mirror of
https://github.com/cookiengineer/audacity
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... Unnecessary because transitively included. But each .cpp file still includes its own .h file near the top to ensure that it compiles indenendently, even if it is reincluded transitively later.
137 lines
3.3 KiB
C++
137 lines
3.3 KiB
C++
/**********************************************************************
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Audacity: A Digital Audio Editor
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LangChoice.cpp
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Dominic Mazzoni
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*******************************************************************//*!
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\class LangChoiceDialog
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\brief A dialog used (at start up) to present the user with a choice
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of languages for Audacity.
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*//*******************************************************************/
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#include "Audacity.h"
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#include "LangChoice.h"
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#include <wx/defs.h>
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#include <wx/button.h>
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#include <wx/choice.h>
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#include <wx/intl.h>
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#include <wx/sizer.h>
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#include <wx/stattext.h>
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#include "Languages.h"
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#include "ShuttleGui.h"
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#include "widgets/ErrorDialog.h"
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class LangChoiceDialog final : public wxDialogWrapper {
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public:
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LangChoiceDialog(wxWindow * parent,
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wxWindowID id,
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const wxString & title);
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wxString GetLang() { return mLang; }
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private:
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void OnOk(wxCommandEvent & event);
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wxChoice *mChoice;
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wxString mLang;
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int mNumLangs;
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wxArrayString mLangCodes;
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wxArrayStringEx mLangNames;
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DECLARE_EVENT_TABLE()
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};
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wxString ChooseLanguage(wxWindow *parent)
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{
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wxString returnVal;
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/* i18n-hint: Title on a dialog indicating that this is the first
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* time Audacity has been run. */
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LangChoiceDialog dlog(parent, -1, _("Audacity First Run"));
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dlog.CentreOnParent();
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dlog.ShowModal();
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returnVal = dlog.GetLang();
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return returnVal;
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}
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BEGIN_EVENT_TABLE(LangChoiceDialog, wxDialogWrapper)
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EVT_BUTTON(wxID_OK, LangChoiceDialog::OnOk)
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END_EVENT_TABLE()
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LangChoiceDialog::LangChoiceDialog(wxWindow * parent,
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wxWindowID id,
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const wxString & title):
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wxDialogWrapper(parent, id, title)
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{
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SetName(GetTitle());
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GetLanguages(mLangCodes, mLangNames);
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int lang =
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make_iterator_range( mLangCodes ).index( GetSystemLanguageCode() );
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ShuttleGui S(this, eIsCreating);
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S.StartVerticalLay(false);
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{
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S.StartHorizontalLay();
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{
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S.SetBorder(15);
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mChoice = S.AddChoice(_("Choose Language for Audacity to use:"),
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mLangNames,
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lang);
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}
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S.EndVerticalLay();
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S.SetBorder(0);
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S.AddStandardButtons(eOkButton);
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}
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S.EndVerticalLay();
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Fit();
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}
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void LangChoiceDialog::OnOk(wxCommandEvent & WXUNUSED(event))
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{
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int ndx = mChoice->GetSelection();
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mLang = mLangCodes[ndx];
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wxString slang = GetSystemLanguageCode();
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int sndx = make_iterator_range( mLangCodes ).index( slang );
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wxString sname;
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if (sndx == wxNOT_FOUND) {
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const wxLanguageInfo *sinfo = wxLocale::FindLanguageInfo(slang);
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if (sinfo) {
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sname = sinfo->Description;
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}
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}
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else {
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sname = mLangNames[sndx];
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}
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if (mLang.Left(2) != slang.Left(2)) {
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wxString msg;
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/* i18n-hint: The %s's are replaced by translated and untranslated
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* versions of language names. */
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msg.Printf(_("The language you have chosen, %s (%s), is not the same as the system language, %s (%s)."),
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mLangNames[ndx],
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mLang,
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sname,
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slang);
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if (AudacityMessageBox(msg, _("Confirm"), wxYES_NO) == wxNO) {
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return;
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}
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}
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EndModal(true);
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}
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