1
0
mirror of https://github.com/cookiengineer/audacity synced 2025-06-17 00:20:06 +02:00
audacity/src/toolbars/ControlToolBar.h
2019-12-23 15:35:47 -05:00

135 lines
3.2 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
ControlToolbar.h
Dominic Mazzoni
Shane T. Mueller
Leland Lucius
**********************************************************************/
#ifndef __AUDACITY_CONTROL_TOOLBAR__
#define __AUDACITY_CONTROL_TOOLBAR__
#include "ToolBar.h"
class wxBoxSizer;
class wxCommandEvent;
class wxDC;
class wxKeyEvent;
class wxTimer;
class wxTimerEvent;
class wxWindow;
class wxStatusBar;
class AButton;
class AudacityProject;
// In the GUI, ControlToolBar appears as the "Transport Toolbar". "Control Toolbar" is historic.
class ControlToolBar final : public ToolBar {
public:
ControlToolBar( AudacityProject &project );
virtual ~ControlToolBar();
static ControlToolBar *Find( AudacityProject &project );
static ControlToolBar &Get( AudacityProject &project );
static const ControlToolBar &Get( const AudacityProject &project );
void Create(wxWindow *parent) override;
void UpdatePrefs() override;
void OnKeyEvent(wxKeyEvent & event);
// msmeyer: These are public, but it's far better to
// call the "real" interface functions below.
void OnRewind(wxCommandEvent & evt);
void OnPlay(wxCommandEvent & evt);
void OnStop(wxCommandEvent & evt);
void OnRecord(wxCommandEvent & evt);
void OnFF(wxCommandEvent & evt);
void OnPause(wxCommandEvent & evt);
void OnIdle(wxIdleEvent & event);
// Choice among the appearances of the play button:
enum class PlayAppearance {
Straight, Looped, CutPreview, Scrub, Seek
};
//These allow buttons to be controlled externally:
void SetPlay(bool down, PlayAppearance appearance = PlayAppearance::Straight);
void SetStop();
// Play the region [t0,t1]
// Return the Audio IO token or -1 for failure
void PlayDefault();
void Populate() override;
void Repaint(wxDC *dc) override;
void EnableDisableButtons() override;
void ReCreateButtons() override;
void RegenerateTooltips() override;
// Starting and stopping of scrolling display
void StartScrollingIfPreferred();
void StartScrolling();
void StopScrolling();
private:
void UpdateStatusBar();
static AButton *MakeButton(
ControlToolBar *pBar,
teBmps eEnabledUp, teBmps eEnabledDown, teBmps eDisabled,
int id,
bool processdownevents,
const TranslatableString &label);
static
void MakeAlternateImages(AButton &button, int idx,
teBmps eEnabledUp,
teBmps eEnabledDown,
teBmps eDisabled);
void ArrangeButtons();
TranslatableString StateForStatusBar();
enum
{
ID_PAUSE_BUTTON = 11000,
ID_PLAY_BUTTON,
ID_STOP_BUTTON,
ID_FF_BUTTON,
ID_REW_BUTTON,
ID_RECORD_BUTTON,
BUTTON_COUNT,
};
AButton *mRewind;
AButton *mPlay;
AButton *mRecord;
AButton *mPause;
AButton *mStop;
AButton *mFF;
// Activate ergonomic order for transport buttons
bool mErgonomicTransportButtons;
wxString mStrLocale; // standard locale abbreviation
wxBoxSizer *mSizer;
public:
DECLARE_CLASS(ControlToolBar)
DECLARE_EVENT_TABLE()
};
#endif