom Build
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InputPath=.\ia32\stream_encoder_asm.nasm
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"ia32/stream_encoder_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/stream_encoder_asm.nasm -o ia32/stream_encoder_asm.obj
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# End Custom Build
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!ENDIF
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SOURCE=.\ia32\nasm.h
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SOURCE=.\bitmath.c
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SOURCE=.\bitreader.c
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# End Source File
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SOURCE=.\bitwriter.c
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SOURCE=.\cpu.c
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SOURCE=.\crc.c
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SOURCE=.\fixed.c
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SOURCE=.\format.c
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SOURCE=.\lpc.c
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SOURCE=.\md5.c
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SOURCE=.\memory.c
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SOURCE=.\metadata_iterators.c
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SOURCE=.\ogg_decoder_aspect.c
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SOURCE=.\ogg_encoder_aspect.c
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SOURCE=.\stream_encoder_framing.c
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SOURCE=.\include\private\all.h
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SOURCE=.\include\private\bitmath.h
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SOURCE=.\include\private\bitreader.h
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SOURCE=.\include\protected\stream_decoder.h
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SOURCE=.\include\protected\stream_encoder.h
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SOURCE=..\..\include\FLAC\all.h
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SOURCE=..\..\include\FLAC\assert.h
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SOURCE=..\..\include\FLAC\export.h
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SOURCE=..\..\include\FLAC\format.h
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SOURCE=..\..\include\FLAC\metadata.h
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SOURCE=..\..\include\FLAC\ordinals.h
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SOURCE=..\..\include\FLAC\stream_decoder.h
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SOURCE=..\..\include\FLAC\stream_encoder.h
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